Update the .info files

Fixes #39
This commit is contained in:
Rob Loach 2021-04-09 14:03:27 -04:00
parent baf1c40821
commit 345d38d5bd
No known key found for this signature in database
GPG Key ID: 627C60834A74A21A
122 changed files with 1331 additions and 351 deletions

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@ -12,7 +12,7 @@ manufacturer = "Sony"
systemname = "PlayStation"
systemid = "playstation"
# Libretro Information
# Libretro Features
database = "Sony - PlayStation"
display_version = "v0.1"
supports_no_game = "false"
@ -23,6 +23,8 @@ savestate = "true"
savestate_features = "serialized"
input_descriptors = "true"
disk_control = "true"
# BIOS / Firmware
firmware_count = 3
firmware0_desc = "scph5500.bin (PS1 JP BIOS)"
firmware0_path = "scph5500.bin"

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@ -9,11 +9,14 @@ systemid = "wolfenstein3d"
database = "Wolfenstein 3D"
license = "BSD|LGPL"
permissions = ""
supports_no_game = "false"
notes = "(!) ecwolf.pk3 (md5): d68107770b3ba230d10aa27472a7617b"
# BIOS / Firmware
firmware_count = 1
firmware0_desc = "ecwolf.pk3 (ECWolf System File)"
firmware0_path = "ecwolf.pk3"
notes = "(!) ecwolf.pk3 (md5): d68107770b3ba230d10aa27472a7617b"
# Libretro Features
supports_no_game = "false"
description = "A source port of the Wolfenstein 3D engine to libretro. This core provides a basic/traditional experience and is compatible with Wolfenstein 3D, Spear of Destiny and Super 3D Noah's Ark content, including shareware releases. The core removes menus and goes straight to the episode or skill selection and supports arbitrary framerates up to 360 fps."

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@ -1,14 +1,20 @@
# Software Information
display_name = "Arcade (FB Alpha 2012 CPS-1)"
authors = "Team FB Alpha"
supported_extensions = "zip"
corename = "FB Alpha 2012 CPS-1"
manufacturer = "Capcom"
categories = "Emulator"
systemname = "CP System I"
systemid = "fb_alpha"
license = "Non-commercial"
permissions = ""
display_version = "v0.2.97.28"
categories = "Emulator"
# Hardware Information
manufacturer = "Capcom"
systemname = "CP System I"
systemid = "fb_alpha"
# Libretro Features
supports_no_game = "false"
notes = "(!) The BIOS files must be inside the ROM directory."
description = "Based on a snapshot of the Final Burn Alpha codebase from circa 2012, 'FB Alpha 2012 CPS-1' is compatible with FB Alpha v0.2.97.28 ROM sets. This core variant is for CPS-1 games only. It exists solely for use with RAM-constrained platforms, such as certain console or embedded platforms, that do not have the capacity to load the full core along with large games. Most users should use up-to-date FBNeo instead."

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@ -1,14 +1,20 @@
# Software Information
display_name = "Arcade (FB Alpha 2012 CPS-2)"
authors = "Team FB Alpha"
supported_extensions = "zip"
corename = "FB Alpha 2012 CPS-2"
manufacturer = "Capcom"
categories = "Emulator"
systemname = "CP System II"
systemid = "fb_alpha"
license = "Non-commercial"
permissions = ""
display_version = "v0.2.97.28"
categories = "Emulator"
# Hardware Information
manufacturer = "Capcom"
systemname = "CP System II"
systemid = "fb_alpha"
# Libretro Features
supports_no_game = "false"
notes = "(!) The BIOS files must be inside the ROM directory."
description = "Based on a snapshot of the Final Burn Alpha codebase from circa 2012, 'FB Alpha 2012 CPS-2' is compatible with FB Alpha v0.2.97.28 ROM sets. This core variant is for CPS-2 games only. It exists solely for use with RAM-constrained platforms, such as certain console or embedded platforms, that do not have the capacity to load the full core along with large games. Most users should use up-to-date FBNeo instead."

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@ -1,14 +1,20 @@
# Software Information
display_name = "Arcade (FB Alpha 2012 CPS-3)"
authors = "Team FB Alpha"
supported_extensions = "zip"
corename = "FB Alpha 2012 CPS-3"
manufacturer = "Capcom"
categories = "Emulator"
systemname = "CP System III"
systemid = "fb_alpha"
license = "Non-commercial"
permissions = ""
display_version = "v0.2.97.29"
categories = "Emulator"
# Hardware Information
manufacturer = "Capcom"
systemname = "CP System III"
systemid = "fb_alpha"
# Libretro Features
supports_no_game = "false"
notes = "(!) The BIOS files must be inside the ROM directory."
description = "Based on a snapshot of the Final Burn Alpha codebase from circa 2012, 'FB Alpha 2012 CPS-3' is compatible with FB Alpha v0.2.97.29 ROM sets. This core variant is for CPS-3 games only. It exists solely for use with RAM-constrained platforms, such as certain console or embedded platforms, that do not have the capacity to load the full core along with large games. Most users should use up-to-date FBNeo instead."

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@ -1,14 +1,20 @@
# Software Information
display_name = "Arcade (FB Alpha 2012)"
authors = "Team FB Alpha"
supported_extensions = "iso|zip|7z"
corename = "FB Alpha 2012"
manufacturer = "Various"
categories = "Emulator"
systemname = "Arcade (various)"
systemid = "fb_alpha"
license = "Non-commercial"
permissions = ""
display_version = "v0.2.97.29"
categories = "Emulator"
# Hardware Information
manufacturer = "Various"
systemname = "Arcade (various)"
systemid = "fb_alpha"
# Libretro Features
supports_no_game = "false"
notes = "(!) The BIOS files must be inside the ROM directory."
description = "Based on a snapshot of the Final Burn Alpha codebase from circa 2012, 'FB Alpha 2012' is compatible with FB Alpha v0.2.97.29 ROM sets. Most users should use up-to-date FBNeo instead and should only fall back to this core if their device is not capable of running that core."

