Prepare the build-system for compiling with libSDL2

This commit is contained in:
Thomas Huth 2014-08-01 23:46:43 +02:00
parent 95c14b52b3
commit 1d86ae41ea
5 changed files with 196 additions and 11 deletions

View File

@ -82,10 +82,20 @@ endif(APPLE)
# Check for libraries:
# ####################
find_package(SDL REQUIRED)
if(NOT SDL_FOUND)
message(FATAL_ERROR "SDL library not found!")
endif(NOT SDL_FOUND)
if(ENABLE_SDL2)
find_package(SDL2 REQUIRED)
if(NOT SDL2_FOUND)
message(FATAL_ERROR "SDL2 library not found!")
endif(NOT SDL2_FOUND)
set(SDL_INCLUDE_DIR ${SDL2_INCLUDE_DIR})
set(SDL_LIBRARY ${SDL2_LIBRARY})
set(SDLMAIN_LIBRARY ${SDL2MAIN_LIBRARY})
else(ENABLE_SDL2)
find_package(SDL REQUIRED)
if(NOT SDL_FOUND)
message(FATAL_ERROR "SDL library not found!")
endif(NOT SDL_FOUND)
endif(ENABLE_SDL2)
find_package(Math)
@ -136,9 +146,16 @@ if(DETECTED_LFS_CFLAGS)
endif(DETECTED_LFS_CFLAGS)
# Additional CFLAGS suggested by the SDL library:
execute_process(COMMAND pkg-config --cflags-only-other sdl
OUTPUT_VARIABLE DETECTED_SDL_CFLAGS
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
if(ENABLE_SDL2)
add_definitions(-DWITH_SDL2)
execute_process(COMMAND pkg-config --cflags-only-other sdl2
OUTPUT_VARIABLE DETECTED_SDL_CFLAGS
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
else(ENABLE_SDL2)
execute_process(COMMAND pkg-config --cflags-only-other sdl
OUTPUT_VARIABLE DETECTED_SDL_CFLAGS
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE)
endif(ENABLE_SDL2)
if(DETECTED_SDL_CFLAGS)
add_definitions(${DETECTED_SDL_CFLAGS})
# message(STATUS "Additional CFLAGS of SDL: ${DETECTED_SDL_CFLAGS}")
@ -151,7 +168,7 @@ endif(DETECTED_SDL_CFLAGS)
check_include_files(termios.h HAVE_TERMIOS_H)
check_include_files(strings.h HAVE_STRINGS_H)
check_include_files(malloc.h HAVE_MALLOC_H)
check_include_files(SDL/SDL_config.h HAVE_SDL_SDL_CONFIG_H)
check_include_files(${SDL_INCLUDE_DIR}/SDL_config.h HAVE_SDL_CONFIG_H)
check_include_files(sys/times.h HAVE_SYS_TIMES_H)
check_include_files("sys/socket.h;sys/un.h" HAVE_UNIX_DOMAIN_SOCKETS)

