mirror of
https://github.com/libretro/gw-libretro.git
synced 2024-11-23 07:39:47 +00:00
Updated games with mouse and touch support
This commit is contained in:
parent
9962b03120
commit
6b9eeb87f9
@ -1,35 +1,8 @@
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local unit1 = system.loadunit 'unit1'
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local forms = system.loadunit 'forms'
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local controls = system.loadunit 'controls'
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local keymap = {
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up = { forms.vk_left, forms.vk_up, 'Northwest' },
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down = { forms.vk_left, forms.vk_down, 'Southwest' },
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x = { forms.vk_right, forms.vk_up, 'Northeast' },
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b = { forms.vk_right, forms.vk_down, 'Southeast' },
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l1 = { 49, 'Game A' },
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r1 = { 50, 'Game B' },
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l2 = { 51, 'Time' },
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r2 = { 53, 'ACL' }
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}
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local menu = {
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{ unit1.form1.btn_game_a, 'Game A', 49 },
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{ unit1.form1.btn_game_b, 'Game B', 50 },
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{ unit1.form1.btn_time, 'Time', 51 },
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{ unit1.form1.btn_acl, 'ACL', 53 }
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}
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local timers = {
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unit1.form1.timerchance,
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unit1.form1.timerclock,
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unit1.form1.timerenemy,
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unit1.form1.timergameover,
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unit1.form1.timermisslong,
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unit1.form1.timermissshort,
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unit1.form1.timerpoint,
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unit1.form1.timership,
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unit1.form1.timershowmiss
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}
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unit1.form1.oncreate()
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unit1.apfbeeps[ 1 ].data = system.loadbin( 'Move_Nw.pcm' )
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unit1.apfbeeps[ 2 ].data = system.loadbin( 'Move_Ne.pcm' )
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@ -39,18 +12,85 @@ unit1.pfgameover.data = system.loadbin( 'Gameover.pcm' )
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unit1.pfmiss.data = system.loadbin( 'Miss.pcm' )
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unit1.pfpoint.data = system.loadbin( 'Point.pcm' )
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unit1.form1.oncreate()
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unit1.bsound = true
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unit1.imode = 1
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unit1.form1.gam_set_mode()
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return system.init(
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unit1.form1.im_background,
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keymap,
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function( key ) unit1.form1.onkeydown( nil, key, 0 ) end,
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function( key ) unit1.form1.onkeyup( nil, key, 0 ) end,
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timers,
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{ 175, 95, 305, 199 },
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menu
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)
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local zoom = { left = 175, top = 95, width = 305, height = 199 }
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local left, right = system.splith( zoom )
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local nw, sw = system.splitv( left )
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local ne, se = system.splitv( right )
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return system.init{
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background = unit1.form1.im_background,
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zoom = zoom,
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controls = {
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{
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button = unit1.form1.btn_game_a_top,
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label = 'Game A'
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},
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{
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button = unit1.form1.btn_game_b_top,
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label = 'Game B'
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},
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{
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button = unit1.form1.btn_time_top,
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label = 'Time'
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},
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{
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button = unit1.form1.btn_acl_top,
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label = 'ACL'
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},
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{
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button = unit1.form1.btn_1_nw_top,
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zone = nw,
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label = 'Northwest',
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keys = { up = true },
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xkeys = { forms.vk_up, forms.vk_left }
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},
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{
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button = unit1.form1.btn_3_sw_top,