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@ -1,14 +1,20 @@
# Software Information
display_name = "Arcade (FB Alpha 2012 Neo Geo)"
authors = "Team FB Alpha"
supported_extensions = "zip"
corename = "FB Alpha 2012 Neo Geo"
manufacturer = "SNK"
categories = "Emulator"
systemname = "Neo Geo"
systemid = "fb_alpha"
license = "Non-commercial"
permissions = ""
display_version = "v0.2.97.29"
categories = "Emulator"
# Hardware Information
manufacturer = "SNK"
systemname = "Neo Geo"
systemid = "fb_alpha"
# Libretro Features
supports_no_game = "false"
notes = "(!) The BIOS files must be inside the ROM directory."
description = "Based on a snapshot of the Final Burn Alpha codebase from circa 2012, 'FB Alpha 2012 Neo Geo' is compatible with FB Alpha v0.2.97.29 ROM sets. This core variant is for Neo-Geo games only. It exists solely for use with RAM-constrained platforms, such as certain console or embedded platforms, that do not have the capacity to load the full core along with large games. Most users should use up-to-date FBNeo instead."

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@ -1,17 +1,36 @@
# Software Information
display_name = "Arcade (FinalBurn Neo)"
authors = "Team FBNeo"
supported_extensions = "zip|7z|cue|ccd"
corename = "FinalBurn Neo"
manufacturer = "Various"
categories = "Emulator"
systemname = "Arcade (various)"
systemid = "fb_alpha"
database = "FBNeo - Arcade Games"
database_match_archive_member = "false"
license = "Non-commercial"
permissions = ""
display_version = "v1.0.0.01"
categories = "Emulator"
# Hardware Information
manufacturer = "Various"
systemname = "Arcade (various)"
systemid = "fb_alpha"
# Libretro Features
savestate = "true"
savestate_features = "deterministic"
cheats = "true"
input_descriptors = "true"
memory_descriptors = "true"
libretro_saves = "true"
core_options = "true"
core_options_version = "1.0"
load_subsystem = "true"
supports_no_game = "false"
hw_render = "false"
needs_fullpath = "false"
disk_control = "false"
database_match_archive_member = "false"
database = "FBNeo - Arcade Games"
# BIOS / Firmware
firmware_count = 18
firmware0_desc = "fbneo/neogeo.zip (Neo Geo BIOS)"
firmware0_path = "fbneo/neogeo.zip"
@ -68,4 +87,5 @@ firmware17_desc = "fbneo/hiscore.dat (High Score support database)"
firmware17_path = "fbneo/hiscore.dat"
firmware17_opt = "true"
notes = "(!) The BIOS files can also be inside the ROM directory or the root of SYSTEM directory.|(!) Homepage : https://neo-source.com/"
description = "Based on the latest up-to-date source, 'FinalBurn Neo' is compatible with FinalBurn Neo latest ROM sets. This core should be the first choice for most users who want to run arcade games via libretro. MAME runs more games, so if FBN is incompatible with a game, those are the next ones to try. The FBA2012 cores should only be used if a device cannot run FBN at full speed. Formerly known as 'FB Alpha'."

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@ -1,16 +1,35 @@
# Software Information
display_name = "Nintendo - NES / Famicom (FCEUmm)"
authors = "FCEU Team|CaH4e3"
supported_extensions = "fds|nes|unif|unf"
corename = "FCEUmm"
manufacturer = "Nintendo"
categories = "Emulator"
systemname = "Nintendo Entertainment System"
systemid = "nes"
database = "Nintendo - Nintendo Entertainment System|Nintendo - Family Computer Disk System"
license = "GPLv2"
permissions = ""
display_version = "SVN"
categories = "Emulator"
# Hardware Information
manufacturer = "Nintendo"
systemname = "Nintendo Entertainment System"
systemid = "nes"
# Libretro Features
supports_no_game = "false"
savestate = "true"
savestate_features = "deterministic"
cheats = "true"
input_descriptors = "true"
memory_descriptors = "true"
libretro_saves = "true"
core_options = "true"
core_options_version = "1.0"
load_subsystem = "false"
hw_render = "false"
needs_fullpath = "false"
disk_control = "false"
database = "Nintendo - Nintendo Entertainment System|Nintendo - Family Computer Disk System"
# BIOS / Firmware
firmware_count = 2
firmware0_desc = "disksys.rom (Family Computer Disk System BIOS)"
firmware0_path = "disksys.rom"

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@ -9,7 +9,7 @@ license = "LGPLv2, GPLv2"
permissions = ""
display_version = "Git"
# Libretro Information
# Libretro Features
supports_no_game = "false"
hw_render = "true"
required_hw_api = "OpenGL Core >= 3.3"

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@ -13,10 +13,12 @@ manufacturer = "Nintendo"
systemname = "Game Boy/Game Boy Color"
systemid = "game_boy"
# Libretro Information
# Libretro Features
database = "Nintendo - Game Boy|Nintendo - Game Boy Color"
supports_no_game = "false"
is_experimental = "true"
# BIOS / Firmware
firmware_count = 1
firmware0_desc = "gbc_bios.bin (Game Boy Color BIOS)"
firmware0_path = "gbc_bios.bin"

