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
byuu says: Another thirteen hours of work put in ... things are starting to shape up. I fixed the issue with relasing all the shared pointers properly, and higan always exits cleanly now. I even went back to Application::quit() instead of kill/exit(). The templates directory is now "fixed" to ~/.local/share/higan, which holds all of the system folders. The configuration directory is now fixed to ~/.config/higan, which holds the template and data paths, and eventually program settings as well. I removed as much of the old Emulator::Interface and Emulator::Platform cruft as possible. I had to disable all but Gamepads for now, which is fine since they were the only inputs that actually worekd anyway. It's going to require a lot of reworking to get all the peripherals up and running again ... sigh. I killed off the properties/options support, and with it, nall/settings.hpp, in favor of just using Nodes to represent things. My trickery with trying to get us to have Node, Node::Input, Node::Input::Button, etc was backfiring. I had to make Node::Input a member of a Node struct, which inherited from shared_pointer<Core::Node>, and so forth. This was leading to all kinds of overloads and using statements necessary, and eventually things just weren't converting properly to the derived types, so I scrapped it all and now every Node::Object is just a shared_pointer<Core::Object> and nothing more. Not crazy about this, but ... oh well. Ten-page compiler errors on typos was clearly a sign I was pushing things. <Platform::attach> and detach work properly now, which kills off the GUI's Emulator::load,save hacks. You can attach and detach controllers and have all the state saved properly now. I sped up input polling by creating an intermediate shared_pointer object that holds decoded group/input IDs. Probably doesn't matter much in practice, but why not? I have an initial fix for the annoying ipl.rom error ... it'll try to import missing files from the templates folder for a given system. Won't work for the GBA BIOS, but it's a start. The next major thing I need to work on is SNES cartridge loading ... I need it to just load for now, and do the mapping stuff at power-on. I guess I'm going to get this as far as I can by the end of this weekend, and then I'm going back to NGPC.
164 lines
5.1 KiB
C++
164 lines
5.1 KiB
C++
#pragma once
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//generic abstraction layer for common storage operations against both files and directories
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//these functions are not recursive; use directory::create() and directory::remove() for recursion
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#include <nall/platform.hpp>
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#include <nall/string.hpp>
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namespace nall {
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struct inode {
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enum class time : uint { create, modify, access };
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inode() = delete;
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inode(const inode&) = delete;
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auto operator=(const inode&) -> inode& = delete;
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static auto exists(const string& name) -> bool {
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return access(name, F_OK) == 0;
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}
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static auto readable(const string& name) -> bool {
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return access(name, R_OK) == 0;
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}
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static auto writable(const string& name) -> bool {
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return access(name, W_OK) == 0;
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}
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static auto executable(const string& name) -> bool {
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return access(name, X_OK) == 0;
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}
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static auto hidden(const string& name) -> bool {
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#if defined(PLATFORM_WINDOWS)
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auto attributes = GetFileAttributes(utf16_t(name));
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return attributes & FILE_ATTRIBUTE_HIDDEN;
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#else
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//todo: is this really the best way to do this? stat doesn't have S_ISHIDDEN ...
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return name.split("/").last().beginsWith(".");
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#endif
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}
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static auto mode(const string& name) -> uint {
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struct stat data{};
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stat(name, &data);
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return data.st_mode;
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}
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static auto uid(const string& name) -> uint {
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struct stat data{};
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stat(name, &data);
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return data.st_uid;
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}
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static auto gid(const string& name) -> uint {
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struct stat data{};
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stat(name, &data);
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return data.st_gid;
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}
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static auto owner(const string& name) -> string {
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#if !defined(PLATFORM_WINDOWS)
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struct passwd* pw = getpwuid(uid(name));
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if(pw && pw->pw_name) return pw->pw_name;
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#endif
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return {};
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}
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static auto group(const string& name) -> string {
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#if !defined(PLATFORM_WINDOWS)
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struct group* gr = getgrgid(gid(name));
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if(gr && gr->gr_name) return gr->gr_name;
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#endif
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return {};
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}
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static auto timestamp(const string& name, time mode = time::modify) -> uint64_t {
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struct stat data{};
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stat(name, &data);
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switch(mode) {
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#if defined(PLATFORM_WINDOWS)
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//on Windows, the last status change time (ctime) holds the file creation time instead
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case time::create: return data.st_ctime;
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#elif defined(PLATFORM_BSD) || defined(PLATFORM_MACOS)
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//st_birthtime may return -1 or st_atime if it is not supported by the file system
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//the best that can be done in this case is to return st_mtime if it's older
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case time::create: return min((uint)data.st_birthtime, (uint)data.st_mtime);
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#else
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//Linux simply doesn't support file creation time at all
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//this is also our fallback case for unsupported operating systems
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case time::create: return data.st_mtime;
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#endif
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case time::modify: return data.st_mtime;
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//for performance reasons, last access time is usually not enabled on various filesystems
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//ensure that the last access time is not older than the last modify time (eg for NTFS)
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case time::access: return max((uint)data.st_atime, data.st_mtime);
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}
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return 0;
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}
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static auto setMode(const string& name, uint mode) -> bool {
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#if !defined(PLATFORM_WINDOWS)
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return chmod(name, mode) == 0;
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#else
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return _wchmod(utf16_t(name), (mode & 0400 ? _S_IREAD : 0) | (mode & 0200 ? _S_IWRITE : 0)) == 0;
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#endif
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}
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static auto setOwner(const string& name, const string& owner) -> bool {
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#if !defined(PLATFORM_WINDOWS)
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struct passwd* pwd = getpwnam(owner);
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if(!pwd) return false;
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return chown(name, pwd->pw_uid, inode::gid(name)) == 0;
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#else
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return true;
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#endif
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}
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static auto setGroup(const string& name, const string& group) -> bool {
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#if !defined(PLATFORM_WINDOWS)
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struct group* grp = getgrnam(group);
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if(!grp) return false;
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return chown(name, inode::uid(name), grp->gr_gid) == 0;
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#else
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return true;
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#endif
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}
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static auto setTimestamp(const string& name, uint64_t value, time mode = time::modify) -> bool {
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struct utimbuf timeBuffer;
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timeBuffer.modtime = mode == time::modify ? value : inode::timestamp(name, time::modify);
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timeBuffer.actime = mode == time::access ? value : inode::timestamp(name, time::access);
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return utime(name, &timeBuffer) == 0;
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}
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//returns true if 'name' already exists
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static auto create(const string& name, uint permissions = 0755) -> bool {
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if(exists(name)) return true;
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if(name.endsWith("/")) return mkdir(name, permissions) == 0;
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int fd = open(name, O_CREAT | O_EXCL, permissions);
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if(fd < 0) return false;
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return close(fd), true;
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}
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//returns false if 'name' and 'targetname' are on different file systems (requires copy)
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static auto rename(const string& name, const string& targetname) -> bool {
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return ::rename(name, targetname) == 0;
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}
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//returns false if 'name' is a directory that is not empty
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static auto remove(const string& name) -> bool {
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#if defined(PLATFORM_WINDOWS)
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if(name.endsWith("/")) return _wrmdir(utf16_t(name)) == 0;
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return _wunlink(utf16_t(name)) == 0;
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#else
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if(name.endsWith("/")) return rmdir(name) == 0;
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return unlink(name) == 0;
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#endif
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}
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};
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}
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