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basic kbd handlewith joy
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33
README.md
33
README.md
@ -1,3 +1,36 @@
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WIP Libretro port of Atari800 emulator version 3.1.0
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----------------------------------------------------
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In joy mode
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L3 NA
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R3 NA
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L2 KEY SPACE
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R2 KEY ESCAPE
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L CONSOL_OPTION
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R TOGGLE UI
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SEL CONSOL_SELECT
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STR CONSOL_START
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A FIRE1/KEY RETURN IN GUI
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B KEY RETURN
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X FIRE2/KEY ESCAPE IN GUI
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Y VKBD ON/OFF
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In Keayboard mode
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F1 MAIN GUI
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F2 CONSOL_OPTION
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F3 CONSOL_SELECT
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F4 CONSOL_START
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UP
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DOWN
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LEFT
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RIGHT
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RETURN
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ESCAPE
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SPACE
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Atari800 emulator version 3.1.0
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-------------------------------
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@ -78,7 +78,7 @@ char Key_Sate[512];
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char Key_Sate2[512];
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static char old_Key_Sate[512];
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static int mbt[16]={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
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int mbt[16]={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
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//STATS GUI
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int BOXDEC= 32+2;
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@ -48,6 +48,7 @@ static int swap_joysticks = FALSE;
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int PLATFORM_kbd_joy_0_enabled = TRUE; /* enabled by default, doesn't hurt */
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int PLATFORM_kbd_joy_1_enabled = FALSE; /* disabled, would steal normal keys */
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extern unsigned char MXjoy[2]; // joy
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extern int mbt[16];
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extern int retro_sound_finalized;
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static UWORD *palette = NULL;
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@ -117,18 +118,34 @@ int PLATFORM_Keyboard(void)
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if (Key_Sate[RETROK_F4])
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INPUT_key_consol &= (~INPUT_CONSOL_START);
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/* FIXME handle all keys */
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if (Key_Sate[RETROK_SPACE])
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return AKEY_SPACE;
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if (Key_Sate[RETROK_F1])
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return AKEY_UI;
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if (Key_Sate[RETROK_LEFT])return AKEY_LEFT;
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if (Key_Sate[RETROK_RIGHT])return AKEY_RIGHT;
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if (Key_Sate[RETROK_UP])return AKEY_UP;
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if (Key_Sate[RETROK_DOWN])return AKEY_DOWN;
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if (Key_Sate[RETROK_RETURN])return AKEY_RETURN;
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if (Key_Sate[RETROK_ESCAPE])return AKEY_ESCAPE;
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if (Key_Sate[RETROK_LEFT])return AKEY_LEFT;
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if (Key_Sate[RETROK_RIGHT])return AKEY_RIGHT;
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if (Key_Sate[RETROK_UP])return AKEY_UP;
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if (Key_Sate[RETROK_DOWN])return AKEY_DOWN;
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if (Key_Sate[RETROK_RETURN])return AKEY_RETURN;
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if (Key_Sate[RETROK_ESCAPE])return AKEY_ESCAPE;
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/* FIXME joy bind */
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if (mbt[RETRO_DEVICE_ID_JOYPAD_SELECT])
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INPUT_key_consol &= (~INPUT_CONSOL_SELECT);
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if (mbt[RETRO_DEVICE_ID_JOYPAD_START])
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INPUT_key_consol &= (~INPUT_CONSOL_START);
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if (mbt[RETRO_DEVICE_ID_JOYPAD_L])
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INPUT_key_consol &= (~INPUT_CONSOL_OPTION);
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if (mbt[RETRO_DEVICE_ID_JOYPAD_R])
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return AKEY_UI;
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if (mbt[RETRO_DEVICE_ID_JOYPAD_L2])
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return AKEY_SPACE;
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if (mbt[RETRO_DEVICE_ID_JOYPAD_R2])
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return AKEY_ESCAPE;
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if (mbt[RETRO_DEVICE_ID_JOYPAD_B])
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return AKEY_RETURN;
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if (UI_is_active){
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// whitout kbd in GUI
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