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@ -13,9 +13,11 @@ manufacturer = "Nintendo"
systemname = "Nintendo Entertainment System"
systemid = "nes"
# Libretro Information
# Libretro Features
database = "Nintendo - Nintendo Entertainment System|Nintendo - Family Computer Disk System"
supports_no_game = "false"
# BIOS / Firmware
firmware_count = 1
firmware0_desc = "disksys.rom (Family Computer Disk System BIOS)"
firmware0_path = "disksys.rom"

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@ -14,9 +14,11 @@ manufacturer = "Sega"
systemname = "Sega Dreamcast"
systemid = "dreamcast"
# Libretro Information
# Libretro Features
database = "Sega - Dreamcast|Sega - NAOMI"
supports_no_game = "false"
# BIOS / Firmware
firmware_count = 8
firmware0_desc = "dc/dc_boot.bin (Dreamcast BIOS)"
firmware0_path = "dc/dc_boot.bin"

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@ -13,9 +13,11 @@ manufacturer = "Sega"
systemname = "Sega Dreamcast"
systemid = "dreamcast"
# Libretro Information
# Libretro Features
database = "Sega - Dreamcast|Sega - NAOMI"
supports_no_game = "false"
# BIOS / Firmware
firmware_count = 8
firmware0_desc = "dc/dc_boot.bin (Dreamcast BIOS)"
firmware0_path = "dc/dc_boot.bin"
@ -43,6 +45,6 @@ firmware7_path = "dc/awbios.zip"
firmware7_opt = "true"
notes = "(!) dc_boot.bin (md5): e10c53c2f8b90bab96ead2d368858623|(!) dc_flash.bin (md5): 0a93f7940c455905bea6e392dfde92a4|(!) naomi.zip|(!) hod2bios.zip|(!) f355dlx.zip|(!) f355bios.zip|(!) airlbios.zip|(!) awbios.zip"
hw_render = "true"
required_hw_api = "OpenGL >= 3.0 | OpenGL Core >= 3.1 | OpenGL ES >= 2.0 | Vulkan >= 1.0"
required_hw_api = "OpenGL >= 3.0 | OpenGL Core >= 3.1 | OpenGL ES >= 2.0 | Vulkan >= 1.1"
description = "A port of the Flycast Dreamcast emulator to libretro. In addition to Dreamcast, the core also supports the NAOMI and Atomiswave arcade platforms (with appropriate BIOS images) and will load these games from the latest MAME ROMset. This version of the core uses advanced graphics API features, so anyone using an older, limited GPU may need to use the GLES2 version if this one is incompatible with their hardware."

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@ -13,9 +13,11 @@ manufacturer = "Various"
systemname = "MSX"
systemid = "msx"
# Libretro Information
# Libretro Features
database = "Microsoft - MSX|Microsoft - MSX2"
supports_no_game = "false"
# BIOS / Firmware
firmware_count = 10
firmware0_desc = "MSX.ROM (MSX BIOS)"
firmware0_path = "MSX.ROM"

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@ -12,9 +12,11 @@ categories = "Emulator"
manufacturer = "Fairchild"
systemname = "FreeChaF"
# Libretro Information
# Libretro Features
database = "FreeChaF"
supports_no_game = "false"
# BIOS / Firmware
firmware_count = 3
firmware0_desc = "sl31253.bin"
firmware0_path = "sl31253.bin"

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@ -13,9 +13,11 @@ manufacturer = "Mattel"
systemname = "Intellivision"
systemid = "intellivision"
# Libretro Information
# Libretro Features
database = "Mattel - Intellivision"
supports_no_game = "false"
# BIOS / Firmware
firmware_count = 2
firmware0_desc = "exec.bin"
firmware0_path = "exec.bin"

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@ -12,9 +12,11 @@ display_version = "GIT"
manufacturer = "Java"
systemname = "J2ME"
# Libretro Information
# Libretro Features
supports_no_game = "false"
database = "J2ME"
# BIOS / Firmware
firmware_count = 3
firmware0_desc = "freej2me-fx.jar"
firmware0_path = "freej2me-fx.jar"

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@ -13,6 +13,6 @@ manufacturer = "Commodore"
systemid = "commodore_64"
systemname = "C64"
# Libretro Information
# Libretro Features
supports_no_game = "false"
database = "Commodore - 64"

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@ -13,7 +13,7 @@ manufacturer = "Commodore"
systemname = "Commodore Amiga"
systemid = "amiga"
# Libretro Information
# Libretro Features
supports_no_game = "false"
database = "Commodore - Amiga"

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@ -13,7 +13,7 @@ manufacturer = "Sinclair|Amstrad"
systemname = "ZX Spectrum (various)"
systemid = "zx_spectrum"
# Libretro Information
# Libretro Features
supports_no_game = "false"
database = "Sinclair - ZX Spectrum +3|Sinclair - ZX Spectrum"

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@ -13,7 +13,7 @@ manufacturer = "Nintendo"
systemname = "Game Boy/Game Boy Color"
systemid = "game_boy"
# Libretro Information
# Libretro Features
supports_no_game = "false"
database = "Nintendo - Game Boy|Nintendo - Game Boy Color"

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@ -13,7 +13,7 @@ manufacturer = "Nintendo"
systemname = "Game Boy/Game Boy Color"
systemid = "game_boy"
# Libretro Information
# Libretro Features
supports_no_game = "false"
database = "Nintendo - Game Boy|Nintendo - Game Boy Color"

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@ -13,7 +13,7 @@ manufacturer = "Sega"
systemname = "Sega 8-bit (MS/GG/SG-1000)"
systemid = "master_system"
# Libretro Information
# Libretro Features
supports_no_game = "false"
database = "Sega - Game Gear|Sega - Master System - Mark III|Sega - SG-1000"

