mirror of
https://github.com/libretro/libretro-common.git
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158 lines
4.9 KiB
C
158 lines
4.9 KiB
C
/* Copyright (C) 2010-2016 The RetroArch team
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*
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* ---------------------------------------------------------------------------------------
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* The following license statement only applies to this libretro SDK code part (glsm.h).
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* ---------------------------------------------------------------------------------------
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*
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* Permission is hereby granted, free of charge,
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* to any person obtaining a copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
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* and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef LIBRETRO_SDK_GLSM_H
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#define LIBRETRO_SDK_GLSM_H
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#include <retro_common_api.h>
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#include <boolean.h>
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#include <libretro.h>
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#include <glsym/rglgen_headers.h>
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RETRO_BEGIN_DECLS
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#ifdef HAVE_OPENGLES2
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typedef GLfloat GLdouble;
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typedef GLclampf GLclampd;
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#endif
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#if defined(HAVE_OPENGLES2)
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#define RARCH_GL_RENDERBUFFER GL_RENDERBUFFER
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#define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES
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#define RARCH_GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT
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#define RARCH_GL_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT
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#elif (defined(__MACH__) && (defined(__ppc__) || defined(__ppc64__)))
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#define RARCH_GL_RENDERBUFFER GL_RENDERBUFFER_EXT
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#define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_EXT
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#define RARCH_GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT_EXT
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#define RARCH_GL_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT_EXT
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#elif defined(HAVE_PSGL)
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#define RARCH_GL_RENDERBUFFER GL_RENDERBUFFER_OES
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#define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_SCE
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#define RARCH_GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT_OES
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#define RARCH_GL_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT_OES
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#else
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#define RARCH_GL_RENDERBUFFER GL_RENDERBUFFER
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#define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8
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#define RARCH_GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT
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#define RARCH_GL_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT
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#endif
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#if defined(HAVE_PSGL)
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#define RARCH_GL_FRAMEBUFFER GL_FRAMEBUFFER_OES
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#define RARCH_GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE_OES
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#define RARCH_GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0_EXT
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#elif (defined(__MACH__) && (defined(__ppc__) || defined(__ppc64__)))
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#define RARCH_GL_FRAMEBUFFER GL_FRAMEBUFFER_EXT
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#define RARCH_GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE_EXT
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#define RARCH_GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0_EXT
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#else
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#define RARCH_GL_FRAMEBUFFER GL_FRAMEBUFFER
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#define RARCH_GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE
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#define RARCH_GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0
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#endif
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#ifndef GL_FOG
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#define GL_FOG 0x0B60
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#endif
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#ifndef GL_ALPHA_TEST
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#define GL_ALPHA_TEST 0x0BC0
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#endif
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#ifndef GL_CLIP_DISTANCE0
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#define GL_CLIP_DISTANCE0 0x3000
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#endif
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#define MAX_ATTRIB 8
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enum
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{
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SGL_DEPTH_TEST = 0,
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SGL_BLEND,
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SGL_POLYGON_OFFSET_FILL,
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SGL_FOG,
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SGL_CULL_FACE,
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SGL_ALPHA_TEST,
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SGL_SCISSOR_TEST,
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SGL_STENCIL_TEST,
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#if !defined(HAVE_OPENGLES)
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SGL_DEPTH_CLAMP,
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SGL_CLIP_DISTANCE0,
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#endif
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SGL_DITHER,
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SGL_SAMPLE_ALPHA_TO_COVERAGE,
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SGL_SAMPLE_COVERAGE,
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#ifndef HAVE_OPENGLES
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SGL_COLOR_LOGIC_OP,
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#endif
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SGL_CAP_MAX
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};
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enum glsm_state_ctl
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{
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GLSM_CTL_NONE = 0,
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GLSM_CTL_STATE_SETUP,
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GLSM_CTL_STATE_BIND,
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GLSM_CTL_STATE_UNBIND,
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GLSM_CTL_STATE_CONTEXT_RESET,
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GLSM_CTL_STATE_CONTEXT_DESTROY,
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GLSM_CTL_STATE_CONTEXT_INIT,
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GLSM_CTL_IS_IMM_VBO,
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GLSM_CTL_SET_IMM_VBO,
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GLSM_CTL_UNSET_IMM_VBO,
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GLSM_CTL_IMM_VBO_DISABLE,
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GLSM_CTL_IMM_VBO_DRAW,
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GLSM_CTL_PROC_ADDRESS_GET
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};
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typedef bool (*glsm_imm_vbo_draw)(void *);
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typedef bool (*glsm_imm_vbo_disable)(void *);
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typedef bool (*glsm_framebuffer_lock)(void *);
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typedef struct glsm_ctx_proc_address
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{
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retro_get_proc_address_t addr;
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} glsm_ctx_proc_address_t;
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typedef struct glsm_ctx_params
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{
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glsm_framebuffer_lock framebuffer_lock;
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glsm_imm_vbo_draw imm_vbo_draw;
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glsm_imm_vbo_disable imm_vbo_disable;
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retro_hw_context_reset_t context_reset;
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retro_hw_context_reset_t context_destroy;
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retro_environment_t environ_cb;
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bool stencil;
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unsigned major;
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unsigned minor;
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} glsm_ctx_params_t;
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GLuint glsm_get_current_framebuffer(void);
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bool glsm_ctl(enum glsm_state_ctl state, void *data);
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RETRO_END_DECLS
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#endif
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