161
cmake/FindSDL2.cmake Normal file
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@ -0,0 +1,161 @@
# Locate SDL2 library
# This module defines
# SDL2_LIBRARY, the name of the library to link against
# SDL2_FOUND, if false, do not try to link to SDL2
# SDL2_INCLUDE_DIR, where to find SDL.h
#
# This module responds to the the flag:
# SDL2_BUILDING_LIBRARY
# If this is defined, then no SDL2main will be linked in because
# only applications need main().
# Otherwise, it is assumed you are building an application and this
# module will attempt to locate and set the the proper link flags
# as part of the returned SDL2_LIBRARY variable.
#
# Don't forget to include SDLmain.h and SDLmain.m your project for the
# OS X framework based version. (Other versions link to -lSDL2main which
# this module will try to find on your behalf.) Also for OS X, this
# module will automatically add the -framework Cocoa on your behalf.
#
#
# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
# as appropriate. These values are used to generate the final SDL2_LIBRARY
# variable, but when these values are unset, SDL2_LIBRARY does not get created.
#
#
# $SDL2DIR is an environment variable that would
# correspond to the ./configure --prefix=$SDL2DIR
# used in building SDL2.
# l.e.galup 9-20-02
#
# Modified by Eric Wing.
# Added code to assist with automated building by using environmental variables
# and providing a more controlled/consistent search behavior.
# Added new modifications to recognize OS X frameworks and
# additional Unix paths (FreeBSD, etc).
# Also corrected the header search path to follow "proper" SDL guidelines.
# Added a search for SDL2main which is needed by some platforms.
# Added a search for threads which is needed by some platforms.
# Added needed compile switches for MinGW.
#
# On OSX, this will prefer the Framework version (if found) over others.
# People will have to manually change the cache values of
# SDL2_LIBRARY to override this selection or set the CMake environment
# CMAKE_INCLUDE_PATH to modify the search paths.
#
# Note that the header path has changed from SDL2/SDL.h to just SDL.h
# This needed to change because "proper" SDL convention
# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
# reasons because not all systems place things in SDL2/ (see FreeBSD).
#=============================================================================
# Copyright 2003-2009 Kitware, Inc.
#
# Distributed under the OSI-approved BSD License (the "License");
# see http://www.cmake.org/cmake/project/license.html for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
SET(SDL2_SEARCH_PATHS
~/Library/Frameworks
/Library/Frameworks
/usr/local
/usr
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt
)
FIND_PATH(SDL2_INCLUDE_DIR SDL_scancode.h
HINTS
$ENV{SDL2DIR}
PATH_SUFFIXES include/SDL2 include
PATHS ${SDL2_SEARCH_PATHS}
)
FIND_LIBRARY(SDL2_LIBRARY_TEMP
NAMES SDL2
HINTS
$ENV{SDL2DIR}
PATH_SUFFIXES lib64 lib
PATHS ${SDL2_SEARCH_PATHS}
)
IF(NOT SDL2_BUILDING_LIBRARY)
IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
# Non-OS X framework versions expect you to also dynamically link to
# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
# seem to provide SDL2main for compatibility even though they don't
# necessarily need it.
FIND_LIBRARY(SDL2MAIN_LIBRARY
NAMES SDL2main
HINTS
$ENV{SDL2DIR}
PATH_SUFFIXES lib64 lib
PATHS ${SDL2_SEARCH_PATHS}
)
ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
ENDIF(NOT SDL2_BUILDING_LIBRARY)
# SDL2 may require threads on your system.
# The Apple build may not need an explicit flag because one of the
# frameworks may already provide it.
# But for non-OSX systems, I will use the CMake Threads package.
IF(NOT APPLE)
FIND_PACKAGE(Threads)
ENDIF(NOT APPLE)
# MinGW needs an additional library, mwindows
# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows
# (Actually on second look, I think it only needs one of the m* libraries.)
IF(MINGW)
SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
ENDIF(MINGW)
IF(SDL2_LIBRARY_TEMP)
# For SDL2main
IF(NOT SDL2_BUILDING_LIBRARY)
IF(SDL2MAIN_LIBRARY)
SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
ENDIF(SDL2MAIN_LIBRARY)
ENDIF(NOT SDL2_BUILDING_LIBRARY)
# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
# CMake doesn't display the -framework Cocoa string in the UI even
# though it actually is there if I modify a pre-used variable.
# I think it has something to do with the CACHE STRING.
# So I use a temporary variable until the end so I can set the
# "real" variable in one-shot.
IF(APPLE)
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
ENDIF(APPLE)
# For threads, as mentioned Apple doesn't need this.
# In fact, there seems to be a problem if I used the Threads package
# and try using this line, so I'm just skipping it entirely for OS X.
IF(NOT APPLE)
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
ENDIF(NOT APPLE)
# For MinGW library
IF(MINGW)
SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
ENDIF(MINGW)
# Set the final string here so the GUI reflects the final state.
SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
ENDIF(SDL2_LIBRARY_TEMP)
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)

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@ -31,8 +31,8 @@
/* Define to 1 if you have the <strings.h> header file. */
#cmakedefine HAVE_STRINGS_H 1
/* Define to 1 if you have the <SDL/SDL_config.h> header file. */
#cmakedefine HAVE_SDL_SDL_CONFIG_H 1
/* Define to 1 if you have the <SDL_config.h> header file. */
#cmakedefine HAVE_SDL_CONFIG_H 1
/* Define to 1 if you have the <sys/times.h> header file. */
#cmakedefine HAVE_SYS_TIMES_H 1

7
configure vendored
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@ -20,6 +20,7 @@ print_help()
echo " --disable-tracing Disable tracing messages for debugging"
echo " --enable-winuae-cpu Enable WinUAE CPU core (experimental!)"
echo " --disable-osx-bundle Disable application bundling on Mac OS X"
echo " --enable-sdl2 Compile with libsdl 2.0 instead of 1.2"
echo " --cross-compile-win64_32 Build the 32 bit Windows version under linux using mingw-w64"
echo " --cross-compile-win64_64 Build the 64 bit Windows version under linux using mingw-w64"
echo
@ -81,6 +82,12 @@ do
--disable-osx-bundle)
cmake_args="$cmake_args -DENABLE_OSX_BUNDLE:BOOL=0"
;;
--enable-sdl2)
cmake_args="$cmake_args -DENABLE_SDL2:BOOL=1"
;;
--disable-sdl2)
cmake_args="$cmake_args -DENABLE_SDL2:BOOL=0"
;;
--cross-compile-win64_32)
cmake_args="$cmake_args -DCMAKE_TOOLCHAIN_FILE=cmake/Toolchain-mingw32-win64_32.cmake"
;;

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@ -491,7 +491,7 @@ const char *Control_SetSocket(const char *socketpath)
* SDL_syswm.h automatically includes everything else needed.
*/
#if HAVE_SDL_SDL_CONFIG_H
#if HAVE_SDL_CONFIG_H
#include <SDL_config.h>
#endif