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@ -13,7 +13,7 @@ manufacturer = "Sega"
systemname = "Sega 8/16-bit (Various)"
systemid = "mega_drive"
# Libretro Information
# Libretro Features
supports_no_game = "false"
savestate = "true"
savestate_features = "serialized"

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@ -13,7 +13,7 @@ manufacturer = "Sega"
systemname = "Sega 8/16-bit (Various)"
systemid = "mega_drive"
# Libretro Information
# Libretro Features
supports_no_game = "false"
savestate = "true"
savestate_features = "serialized"

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@ -13,7 +13,7 @@ manufacturer = "Various"
systemname = "Music"
systemid = "game_music"
# Libretro Information
# Libretro Features
supports_no_game = "false"
description = "A port of blargg's classic Game Music Emu to libretro. This core allows playback of a wide variety of video game music formats and is a good first choice for this purpose, though some emulator cores will also support playback of their respective native formats and may do so with additional options (low-pass filtering, etc.) or accuracy."

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@ -13,7 +13,7 @@ manufacturer = "Nintendo"
systemname = "Game Boy Advance"
systemid = "game_boy_advance"
# Libretro Information
# Libretro Features
database = "Nintendo - Game Boy Advance|Nintendo - Game Boy Advance (e-Cards)"
supports_no_game = "false"
savestate = "true"

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@ -12,7 +12,7 @@ display_version = "Git"
manufacturer = "Various"
systemname = "Handheld Electronic"
# Libretro Information
# Libretro Features
supports_no_game = "false"
database = "Handheld Electronic Game"

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@ -14,7 +14,7 @@ license = "Zlib"
permissions = ""
display_version = "0.95"
# Libretro Information
# Libretro Features
supports_no_game = "false"
savestate = "true"
savestate_features = "serialized"

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@ -13,7 +13,7 @@ manufacturer = "Atari"
systemname = "Atari ST/STE/TT/Falcon"
systemid = "atari_st"
# Libretro Information
# Libretro Features
supports_no_game = "false"
savestate = "false"
savestate_features = "null"

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@ -13,7 +13,7 @@ manufacturer = "Various"
systemname = "Arcade (various)"
systemid = "hbmame"
# Libretro Information
# Libretro Features
supports_no_game = "false"
database_match_archive_member = "true"
database = "HBMAME"

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@ -13,7 +13,7 @@ manufacturer = "Nintendo"
systemname = "Super Nintendo Entertainment System"
systemid = "super_nes"
# Libretro Information
# Libretro Features
supports_no_game = "false"
database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Super Nintendo Entertainment System Hacks|Nintendo - Game Boy|Nintendo - Game Boy Color"
savestate = "true"

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@ -13,7 +13,7 @@ manufacturer = "Nintendo"
systemname = "Super Nintendo Entertainment System"
systemid = "super_nes"
# Libretro Information
# Libretro Features
supports_no_game = "false"
database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Super Nintendo Entertainment System Hacks|Nintendo - Game Boy|Nintendo - Game Boy Color"
savestate = "true"

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@ -8,7 +8,7 @@ permissions = ""
# Hardware Information
# Libretro Information
# Libretro Features
supports_no_game = "false"
description = "A basic core for viewing still images in a libretro frontend. This core can load basic, non-animated images in a variety of formats."

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@ -31,7 +31,7 @@ needs_fullpath = "true"
disk_control = "false"
is_experimental = "false"
# BIOS/Firmware
# BIOS / Firmware
notes = "(!) You need to have Dolphin Sys folder in system/dolphin-emu/Sys.|(!) See: https://docs.libretro.com/library/dolphin/#setup"
description = "A port of the Ishiiruka fork of the Dolphin Gamecube/Wii emulator to libretro. Ishiiruka is a performance-focused fork of the Dolphin emulator that makes some sacrifices for a faster/smoother experience, and is/was notable for including asynchronous shader compilation--to reduce stuttering--before mainline Dolphin released its 'ubershaders' solution. While the normal Dolphin core is probably a better option for most users, this core may be helpful for squeezing out a bit more performance or getting smoother scrolling in some cases."

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@ -13,7 +13,7 @@ manufacturer = "Sega"
systemname = "Saturn"
systemid = "sega_saturn"
# Libretro Information
# Libretro Features
supports_no_game = "false"
database = "Sega - Saturn|Sega - ST-V"
hw_render = "true"

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@ -11,7 +11,7 @@ display_version = "v1"
# Hardware Information
systemname = "Lutro"
# Libretro Information
# Libretro Features
supports_no_game = "false"
database = "Lutro"
savestate = "false"

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@ -13,7 +13,7 @@ manufacturer = "Various"
systemname = "Arcade (various)"
systemid = "mame"
# Libretro Information
# Libretro Features
supports_no_game = "false"
database = "MAME 2000"
savestate = "true"

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@ -13,7 +13,7 @@ manufacturer = "Various"
systemname = "Arcade (various)"
systemid = "mame"
# Libretro Information
# Libretro Features
supports_no_game = "false"
database = "MAME 2003"
savestate = "true"

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@ -13,7 +13,7 @@ manufacturer = "Various"
systemname = "Arcade (various)"
systemid = "mame"
# Libretro Information
# Libretro Features
supports_no_game = "false"
database = "MAME 2003 (Midway)"
savestate = "true"

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@ -13,7 +13,7 @@ manufacturer = "Various"
systemname = "Arcade (various)"
systemid = "mame"
# Libretro Information
# Libretro Features
supports_no_game = "false"
database = "MAME 2009"
savestate = "false"

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@ -13,7 +13,7 @@ manufacturer = "Various"
systemname = "Arcade (various)"
systemid = "mame"
# Libretro Information
# Libretro Features
supports_no_game = "false"
database = "MAME 2010"
savestate = "false"