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zone = sw,
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label = 'Southwest',
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keys = { down = true },
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xkeys = { forms.vk_down, forms.vk_left }
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},
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{
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button = unit1.form1.btn_2_ne_top,
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zone = ne,
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label = 'Northeast',
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keys = { x = true },
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xkeys = { forms.vk_up, forms.vk_right }
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},
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{
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button = unit1.form1.btn_4_se_top,
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zone = se,
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label = 'Southeast',
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keys = { b = true },
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xkeys = { forms.vk_down, forms.vk_right }
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}
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},
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timers = {
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unit1.form1.timerchance,
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unit1.form1.timerclock,
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unit1.form1.timerenemy,
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unit1.form1.timergameover,
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unit1.form1.timermisslong,
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unit1.form1.timermissshort,
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unit1.form1.timerpoint,
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unit1.form1.timership,
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unit1.form1.timershowmiss
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},
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onkey = function( key, pressed )
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local handler = pressed and unit1.form1.onkeydown or unit1.form1.onkeyup
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handler( nil, key, 0 )
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end,
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onbutton = function( button, pressed )
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local handler = pressed and button.onmousedown or button.onmouseup
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handler( nil, controls.mbleft, false, 0, 0 )
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end
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}
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@ -1,35 +1,8 @@
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local unit1 = system.loadunit 'unit1'
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local forms = system.loadunit 'forms'
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local controls = system.loadunit 'controls'
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local keymap = {
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up = { forms.vk_left, forms.vk_up, 'Northwest' },
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down = { forms.vk_left, forms.vk_down, 'Southwest' },
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x = { forms.vk_right, forms.vk_up, 'Northeast' },
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b = { forms.vk_right, forms.vk_down, 'Southeast' },
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l1 = { 49, 'Game A' },
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r1 = { 50, 'Game B' },
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l2 = { 51, 'Time' },
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r2 = { 53, 'ACL' }
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}
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local menu = {
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{ unit1.form1.btn_game_a, 'Game A', 49 },
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{ unit1.form1.btn_game_b, 'Game B', 50 },
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{ unit1.form1.btn_time, 'Time', 51 },
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{ unit1.form1.btn_acl, 'ACL', 53 }
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}
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local timers = {
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unit1.form1.timerchance,
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unit1.form1.timerclock,
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unit1.form1.timerenemy,
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unit1.form1.timergameover,
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unit1.form1.timermisslong,
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unit1.form1.timermissshort,
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unit1.form1.timerpoint,
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unit1.form1.timership,
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unit1.form1.timershowmiss
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}
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unit1.form1.oncreate()
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unit1.apfbeeps[ 1 ].data = system.loadbin( 'Move_Nw.pcm' )
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unit1.apfbeeps[ 2 ].data = system.loadbin( 'Move_Ne.pcm' )
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@ -39,18 +12,85 @@ unit1.pfgameover.data = system.loadbin( 'Gameover.pcm' )
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unit1.pfmiss.data = system.loadbin( 'Miss.pcm' )
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unit1.pfpoint.data = system.loadbin( 'Point.pcm' )
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unit1.form1.oncreate()
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unit1.bsound = true
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unit1.imode = 1
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unit1.form1.gam_set_mode()
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return system.init(
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unit1.form1.im_background,
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keymap,
