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https://github.com/libretro/libretro-common.git
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Rewrite psp1 libco
Major differences: 1. Use of SceUID casted to void* as cothread_t. This fixes semantics of co_active which now cann be called several times with results staying valid and removes bunch of malloc and free 2. In co_create immediately suspend new thread to avoid it running simultaneoulsy with creating thread
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libco/psp1.c
40
libco/psp1.c
@ -4,42 +4,38 @@
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#include <stdlib.h>
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#include <pspthreadman.h>
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/* Since cothread_t is a void pointer it must contain an address. We can't return a reference to a local variable
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* because it would go out of scope, so we create a static variable instead so we can return a reference to it.
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*/
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static SceUID active_thread_id = 0;
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typedef void (*entrypoint_t)(void);
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cothread_t co_active()
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{
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active_thread_id = sceKernelGetThreadId();
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return &active_thread_id;
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return (void *) sceKernelGetThreadId();
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}
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static int thread_wrap(unsigned int argc, void *argp)
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{
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entrypoint_t entrypoint = *(entrypoint_t *) argp;
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sceKernelSleepThread();
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entrypoint();
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return 0;
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}
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cothread_t co_create(unsigned int size, void (*entrypoint)(void))
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{
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/* Similar scenario as with active_thread_id except there will only be one active_thread_id while there could be many
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* new threads each with their own handle, so we create them on the heap instead and delete them manually when they're
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* no longer needed in co_delete().
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*/
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cothread_t handle = malloc(sizeof(cothread_t));
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/* SceKernelThreadEntry has a different signature than entrypoint, but in practice this seems to work */
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SceUID new_thread_id = sceKernelCreateThread("cothread", (SceKernelThreadEntry)entrypoint, 0x12, size, 0, NULL);
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sceKernelStartThread(new_thread_id, 0, NULL);
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*(SceUID *)handle = new_thread_id;
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return handle;
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SceUID new_thread_id = sceKernelCreateThread("cothread", thread_wrap, 0x12, size, 0, NULL);
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sceKernelStartThread(new_thread_id, sizeof (entrypoint), &entrypoint);
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return (void *) new_thread_id;
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}
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void co_delete(cothread_t handle)
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{
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sceKernelTerminateDeleteThread(*(SceUID *)handle);
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free(handle);
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SceUID id = (SceUID) handle;
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sceKernelTerminateDeleteThread(id);
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}
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void co_switch(cothread_t handle)
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{
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sceKernelWakeupThread(*(SceUID *)handle);
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SceUID id = (SceUID) handle;
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sceKernelWakeupThread(id);
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/* Sleep the currently active thread so the new thread can start */
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sceKernelSleepThread();
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}
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}
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