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@ -13,7 +13,7 @@ manufacturer = "Various"
systemname = "Arcade (various)"
systemid = "mame"
# Libretro Information
# Libretro Features
supports_no_game = "false"
database = "MAME 2015"
savestate = "false"

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@ -13,7 +13,7 @@ manufacturer = "Various"
systemname = "Arcade (various)"
systemid = "mame"
# Libretro Information
# Libretro Features
supports_no_game = "false"
database = "MAME 2016"
savestate = "false"

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@ -13,7 +13,7 @@ manufacturer = "Various"
systemname = "Arcade (various)"
systemid = "mame"
# Libretro Information
# Libretro Features
supports_no_game = "false"
database = "MAME"
savestate = "false"

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@ -13,7 +13,7 @@ manufacturer = "Various"
systemname = "Arcade (various)"
systemid = "mame"
# Libretro Information
# Libretro Features
supports_no_game = "false"
database = "MAME"
savestate = "false"

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@ -1,20 +1,28 @@
# Software Information
display_name = "Nintendo - Game Boy Advance (Beetle GBA)"
authors = "Forgotten|Mednafen Team"
supported_extensions = "gba|agb|bin"
corename = "Beetle GBA"
manufacturer = "Nintendo"
categories = "Emulator"
systemname = "Game Boy Advance"
systemid = "game_boy_advance"
database = "Nintendo - Game Boy Advance|Nintendo - Game Boy Advance (e-Cards)"
license = "GPLv2"
permissions = ""
display_version = "v0.9.36"
categories = "Emulator"
# Hardware Information
manufacturer = "Nintendo"
systemname = "Game Boy Advance"
systemid = "game_boy_advance"
# Libretro Features
database = "Nintendo - Game Boy Advance|Nintendo - Game Boy Advance (e-Cards)"
supports_no_game = "false"
# Firmware / BIOS
firmware_count = 1
firmware0_desc = "gba_bios.bin (Game Boy Advance BIOS)"
firmware0_path = "gba_bios.bin"
firmware0_opt = "true"
notes = "(!) gba_bios.bin (md5): a860e8c0b6d573d191e4ec7db1b1e4f6"
is_experimental = true
description = "An older fork of Mednafen's Game Boy Advance core, which is itself a fork of the Visual Boy Advance emulator, this core is not really one that anyone should use over the alternatives unless they have a specific reason to. It is only included for completionist's sake."
description = "An older fork of Mednafen's Game Boy Advance core, which is itself a fork of the Visual Boy Advance emulator. This core is not really one that anyone should use over the alternatives unless they have a specific reason to. It is only included for completionist's sake."

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@ -1,18 +1,27 @@
# Software Information
display_name = "Atari - Lynx (Beetle Lynx)"
authors = "K. Wilkins|Mednafen Team"
supported_extensions = "lnx|o"
corename = "Beetle Lynx"
manufacturer = "Atari"
categories = "Emulator"
systemname = "Lynx"
systemid = "atari_lynx"
database = "Atari - Lynx"
license = "Zlib|GPLv2"
permissions = ""
display_version = "v1.24.0"
categories = "Emulator"
# Hardware Information
manufacturer = "Atari"
systemname = "Lynx"
systemid = "atari_lynx"
# Libretro Features
supports_no_game = "false"
database = "Atari - Lynx"
# Firmware / BIOS
firmware_count = 1
firmware0_desc = "lynxboot.img (Lynx Boot Image)"
firmware0_path = "lynxboot.img"
firmware0_opt = "false"
notes = "(!) lynxboot.img (md5): fcd403db69f54290b51035d82f835e7b"
description = "An older fork of Mednafen's Atari Lynx core, which is itself a fork of the Handy emulator. While this core works fine, many users will be better served by using the regular Handy core."

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@ -1,13 +1,20 @@
# Software Information
display_name = "SNK - Neo Geo Pocket / Color (Beetle NeoPop)"
authors = "neopop_uk|Mednafen Team"
supported_extensions = "ngp|ngc|ngpc|npc"
corename = "Beetle NeoPop"
manufacturer = "SNK"
categories = "Emulator"
systemname = "Neo Geo Pocket (Color)"
systemid = "neo_geo_pocket"
database = "SNK - Neo Geo Pocket|SNK - Neo Geo Pocket Color"
license = "GPLv2"
permissions = ""
display_version = "v0.9.36.1"
categories = "Emulator"
# Hardware Information
manufacturer = "SNK"
systemname = "Neo Geo Pocket (Color)"
systemid = "neo_geo_pocket"
# Libretro Features
supports_no_game = "false"
database = "SNK - Neo Geo Pocket|SNK - Neo Geo Pocket Color"
description = "An older fork of Mednafen's Neo Geo Pocket / Color core, which is itself a fork of the NeoPop emulator. While this core is quite fast, users who run into performance issues can try the performance-focused RACE core."