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function( key ) unit1.form1.onkeydown( nil, key, 0 ) end,
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function( key ) unit1.form1.onkeyup( nil, key, 0 ) end,
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timers,
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{ 175, 96, 305, 207 },
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menu
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)
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local zoom = { left = 175, top = 96, width = 305, height = 207 }
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local left, right = system.splith( zoom )
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local nw, sw = system.splitv( left )
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local ne, se = system.splitv( right )
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return system.init{
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background = unit1.form1.im_background,
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zoom = zoom,
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controls = {
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{
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button = unit1.form1.btn_game_a_top,
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label = 'Game A'
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},
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{
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button = unit1.form1.btn_game_b_top,
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label = 'Game B'
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},
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{
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button = unit1.form1.btn_time_top,
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label = 'Time'
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},
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{
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button = unit1.form1.btn_acl_top,
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label = 'ACL'
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},
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{
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button = unit1.form1.btn_1_nw_top,
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zone = nw,
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label = 'Northwest',
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keys = { up = true },
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xkeys = { forms.vk_up, forms.vk_left }
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},
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{
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button = unit1.form1.btn_3_sw_top,
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zone = sw,
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label = 'Southwest',
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keys = { down = true },
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xkeys = { forms.vk_down, forms.vk_left }
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},
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{
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button = unit1.form1.btn_2_ne_top,
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zone = ne,
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label = 'Northeast',
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keys = { x = true },
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xkeys = { forms.vk_up, forms.vk_right }
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},
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{
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button = unit1.form1.btn_4_se_top,
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zone = se,
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label = 'Southeast',
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keys = { b = true },
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xkeys = { forms.vk_down, forms.vk_right }
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}
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},
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timers = {
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unit1.form1.timerchance,
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unit1.form1.timerclock,
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unit1.form1.timerenemy,
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unit1.form1.timergameover,
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unit1.form1.timermisslong,
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unit1.form1.timermissshort,
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unit1.form1.timerpoint,
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unit1.form1.timership,
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unit1.form1.timershowmiss
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},
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onkey = function( key, pressed )
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local handler = pressed and unit1.form1.onkeydown or unit1.form1.onkeyup
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handler( nil, key, 0 )
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end,
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onbutton = function( button, pressed )
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local handler = pressed and button.onmousedown or button.onmouseup
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handler( nil, controls.mbleft, false, 0, 0 )
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end
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}
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@ -1,34 +1,8 @@
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local unit1 = system.loadunit 'unit1'
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local forms = system.loadunit 'forms'
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local controls = system.loadunit 'controls'
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local keymap = {
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left = { forms.vk_left, 'Left' },
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right = { forms.vk_right, 'Right' },
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a = { forms.vk_right, 'Right' },
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l1 = { 49, 'Game A' },
