glslang/Test/spv.test.vert
2016-01-22 17:47:22 -07:00

15 lines
180 B
GLSL

#version 140
uniform mat4 transform;
attribute vec4 position;
in vec2 uv_in;
out vec2 uv;
void main()
{
uv = uv_in;
gl_Position = transform * position;
}