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@ -1,16 +1,23 @@
# Software Information
display_name = "NEC - PC Engine / CD (Beetle PCE FAST)"
authors = "Mednafen Team"
supported_extensions = "pce|cue|ccd|iso|img|bin|chd"
corename = "Beetle PCE Fast"
manufacturer = "NEC"
categories = "Emulator"
systemname = "PC Engine/PCE-CD"
systemid = "pc_engine"
database = "NEC - PC Engine - TurboGrafx 16|NEC - PC Engine CD - TurboGrafx-CD"
license = "GPLv2"
permissions = ""
display_version = "v0.9.38.7"
categories = "Emulator"
# Hardware Information
manufacturer = "NEC"
systemname = "PC Engine/PCE-CD"
systemid = "pc_engine"
# Libretro Features
supports_no_game = "false"
database = "NEC - PC Engine - TurboGrafx 16|NEC - PC Engine CD - TurboGrafx-CD"
# Firmware / BIOS
firmware_count = 4
firmware0_desc = "syscard3.pce (PCE-CD BIOS)"
firmware0_path = "syscard3.pce"
@ -25,4 +32,5 @@ firmware3_desc = "gexpress.pce (PCE-CD BIOS)"
firmware3_path = "gexpress.pce"
firmware3_opt = "true"
notes = "(!) syscard3.pce (md5): 38179df8f4ac870017db21ebcbf53114|[i] For cue files track type use:|[i] OGG for ogg files|[i] WAVE for wav files|[i] BINARY for iso files"
description = "This is the fastest PC Engine emulator forked from the Mednafen codebase, and it includes an optimized renderer for the PSP's hardware. This speed comes at a cost, though, and a few games don't work with this core. For this reason, if a device can run the non-Fast core at full speed, that one is propably a better choice. Additionally, this core differs from the Beetle-SuperGrafx core only insofar as it does not support SuperGrafx games, so again, unless you need to use this core for a specific reason, you may as well get the added compatibility of the other PCE-compatible cores."

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@ -1,16 +1,23 @@
# Software Information
display_name = "NEC - PC Engine / SuperGrafx / CD (Beetle PCE)"
authors = "Mednafen Team"
supported_extensions = "pce|cue|ccd|iso|img|bin|chd"
corename = "Beetle PCE"
manufacturer = "NEC"
categories = "Emulator"
systemname = "PC Engine/SuperGrafx/CD"
systemid = "pc_engine"
database = "NEC - PC Engine SuperGrafx|NEC - PC Engine - TurboGrafx 16|NEC - PC Engine CD - TurboGrafx-CD"
license = "GPLv2"
permissions = ""
display_version = "v0.9.38.7"
categories = "Emulator"
# Hardware Information
manufacturer = "NEC"
systemname = "PC Engine/SuperGrafx/CD"
systemid = "pc_engine"
# Libretro Features
database = "NEC - PC Engine SuperGrafx|NEC - PC Engine - TurboGrafx 16|NEC - PC Engine CD - TurboGrafx-CD"
supports_no_game = "false"
# Firmware / BIOS
firmware_count = 4
firmware0_desc = "syscard3.pce (Super CD-ROM2 System V3.xx)"
firmware0_path = "syscard3.pce"
@ -25,4 +32,5 @@ firmware3_desc = "gexpress.pce (Game Express CD Card)"
firmware3_path = "gexpress.pce"
firmware3_opt = "true"
notes = "(!) syscard3.pce (md5): 38179df8f4ac870017db21ebcbf53114|[i] For cue files track type use:|[i] OGG for ogg files|[i] WAVE for wav files|[i] BINARY for iso files"
description = "A PC Engine (PCE) core forked from Mednafen's PCE-Accurate emulator, this core is a bit slower than the Fast core, but it is also more accurate, with support for a few extra games that are broken on the Fast core. In addition to PCE, PCE-CD, TurboGrafx 16 and TurboGrafx 16 CD, this core also differs from the Fast version in its support for the SuperGrafx console."

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@ -1,18 +1,27 @@
# Software Information
display_name = "NEC - PC-FX (Beetle PC-FX)"
authors = "Mednafen Team"
supported_extensions = "cue|ccd|toc|chd"
corename = "Beetle PC-FX"
manufacturer = "NEC"
categories = "Emulator"
systemname = "PC-FX"
systemid = "pc_fx"
database = "NEC - PC-FX"
license = "GPLv2"
permissions = ""
display_version = "v0.9.33.3"
categories = "Emulator"
# Hardware Information
manufacturer = "NEC"
systemname = "PC-FX"
systemid = "pc_fx"
# Libretro Features
database = "NEC - PC-FX"
supports_no_game = "false"
# Firmware / BIOS
firmware_count = 1
firmware0_desc = "pcfx.rom (PC-FX BIOS v1.00 - 2 Sep 1994)"
firmware0_path = "pcfx.rom"
firmware0_opt = "false"
notes = "(!) pcfx.rom (md5): 08e36edbea28a017f79f8d4f7ff9b6d7"
description = "A fork of Mednafen's PC-FX emulation core, ported to libretro."

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@ -1,7 +1,10 @@
# Software Information
display_name = "Sony - PlayStation (Beetle PSX HW)"
authors = "Mednafen Team"
supported_extensions = "cue|toc|m3u|ccd|exe|pbp|chd"
corename = "Beetle PSX HW"
# Hardware Information
manufacturer = "Sony"
categories = "Emulator"
systemname = "PlayStation"
@ -10,7 +13,23 @@ database = "Sony - PlayStation"
license = "GPLv2"
permissions = ""
display_version = "v0.9.44.1"
# Libretro Features
supports_no_game = "false"
needs_fullpath = "true"
disk_control = "true"
savestate = "true"
savestate_features = "serialized"
cheats = "true"
input_descriptors = "true"
memory_descriptors = "true"
libretro_saves = "true"
core_options = "true"
load_subsystem = "false"
hw_render = "true"
required_hw_api = "OpenGL Core >= 3.3 | Vulkan >= 1.0"
# Firmware / BIOS
firmware_count = 3
firmware0_desc = "scph5500.bin (PS1 JP BIOS)"
firmware0_path = "scph5500.bin"
@ -22,6 +41,5 @@ firmware2_desc = "scph5502.bin (PS1 EU BIOS)"
firmware2_path = "scph5502.bin"
firmware2_opt = "true"
notes = "(!) scph5500.bin (md5): 8dd7d5296a650fac7319bce665a6a53c|(!) scph5501.bin (md5): 490f666e1afb15b7362b406ed1cea246|(!) scph5502.bin (md5): 32736f17079d0b2b7024407c39bd3050"
description = "A significantly modified fork of Mednafen's Playstation emulator, this core differs from the non-HW version by providing GPU-accelerated renderers for OpenGL and Vulkan. These renderers provide increased internal resolution for smooth, high-res polygons with minimal performance impact, texture filtering and other cosmetic changes. Both varieties of Beetle-PSX are more accurate than PCSX-ReARMed but also significantly slower, so they are generally a better choice for higher-specced devices that can benefit from the additional features and accuracy while maintaining full speed. The Beetle-PSX cores are also very particular about requiring BIOS images, so make sure you have the correct BIOS files available and make sure they are named exactly as the core expects."
hw_render = "true"
required_hw_api = "OpenGL Core >= 3.3 | Vulkan >= 1.0"

