glslang/Test/120.vert

19 lines
258 B
GLSL

#version 120
in vec4 i;
out vec4 o;
attribute vec2 attv2;
attribute vec4 attv4;
uniform sampler2D s2D;
invariant varying vec2 centTexCoord;
invariant gl_Position;
centroid centroid foo;
void main()
{
centTexCoord = attv2;
gl_Position = attv4;
}