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r1 = { 50, 'Game B' },
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l2 = { 51, 'Time' },
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r2 = { 53, 'Light' }
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}
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local menu = {
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{ unit1.form1.btn_mode_down, 'Time', 51 },
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{ unit1.form1.btn_game_a_down, 'Game A', 49 },
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{ unit1.form1.btn_game_b_down, 'Game B', 50 },
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{ unit1.form1.btn_light_down, 'Light', 53 }
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}
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local timers = {
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unit1.form1.timerbonus,
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unit1.form1.timerclock,
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unit1.form1.timerdate,
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unit1.form1.timergame,
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unit1.form1.timergameover,
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unit1.form1.timergamestart,
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unit1.form1.timergot,
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unit1.form1.timermiss,
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unit1.form1.timerstartup
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}
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unit1.form1.oncreate()
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unit1.pfgameover.data = system.loadbin( 'Gameover.pcm' )
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unit1.pfgot.data = system.loadbin( 'Got.pcm' )
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@ -36,20 +10,77 @@ unit1.pfmiss.data = system.loadbin( 'Miss.pcm' )
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unit1.pfmove.data = system.loadbin( 'Move.pcm' )
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unit1.pfstart.data = system.loadbin( 'Start.pcm' )
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unit1.form1.oncreate()
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unit1.form1.vid_showall( true )
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unit1.bsound = true
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unit1.imode = 0
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unit1.form1.gam_setmode()
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-- this game doesn't have a acl mode so we have to reblit all images
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do
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unit1.form1.vid_showall( true )
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end
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return system.init(
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unit1.form1.im_background,
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keymap,
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function( key ) unit1.form1.onkeydown( nil, key, 0 ) end,
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function( key ) unit1.form1.onkeyup( nil, key, 0 ) end,
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timers,
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{ 200, 99, 159, 207 },
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menu
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)
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--unit1.imode = 0
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--unit1.form1.gam_setmode()
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local zoom = { left = 200, top = 99, width = 159, height = 207 }
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local left, right = system.splith( zoom )
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return system.init{
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background = unit1.form1.im_background,
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zoom = zoom,
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controls = {
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{
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button = unit1.form1.btn_mode_top,
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label = 'Time'
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},
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{
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button = unit1.form1.btn_game_a_top,
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label = 'Game A'
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},
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{
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button = unit1.form1.btn_game_b_top,
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label = 'Game B'
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},
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{
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button = unit1.form1.btn_light_top,
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label = 'Light'
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},
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{
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button = unit1.form1.btn_left_down,
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zone = left,
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label = 'Left',
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lbl_dy = 32,
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keys = { left = true },
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xkeys = { forms.vk_left }
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},
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{
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button = unit1.form1.btn_right_down,
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zone = right,
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label = 'Right',
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lbl_dy = 32,
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keys = { right = true, a = true },
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xkeys = { forms.vk_right }
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}
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},
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timers = {
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unit1.form1.timerbonus,