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@ -1,7 +1,10 @@
# Software Information
display_name = "Sony - PlayStation (Beetle PSX)"
authors = "Mednafen Team"
supported_extensions = "cue|toc|m3u|ccd|exe|pbp|chd"
corename = "Beetle PSX"
# Hardware Information
manufacturer = "Sony"
categories = "Emulator"
systemname = "PlayStation"
@ -10,7 +13,23 @@ database = "Sony - PlayStation"
license = "GPLv2"
permissions = ""
display_version = "v0.9.44.1"
# Libretro Features
supports_no_game = "false"
hw_render = "false"
needs_fullpath = "true"
disk_control = "true"
savestate = "true"
savestate_features = "serialized"
cheats = "true"
input_descriptors = "true"
memory_descriptors = "true"
libretro_saves = "true"
core_options = "true"
load_subsystem = "false"
hw_render = "false"
# Firmware / BIOS
firmware_count = 3
firmware0_desc = "scph5500.bin (PS1 JP BIOS)"
firmware0_path = "scph5500.bin"
@ -22,4 +41,5 @@ firmware2_desc = "scph5502.bin (PS1 EU BIOS)"
firmware2_path = "scph5502.bin"
firmware2_opt = "true"
notes = "(!) scph5500.bin (md5): 8dd7d5296a650fac7319bce665a6a53c|(!) scph5501.bin (md5): 490f666e1afb15b7362b406ed1cea246|(!) scph5502.bin (md5): 32736f17079d0b2b7024407c39bd3050"
description = "A significantly modified fork of Mednafen's Playstation emulator, this core differs from the -HW version by focusing on software rendering (i.e., instead of hardware-accelerated rendering). The software renderer is more accurate than the OpenGL and Vulkan renderers used in the -HW core, but it lacks some of the cosmetic options and performs any internal resolution increases on the CPU instead of the GPU, which is very demanding (devices with fast CPUs may reach 2x scale but nothing can maintain full speed at 4x at the time of this writing). Both varieties of Beetle-PSX are more accurate than PCSX-ReARMed but also significantly slower, so they are generally a better choice for higher-specced devices that can benefit from the additional features and accuracy while maintaining full speed. The Beetle-PSX cores are also very particular about requiring BIOS images, so make sure you have the correct BIOS files available and make sure they are named exactly as the core expects."

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@ -1,7 +1,10 @@
# Software Information
display_name = "Sega - Saturn (Beetle Saturn)"
authors = "Mednafen Team"
supported_extensions = "ccd|chd|cue|toc|m3u"
corename = "Beetle Saturn"
# Hardware Information
manufacturer = "Sega"
categories = "Emulator"
systemname = "Saturn"
@ -10,7 +13,23 @@ database = "Sega - Saturn"
license = "GPLv2"
permissions = ""
display_version = "v0.9.45.1"
# Libretro Features
supports_no_game = "false"
hw_render = "false"
needs_fullpath = "true"
disk_control = "true"
savestate = "true"
savestate_features = "serialized"
cheats = "true"
input_descriptors = "true"
memory_descriptors = "true"
libretro_saves = "true"
core_options = "true"
load_subsystem = "false"
hw_render = "false"
# Firmware / BIOS
firmware_count = 4
firmware0_desc = "sega_101.bin (Saturn JP BIOS)"
firmware0_path = "sega_101.bin"
@ -25,4 +44,5 @@ firmware3_desc = "mpr-19367-mx.ic1 (Ultraman: Hikari no Kyojin Densetsu ROM Cart
firmware3_path = "mpr-19367-mx.ic1"
firmware3_opt = "true"
notes = "(!) sega_101.bin (md5): 85ec9ca47d8f6807718151cbcca8b964|(!) mpr-17933.bin (md5): 3240872c70984b6cbfda1586cab68dbe|(!) mpr-18811-mx.ic1 (md5): 255113ba943c92a54facd25a10fd780c|(!) mpr-19367-mx.ic1 (md5): 1cd19988d1d72a3e7caa0b73234c96b4"
description = "An older fork of Mednafen's Saturn emulator (with some fixes backported from later versions), this core represents a major step forward for accurate Saturn emulation, and it runs most games with few or no noticeable glitches/anomalies. However, this accuracy comes at the price of high CPU requirements. Additionally, this core is software-rendered and does not support any increases in internal resolution or other fun-but-accuracy-compromising features, unlike the other, less-accurate Saturn cores."
description = "An older fork of Mednafen's Saturn emulator (circa mid-2019 with some fixes backported from later versions), this core represents a major step forward for accurate Saturn emulation, and it runs most games with few or no noticeable glitches/anomalies. However, this accuracy comes at the price of high CPU requirements. Additionally, this core is software-rendered and does not support any increased internal resolution or other fun-but-accuracy-compromising features, unlike the other, less-accurate Saturn cores."

