mirror of
https://github.com/libretro/glslang.git
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fcb4ed054c
- consistently dealing with EOF and its effect on error recovery (bug 11444, #1) - turning a simulated OO hierarchy of function pointers and typecasting into a real C++ class hierarchy - correctly handling '\' everywhere, in all classes of tokens, as a layer before preprocessing itself - conditionally handling '\n' in macro expansion input, depending on whether it is in a macro expression or not - delete some unused "memory cleanup" code git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24626 e7fa87d3-cd2b-0410-9028-fcbf551c1848
62 lines
828 B
GLSL
62 lines
828 B
GLSL
#version 110
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#define ON
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float sum = 0.0;
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void main()
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{
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#ifdef ON
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//yes
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sum += 1.0;
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#endif
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#ifdef OFF
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//no
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sum += 20.0;
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#endif
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#if defined(ON)
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//yes
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sum += 300.0;
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#endif
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#if defined(OFF)
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//no
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sum += 4000.0;
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#endif
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#if !defined(ON)
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//no
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sum += 50000.0;
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#endif
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#if !defined(OFF)
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//yes
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sum += 600000.0;
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#endif
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#if defined (ON) && defined (OFF)
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//no
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sum += 7000000.0;
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#endif
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#if defined ( ON ) && ! defined(OFF)
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//yes
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sum += 80000000.0;
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#endif
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#if defined(OFF) || defined(ON)
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//yes
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sum += 900000000.0;
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#endif
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// sum should be 980600301.0
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gl_Position = vec4(sum);
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}
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#define FUNC(a,b) a+b
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// needs to be last test in file due to syntax error
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void foo986(){ FUNC( (((2)))), 4); } // ERROR, too many )
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