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unit1.form1.timerclock,
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unit1.form1.timerdate,
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unit1.form1.timergame,
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unit1.form1.timergameover,
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unit1.form1.timergamestart,
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unit1.form1.timergot,
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unit1.form1.timermiss,
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unit1.form1.timerstartup
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},
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onkey = function( key, pressed )
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local handler = pressed and unit1.form1.onkeydown or unit1.form1.onkeyup
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handler( nil, key, 0 )
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end,
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onbutton = function( button, pressed )
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local handler = pressed and button.onmousedown or button.onmouseup
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handler( nil, controls.mbleft, false, 0, 0 )
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end
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}
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@ -1,31 +1,8 @@
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local unit1 = system.loadunit 'unit1'
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local forms = system.loadunit 'forms'
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local controls = system.loadunit 'controls'
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local keymap = {
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left = { forms.vk_left, 'Left' },
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right = { forms.vk_right, 'Right' },
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a = { forms.vk_right, 'Right' },
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l1 = { 49, 'Game A' },
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r1 = { 50, 'Game B' },
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l2 = { 51, 'Time' }
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}
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local menu = {
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{ unit1.form1.btn_game_a_down, 'Game A', 49 },
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{ unit1.form1.btn_game_b_down, 'Game B', 50 },
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{ unit1.form1.btn_mode_down, 'Time', 51 }
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}
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local timers = {
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unit1.form1.timeralarm,
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unit1.form1.timerclock,
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unit1.form1.timerdate,
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unit1.form1.timergame,
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unit1.form1.timergameover,
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unit1.form1.timergamestart,
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unit1.form1.timermiss,
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unit1.form1.timerpoint
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}
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unit1.form1.oncreate()
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unit1.pfgameover.data = system.loadbin( 'Gameover.pcm' )
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unit1.pfmiss.data = system.loadbin( 'Miss.pcm' )
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@ -34,18 +11,68 @@ unit1.pfstart.data = system.loadbin( 'Start.pcm' )
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unit1.apfmove[ 1 ].data = system.loadbin( 'Moveup.pcm' )
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unit1.apfmove[ 2 ].data = system.loadbin( 'Movedown.pcm' )
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unit1.form1.oncreate()
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unit1.form1.vid_showall( true )
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unit1.form1.vid_showscore( 8888, true )
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unit1.bsound = true
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return system.init(
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unit1.form1.im_background,
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keymap,
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function( key ) unit1.form1.onkeydown( nil, key, 0 ) end,
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function( key ) unit1.form1.onkeyup( nil, key, 0 ) end,
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timers,
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{ 153, 50, 259, 194 },
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menu
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)
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-- this game doesn't have a acl mode so we have to reblit all images
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do
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unit1.form1.vid_showall( true )
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unit1.form1.vid_showscore( 8888, true )
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end
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local zoom = { left = 153, top = 50, width = 259, height = 194 }
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local left, right = system.splith( zoom )
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return system.init{
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background = unit1.form1.im_background,
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zoom = zoom,
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controls = {
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{
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button = unit1.form1.btn_game_a_top,
|
||||
label = 'Game A'
|
||||
},
|
||||
{
|
||||
button = unit1.form1.btn_game_b_top,
|
||||
label = 'Game B'
|
||||
},
|
||||
{
|
||||
button = unit1.form1.btn_mode_top,
|
||||
label = 'Time'
|
||||
},
|
||||
{
|
||||
button = unit1.form1.btn_left_down,
|
||||
zone = left,
|
||||
label = 'Left',
|
||||
keys = { left = true },
|
||||
xkeys = { forms.vk_left }
|
