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197 lines
6.5 KiB
C++
197 lines
6.5 KiB
C++
///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2007-04-03
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// Updated : 2009-01-20
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// Licence : This source is under MIT licence
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// File : glm/gtx/intersect.inl
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#include <cfloat>
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#include <limits>
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namespace glm
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{
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template <typename genType>
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GLM_FUNC_QUALIFIER bool intersectRayTriangle
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(
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genType const & orig, genType const & dir,
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genType const & v0, genType const & v1, genType const & v2,
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genType & baryPosition
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)
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{
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genType e1 = v1 - v0;
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genType e2 = v2 - v0;
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genType p = glm::cross(dir, e2);
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typename genType::value_type a = glm::dot(e1, p);
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typename genType::value_type Epsilon = std::numeric_limits<typename genType::value_type>::epsilon();
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if(a < Epsilon)
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return false;
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typename genType::value_type f = typename genType::value_type(1.0f) / a;
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genType s = orig - v0;
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baryPosition.x = f * glm::dot(s, p);
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if(baryPosition.x < typename genType::value_type(0.0f))
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return false;
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if(baryPosition.x > typename genType::value_type(1.0f))
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return false;
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genType q = glm::cross(s, e1);
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baryPosition.y = f * glm::dot(dir, q);
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if(baryPosition.y < typename genType::value_type(0.0f))
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return false;
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if(baryPosition.y + baryPosition.x > typename genType::value_type(1.0f))
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return false;
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baryPosition.z = f * glm::dot(e2, q);
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return baryPosition.z >= typename genType::value_type(0.0f);
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}
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//template <typename genType>
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//GLM_FUNC_QUALIFIER bool intersectRayTriangle
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//(
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// genType const & orig, genType const & dir,
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// genType const & vert0, genType const & vert1, genType const & vert2,
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// genType & position
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//)
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//{
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// typename genType::value_type Epsilon = std::numeric_limits<typename genType::value_type>::epsilon();
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//
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// genType edge1 = vert1 - vert0;
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// genType edge2 = vert2 - vert0;
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//
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// genType pvec = cross(dir, edge2);
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//
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// float det = dot(edge1, pvec);
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// if(det < Epsilon)
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// return false;
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//
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// genType tvec = orig - vert0;
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//
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// position.y = dot(tvec, pvec);
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// if (position.y < typename genType::value_type(0) || position.y > det)
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// return typename genType::value_type(0);
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//
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// genType qvec = cross(tvec, edge1);
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//
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// position.z = dot(dir, qvec);
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// if (position.z < typename genType::value_type(0) || position.y + position.z > det)
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// return typename genType::value_type(0);
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//
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// position.x = dot(edge2, qvec);
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// position *= typename genType::value_type(1) / det;
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//
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// return typename genType::value_type(1);
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//}
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template <typename genType>
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GLM_FUNC_QUALIFIER bool intersectLineTriangle
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(
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genType const & orig, genType const & dir,
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genType const & vert0, genType const & vert1, genType const & vert2,
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genType & position
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)
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{
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typename genType::value_type Epsilon = std::numeric_limits<typename genType::value_type>::epsilon();
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genType edge1 = vert1 - vert0;
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genType edge2 = vert2 - vert0;
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genType pvec = cross(dir, edge2);
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float det = dot(edge1, pvec);
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if (det > -Epsilon && det < Epsilon)
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return false;
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float inv_det = typename genType::value_type(1) / det;
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genType tvec = orig - vert0;
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position.y = dot(tvec, pvec) * inv_det;
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if (position.y < typename genType::value_type(0) || position.y > typename genType::value_type(1))
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return false;
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genType qvec = cross(tvec, edge1);
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position.z = dot(dir, qvec) * inv_det;
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if (position.z < typename genType::value_type(0) || position.y + position.z > typename genType::value_type(1))
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return false;
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position.x = dot(edge2, qvec) * inv_det;
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return true;
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}
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template <typename genType>
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GLM_FUNC_QUALIFIER bool intersectRaySphere
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(
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genType const & rayStarting, genType const & rayNormalizedDirection,
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genType const & sphereCenter, const typename genType::value_type sphereRadiusSquered,
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typename genType::value_type & intersectionDistance
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)
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{
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typename genType::value_type Epsilon = std::numeric_limits<typename genType::value_type>::epsilon();
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genType diff = sphereCenter - rayStarting;
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typename genType::value_type t0 = dot(diff, rayNormalizedDirection);
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typename genType::value_type dSquared = dot(diff, diff) - t0 * t0;
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if( dSquared > sphereRadiusSquered )
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{
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return false;
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}
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typename genType::value_type t1 = sqrt( sphereRadiusSquered - dSquared );
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intersectionDistance = t0 > t1 + Epsilon ? t0 - t1 : t0 + t1;
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return intersectionDistance > Epsilon;
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}
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template <typename genType>
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GLM_FUNC_QUALIFIER bool intersectRaySphere
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(
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genType const & rayStarting, genType const & rayNormalizedDirection,
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genType const & sphereCenter, const typename genType::value_type sphereRadius,
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genType & intersectionPosition, genType & intersectionNormal
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)
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{
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typename genType::value_type distance;
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if( intersectRaySphere( rayStarting, rayNormalizedDirection, sphereCenter, sphereRadius * sphereRadius, distance ) )
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{
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intersectionPosition = rayStarting + rayNormalizedDirection * distance;
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intersectionNormal = (intersectionPosition - sphereCenter) / sphereRadius;
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return true;
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}
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return false;
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}
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template <typename genType>
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GLM_FUNC_QUALIFIER bool intersectLineSphere
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(
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genType const & point0, genType const & point1,
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genType const & sphereCenter, typename genType::value_type sphereRadius,
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genType & intersectionPoint1, genType & intersectionNormal1,
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genType & intersectionPoint2, genType & intersectionNormal2
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)
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{
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typename genType::value_type Epsilon = std::numeric_limits<typename genType::value_type>::epsilon();
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genType dir = normalize(point1 - point0);
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genType diff = sphereCenter - point0;
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typename genType::value_type t0 = dot(diff, dir);
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typename genType::value_type dSquared = dot(diff, diff) - t0 * t0;
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if( dSquared > sphereRadius * sphereRadius )
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{
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return false;
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}
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typename genType::value_type t1 = sqrt( sphereRadius * sphereRadius - dSquared );
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if( t0 < t1 + Epsilon )
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t1 = -t1;
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intersectionPoint1 = point0 + dir * (t0 - t1);
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intersectionNormal1 = (intersectionPoint1 - sphereCenter) / sphereRadius;
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intersectionPoint2 = point0 + dir * (t0 + t1);
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intersectionNormal2 = (intersectionPoint2 - sphereCenter) / sphereRadius;
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return true;
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}
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}//namespace glm
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