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Updated Banana to support mouse and touches
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parent
593a735dda
commit
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@ -1,32 +1,8 @@
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local unit1 = system.loadunit 'unit1'
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local forms = system.loadunit 'forms'
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local controls = system.loadunit 'controls'
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local keymap = {
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up = { forms.vk_left, forms.vk_up, 'Northwest' },
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down = { forms.vk_left, forms.vk_down, 'Southwest' },
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x = { forms.vk_right, forms.vk_up, 'Northeast' },
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b = { forms.vk_right, forms.vk_down, 'Southeast' },
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l1 = { 49, 'Game A' },
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r1 = { 50, 'Game B' },
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l2 = { 51, 'Time' }
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}
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local menu = {
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{ unit1.form1.btn_game_a_down, 'Game A', 49 },
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{ unit1.form1.btn_game_b_down, 'Game B', 50 },
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{ unit1.form1.btn_mode_down, 'Time', 51 }
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}
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local timers = {
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unit1.form1.timeralarm,
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unit1.form1.timerclock,
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unit1.form1.timerdate,
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unit1.form1.timerfork,
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unit1.form1.timergame,
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unit1.form1.timergameover,
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unit1.form1.timergamestart,
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unit1.form1.timermiss
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}
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unit1.form1.oncreate()
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unit1.pfgameover.data = system.loadbin( 'Gameover.pcm' )
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unit1.pfgot.data = system.loadbin( 'Got.pcm' )
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@ -35,24 +11,88 @@ unit1.pfstart.data = system.loadbin( 'Start.pcm' )
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unit1.apfmove[ 1 ].data = system.loadbin( 'Moveup.pcm' )
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unit1.apfmove[ 2 ].data = system.loadbin( 'Movedown.pcm' )
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unit1.form1.oncreate()
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-- this game doesn't have a acl mode so we have to reblit all images
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unit1.form1.vid_showall( true )
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unit1.form1.vid_showscore( 8888, true )
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for i = 1, 4 do
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unit1.aim_panel_digits[ i ].visible = true
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end
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unit1.bsound = true
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return system.init(
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unit1.form1.im_background,
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keymap,
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function( key ) unit1.form1.onkeydown( nil, key, 0 ) end,
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function( key ) unit1.form1.onkeyup( nil, key, 0 ) end,
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timers,
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{ 153, 54, 257, 190 },
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menu
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)
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-- this game doesn't have a acl mode so we have to reblit all images
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do
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unit1.form1.vid_showall( true )
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unit1.form1.vid_showscore( 8888, true )
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for i = 1, 4 do
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unit1.aim_panel_digits[ i ].visible = true
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end
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end
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local zoom = { left = 153, top = 54, width = 257, height = 190 }
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local left, right = system.splith( zoom )
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local nw, sw = system.splitv( left )
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local ne, se = system.splitv( right )
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return system.init{
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background = unit1.form1.im_background,
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zoom = zoom,
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controls = {
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{
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button = unit1.form1.btn_game_a_top,
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label = 'Game A'
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},
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{
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button = unit1.form1.btn_game_b_top,
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label = 'Game B'
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},
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{
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button = unit1.form1.btn_mode_top,
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label = 'Time'
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},
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{
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button = unit1.form1.btn_1_nw_down,
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zone = nw,
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label = 'Northwest',
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keys = { up = true },
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xkeys = { forms.vk_up, forms.vk_left }
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},
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{
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button = unit1.form1.btn_3_sw_down,
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zone = sw,
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label = 'Southwest',
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keys = { down = true },
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xkeys = { forms.vk_down, forms.vk_left }
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},
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{
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button = unit1.form1.btn_2_ne_down,
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zone = ne,
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label = 'Northeast',
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keys = { x = true },
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xkeys = { forms.vk_up, forms.vk_right }
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},
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{
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button = unit1.form1.btn_4_se_down,
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zone = se,
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label = 'Southeast',
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keys = { b = true },
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xkeys = { forms.vk_down, forms.vk_right }
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}
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},
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timers = {
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unit1.form1.timeralarm,
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unit1.form1.timerclock,
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unit1.form1.timerdate,
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unit1.form1.timerfork,
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unit1.form1.timergame,
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unit1.form1.timergameover,
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unit1.form1.timergamestart,
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unit1.form1.timermiss
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},
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onkey = function( key, pressed )
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local handler = pressed and unit1.form1.onkeydown or unit1.form1.onkeyup
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handler( nil, key, 0 )
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end,
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onbutton = function( button, pressed )
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local handler = pressed and button.onmousedown or button.onmouseup
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handler( nil, controls.mbleft, false, 0, 0 )
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end
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}
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