glslang/Test
2013-04-10 22:26:56 +00:00
..
120.frag Add productions/data for about 14 qualifiers (versions 1.2 through 4.3). Fixed some case issues for rect/array keywords. 2013-03-01 21:53:13 +00:00
120.vert Minor updates to tests. 2013-03-04 23:50:08 +00:00
130.frag Properly declare versions for precision qualifiers, in/out/attribute/varying. 2013-01-10 18:20:47 +00:00
140.frag Properly declare versions for precision qualifiers, in/out/attribute/varying. 2013-01-10 18:20:47 +00:00
300.frag Put in correct rules for multiple versions of qualification and typing of inputs and outputs. Also, removed EvqAttribute, merging it with EvqVaryingIn. 2013-04-07 22:43:16 +00:00
300.vert Put in correct rules for multiple versions of qualification and typing of inputs and outputs. Also, removed EvqAttribute, merging it with EvqVaryingIn. 2013-04-07 22:43:16 +00:00
300BuiltIns.frag Add ES 300 built-ins trunc, round, roundEven, modf, isnan, isinf, floatBitsToInt, floatBitsToUint, intBitsToFloat, uintBitsToFloat, packSnorm2x16, unpackSnorm2x16, packUnorm2x16, unpackUnorm2x16, packHalf2x16, and unpackHalf2x16, and new form of min, max, clamp, and mix. 2013-04-07 20:04:12 +00:00
300layout.frag Initial implementation of layout qualifiers. More to come after uniform blocks are in place. 2013-04-09 01:20:01 +00:00
300layout.vert Implement default layout qualifiers at global and block levels with proper inheritance. Also add more error checking of qualifiers. 2013-04-10 22:26:56 +00:00
330.frag Allow gl_FragColor and gl_FragData in non-forward-compatible contexts for non-ES versions 150 - 410. Also add deprecation message for attribute/varying for core profile. 2013-02-27 19:02:52 +00:00
330comp.frag Allow gl_FragColor and gl_FragData in non-forward-compatible contexts for non-ES versions 150 - 410. Also add deprecation message for attribute/varying for core profile. 2013-02-27 19:02:52 +00:00
array100.frag Simultaneously fix only known memory leak and take the next step in supporting arrays of arrays. Improved several minor things along the way. 2013-02-11 00:54:44 +00:00
array.frag Simultaneously fix only known memory leak and take the next step in supporting arrays of arrays. Improved several minor things along the way. 2013-02-11 00:54:44 +00:00
comment.frag Get a clean g++/gcc build. Runs and gets correct results on linux. 2013-03-09 19:50:19 +00:00
constErrors.frag Change infrastructure to support constant folding across built-in functions, as required by 1.2 semantics. Partially fleshed out with min/max and some trig functions. Still have to complete all operations. 2013-03-07 19:22:07 +00:00
constFold.frag Change infrastructure to support constant folding across built-in functions, as required by 1.2 semantics. Partially fleshed out with min/max and some trig functions. Still have to complete all operations. 2013-03-07 19:22:07 +00:00
cppComplexExpr.vert Add some CPP tests. 2013-02-06 00:14:16 +00:00
cppIndent.vert Make the default version be 100. 2013-02-08 18:56:56 +00:00
cppNest.vert Make the default version be 100. 2013-02-08 18:56:56 +00:00
cppSimple.vert Make the default version be 100. 2013-02-08 18:56:56 +00:00
errors.frag Minor updates to tests. 2013-03-04 23:50:08 +00:00
forwardRef.frag Add a forward reference function call test. 2013-03-21 17:33:38 +00:00
matrixError.vert Implement non-square matrices, and make a few type improvements. Cleaned up a few old issues. Added two tests. 2013-02-04 23:54:58 +00:00
nonSquare.vert Implement non-square matrices, and make a few type improvements. Cleaned up a few old issues. Added two tests. 2013-02-04 23:54:58 +00:00
pointCoord.frag Built-in symbol tables now lazily evaluated, and driven by per version, per profile input. Got all ES 100 and ES 300 built-in symbols correct. 2013-02-17 06:01:50 +00:00
precision.frag Add ES 300 built-ins trunc, round, roundEven, modf, isnan, isinf, floatBitsToInt, floatBitsToUint, intBitsToFloat, uintBitsToFloat, packSnorm2x16, unpackSnorm2x16, packUnorm2x16, unpackUnorm2x16, packHalf2x16, and unpackHalf2x16, and new form of min, max, clamp, and mix. 2013-04-07 20:04:12 +00:00
run.bat Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions. 2012-12-13 00:05:26 +00:00
runtests Fix checking-in of wrong test files. 2013-02-26 19:47:21 +00:00
sample.frag Make the default version be 100. 2013-02-08 18:56:56 +00:00
sample.frag.out Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions. 2012-12-13 00:05:26 +00:00
sample.vert Make the default version be 100. 2013-02-08 18:56:56 +00:00
sample.vert.out Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions. 2012-12-13 00:05:26 +00:00
specExamples.frag Add uint type (big change). For both int/uint, add the operators >>, <<, &, |, and ^. Also added unsigned literals and uint precision support. Also fixed how int/uint literal underflow/overflow is handled. 2013-04-05 04:05:39 +00:00
specExamples.vert Add anonymous members as a new symbol table type, so the infrastructure can handle blocks with no names. 2013-04-10 20:15:16 +00:00
testlist Initial implementation of layout qualifiers. More to come after uniform blocks are in place. 2013-04-09 01:20:01 +00:00
uint.frag Put in correct rules for multiple versions of qualification and typing of inputs and outputs. Also, removed EvqAttribute, merging it with EvqVaryingIn. 2013-04-07 22:43:16 +00:00
versionsClean.frag Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions. 2012-12-13 00:05:26 +00:00
versionsClean.vert Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions. 2012-12-13 00:05:26 +00:00
versionsErrors.frag Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions. 2012-12-13 00:05:26 +00:00
versionsErrors.vert Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions. 2012-12-13 00:05:26 +00:00