||||
},
|
||||
{
|
||||
button = unit1.form1.btn_right_down,
|
||||
zone = right,
|
||||
label = 'Right',
|
||||
keys = { right = true, a = true },
|
||||
xkeys = { forms.vk_right }
|
||||
}
|
||||
},
|
||||
|
||||
timers = {
|
||||
unit1.form1.timeralarm,
|
||||
unit1.form1.timerclock,
|
||||
unit1.form1.timerdate,
|
||||
unit1.form1.timergame,
|
||||
unit1.form1.timergameover,
|
||||
unit1.form1.timergamestart,
|
||||
unit1.form1.timermiss,
|
||||
unit1.form1.timerpoint
|
||||
},
|
||||
|
||||
onkey = function( key, pressed )
|
||||
local handler = pressed and unit1.form1.onkeydown or unit1.form1.onkeyup
|
||||
handler( nil, key, 0 )
|
||||
end,
|
||||
|
||||
onbutton = function( button, pressed )
|
||||
local handler = pressed and button.onmousedown or button.onmouseup
|
||||
handler( nil, controls.mbleft, false, 0, 0 )
|
||||
end
|
||||
}
|
||||
|
@ -1,52 +1,8 @@
|
||||
local unit1 = system.loadunit 'unit1'
|
||||
local forms = system.loadunit 'forms'
|
||||
local controls = system.loadunit 'controls'
|
||||
|
||||
local keymap = {
|
||||
left = { forms.vk_left, 'Left' },
|
||||
right = { forms.vk_right, 'Right' },
|
||||
b = { forms.vk_control, 'Fire' },
|
||||
l1 = { 49, 'Power' },
|
||||
r1 = { 51, 'Start' },
|
||||
l2 = { 50, 'Select' }
|
||||
}
|
||||
|
||||
local menu = {
|
||||
{ unit1.form1.btn_power_on, 'Power', 49 },
|
||||
{ unit1.form1.btn_select_down, 'Select', 50 },
|
||||
{ unit1.form1.btn_start_down, 'Start', 51 }
|
||||
}
|
||||
|
||||
local timers = {
|
||||
unit1.form1.timer_demo_1,
|
||||
unit1.form1.timer_demo_2,
|
||||
unit1.form1.timer_game_start,
|
||||
unit1.form1.timer_game_over,
|
||||
unit1.form1.timer_keypress,
|
||||
unit1.form1.timer_phase123_player_fire,
|
||||
unit1.form1.timer_phase123_miss,
|
||||
unit1.form1.timer_phase123_enemy_fire,
|
||||
unit1.form1.timer_phase1_enemy_row8,
|
||||
unit1.form1.timer_phase1_enemy_row7,
|
||||
unit1.form1.timer_phase1_enemy_attacking,
|
||||
unit1.form1.timer_phase1_enemy_rows78_hit,
|
||||
unit1.form1.timer_phase1_enemy_attacking_hit,
|
||||
unit1.form1.timer_phase1_reprise,
|
||||
unit1.form1.timer_phase1_complete,
|
||||
unit1.form1.timer_phase2_enemy_attacking,
|
||||
unit1.form1.timer_phase2_reprise,
|
||||
unit1.form1.timer_phase2_enemy_attacking_hit,
|
||||
unit1.form1.timer_phase2_complete,
|
||||
unit1.form1.timer_phase3_mothership,
|
||||
unit1.form1.timer_phase3_reprise,
|
||||
unit1.form1.timer_phase3_mothership_hit,
|
||||
unit1.form1.timer_phase3_complete,
|
||||
unit1.form1.timer_phase4_shuttle_thrust,
|
||||
unit1.form1.timer_phase4_shuttle_thrust_display,
|
||||
unit1.form1.timer_phase4_shuttle_down,
|
||||
unit1.form1.timer_phase4_dock,
|
||||
unit1.form1.timer_phase4_miss_dock,
|
||||
unit1.form1.timer_phase4_bonus
|
||||
}
|
||||
unit1.form1.oncreate()
|
||||
|
||||
unit1.pfs_bonus.data = system.loadbin( 'Bonus.pcm' )
|
||||
unit1.pfs_complete.data = system.loadbin( 'Complete.pcm' )
|
||||
@ -67,18 +23,95 @@ if system.GW_VERSION and system.GW_VERSION >= 0x010400 then
|
||||
unit1.pfs_thrust.loop = true
|
||||
end
|
||||
|
||||
unit1.form1.oncreate()
|
||||
|
||||
unit1.form1.im_background_screen.layer = 0;
|
||||
|
||||
unit1.bsound = true
|
||||
|
||||
return system.init(
|
||||
unit1.form1.im_background,
|
||||
keymap,
|
||||
function( key ) unit1.form1.onkeydown( nil, key, 0 ) end,
|
||||
function( key ) unit1.form1.onkeyup( nil, key, 0 ) end,
|
||||
timers,
|
||||
{ 216, 104, 93, 302 },
|
||||
menu
|
||||
)
|
||||
local zoom = { left = 216, top = 104, width = 93, height = 302 }
|
||||
local fire, bottom = system.splitv( zoom )
|
||||
local left, right = system.splith( bottom )
|
||||
|
||||
return system.init{
|
||||
background = unit1.form1.im_background,
|
||||
zoom = zoom,
|
||||
|
||||
controls = {
|
||||
{
|
||||
button = unit1.form1.btn_power_top,
|
||||
label = 'Power'
|
||||
},
|
||||
{
|
||||
button = unit1.form1.btn_select_top,
|
||||
label = 'Select'
|
||||
},
|
||||
{
|
||||
button = unit1.form1.btn_start_top,
|
||||
label = 'Start'
|
||||
},
|
||||
{
|
||||
button = unit1.form1.btn_joystick_left,
|
||||
zone = left,
|
||||
label = 'Left',
|
||||
keys = { left = true },
|
||||
xkeys = { forms.vk_left }
|
||||
},
|
||||
{
|
||||
button = unit1.form1.btn_joystick_right,
|
||||
zone = right,
|
||||
label = 'Right',
|
||||
keys = { right = true, a = true },
|
||||
xkeys = { forms.vk_right }
|
||||
},
|
||||
{
|
||||
button = unit1.form1.btn_fire_top,
|
||||
zone = fire,
|
||||
label = 'Fire',
|
||||
keys = { b = true },
|
||||
xkeys = { forms.vk_control }
|
||||
}
|
||||
},
|
||||
|
||||
timers = {
|
||||
unit1.form1.timer_demo_1,
|
||||
unit1.form1.timer_demo_2,
|
||||
unit1.form1.timer_game_start,
|
||||
unit1.form1.timer_game_over,
|
||||
unit1.form1.timer_keypress,
|
||||
unit1.form1.timer_phase123_player_fire,
|
||||
unit1.form1.timer_phase123_miss,
|
||||
unit1.form1.timer_phase123_enemy_fire,
|
||||
unit1.form1.timer_phase1_enemy_row8,
|
||||
unit1.form1.timer_phase1_enemy_row7,
|
||||
unit1.form1.timer_phase1_enemy_attacking,
|
||||
unit1.form1.timer_phase1_enemy_rows78_hit,
|
||||
unit1.form1.timer_phase1_enemy_attacking_hit,
|
||||
unit1.form1.timer_phase1_reprise,
|
||||
unit1.form1.timer_phase1_complete,
|
||||
unit1.form1.timer_phase2_enemy_attacking,
|
||||
unit1.form1.timer_phase2_reprise,
|
||||
unit1.form1.timer_phase2_enemy_attacking_hit,
|
||||
unit1.form1.timer_phase2_complete,
|
||||
unit1.form1.timer_phase3_mothership,
|
||||
unit1.form1.timer_phase3_reprise,
|
||||
unit1.form1.timer_phase3_mothership_hit,
|
||||
unit1.form1.timer_phase3_complete,
|
||||
unit1.form1.timer_phase4_shuttle_thrust,
|
||||
unit1.form1.timer_phase4_shuttle_thrust_display,
|
||||
unit1.form1.timer_phase4_shuttle_down,
|
||||
unit1.form1.timer_phase4_dock,
|
||||
unit1.form1.timer_phase4_miss_dock,
|
||||
unit1.form1.timer_phase4_bonus
|
||||
},
|
||||
|
||||
onkey = function( key, pressed )
|
||||
local handler = pressed and unit1.form1.onkeydown or unit1.form1.onkeyup
|
||||
handler( nil, key, 0 )
|
||||
end,
|
||||
|
||||
onbutton = function( button, pressed )
|
||||
local handler = pressed and button.onmousedown or button.onmouseup
|
||||
|
||||
if handler then
|
||||
handler( nil, controls.mbleft, false, 0, 0 )
|
||||
end
|
||||
end
|
||||
}
|
||||
|
@ -38,6 +38,10 @@ unit1.pf_miss.data = system.loadbin( 'Miss.pcm' )
|
||||
unit1.pf_shot.data = system.loadbin( 'Shot.pcm' )
|
||||
unit1.pf_start.data = system.loadbin( 'Start.pcm' )
|
||||
|
||||
for i = 8, 9 do
|
||||
unit1.rgamelevels[ i ].ienemyspeed = {}
|
||||
end
|
||||
|
||||
unit1.form1.oncreate()
|
||||
|
||||
unit1.bsound = true
|
||||
|
Loading…
Reference in New Issue
Block a user