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@ -1,7 +1,10 @@
# Software Information
display_name = "Nintendo - SNES / SFC (Beetle bsnes)"
authors = "byuu|Mednafen Team"
supported_extensions = "smc|fig|bs|st|sfc"
corename = "Beetle bsnes"
# Hardware Information
manufacturer = "Nintendo"
categories = "Emulator"
systemname = "Super Nintendo Entertainment System"
@ -10,6 +13,21 @@ database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Super Nint
license = "GPLv2"
permissions = ""
display_version = "v0.9.26"
# Libretro Features
supports_no_game = "false"
hw_render = "false"
needs_fullpath = "false"
disk_control = "false"
savestate = "true"
savestate_features = "serialized"
cheats = "false"
input_descriptors = "false"
memory_descriptors = "false"
libretro_saves = "true"
core_options = "false"
load_subsystem = "false"
hw_render = "false"
is_experimental = true
description = "An older fork of Mednafen's original SNES emulator, which is itself based on an old fork of bsnes circa v059, this core does not have any compelling uses as compared with the other SNES cores that are available. It is not as fast as Snes9x nor as accurate as later bsnes forks or Mesen-S, and most users would be better off trying one of those cores instead. This core only exists for completionist's sake."

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@ -28,3 +28,6 @@ database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Super Nint
hw_render = "false"
needs_fullpath = "false"
disk_control = "false"
is_experimental = "false"
description = "A port of Mednafen's Supafaust SNES emulator to libretro. This core is designed to be very fast and reasonably accurate. It is fastest on ARM hardware but should be quite speedy on typical x86 machines, as well. It is a very complete port, with support for many libretro features, including frontend features that depend on stable, deterministic savestates."

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@ -1,7 +1,10 @@
# Software Information
display_name = "NEC - PC Engine SuperGrafx (Beetle SuperGrafx)"
authors = "Mednafen Team"
supported_extensions = "pce|sgx|cue|ccd|chd"
corename = "Beetle SuperGrafx"
# Hardware Information
manufacturer = "NEC"
categories = "Emulator"
systemname = "PC Engine SuperGrafx"
@ -10,7 +13,23 @@ database = "NEC - PC Engine SuperGrafx|NEC - PC Engine - TurboGrafx 16|NEC - PC
license = "GPLv2"
permissions = ""
display_version = "v1.23.0"
# Libretro Features
supports_no_game = "false"
hw_render = "false"
needs_fullpath = "true"
disk_control = "true"
savestate = "true"
savestate_features = "serialized"
cheats = "true"
input_descriptors = "true"
memory_descriptors = "true"
libretro_saves = "true"
core_options = "true"
load_subsystem = "false"
hw_render = "false"
# Firmware / BIOS
firmware_count = 4
firmware0_desc = "syscard3.pce (Super CD-ROM2 System V3.xx)"
firmware0_path = "syscard3.pce"
@ -25,4 +44,5 @@ firmware3_desc = "gexpress.pce (Game Express CD Card)"
firmware3_path = "gexpress.pce"
firmware3_opt = "true"
notes = "(!) syscard3.pce (md5): 38179df8f4ac870017db21ebcbf53114"
description = "A PC Engine (PCE) core forked from Mednafen's PCE-Fast emulator, this core is a bit faster than the non-Fast flavor at the cost of some accuracy/compatibility. In addition to PCE, PCE-CD, TurboGrafx 16 and TurboGrafx 16 CD, this core also differs from the Beetle-PCE-Fast version in its support for the SuperGrafx console. In general, most users are better off with the non-Fast Beetle-PCE core, but if they cannot maintain full speed with it, this is a good second choice. If this core is too slow, as well, then Beetle-PCE-Fast is the last, best choice."

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@ -1,13 +1,20 @@
# Software Information
display_name = "Nintendo - Virtual Boy (Beetle VB)"
authors = "Mednafen Team"
supported_extensions = "vb|vboy|bin"
corename = "Beetle VB"
manufacturer = "Nintendo"
categories = "Emulator"
systemname = "Virtual Boy"
systemid = "virtual_boy"
database = "Nintendo - Virtual Boy"
license = "GPLv2"
permissions = ""
display_version = "v0.9.36.1"
categories = "Emulator"
# Hardware Information
manufacturer = "Nintendo"
systemname = "Virtual Boy"
systemid = "virtual_boy"
# Libretro Features
supports_no_game = "false"
database = "Nintendo - Virtual Boy"
description = "A port of Mednafen's Virtual Boy emulation core to libretro. This core supports a variety of different 3D display methods for use with anaglyph glasses, head-mounted displays and 3D monitors."

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@ -1,13 +1,20 @@
# Software Information
display_name = "Bandai - WonderSwan/Color (Beetle Cygne)"
authors = "Dox|Mednafen Team"
supported_extensions = "ws|wsc|pc2"
corename = "Beetle WonderSwan"
manufacturer = "Bandai"
categories = "Emulator"
systemname = "WonderSwan/Color"
systemid = "wonderswan"
database = "Bandai - WonderSwan|Bandai - WonderSwan Color"
license = "GPLv2"
permissions = ""
display_version = "v0.9.35.1"
categories = "Emulator"
# Hardware Information
manufacturer = "Bandai"
systemname = "WonderSwan/Color"
systemid = "wonderswan"
# Libretro Features
supports_no_game = "false"
database = "Bandai - WonderSwan|Bandai - WonderSwan Color"
description = "A port of Mednafen's WonderSwan Color emulation core to libretro."

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@ -11,6 +11,10 @@ license = "GPLv3"
permissions = ""
display_version = "Git"
supports_no_game = "false"
hw_render = "true"
required_hw_api = "OpenGL Core >= 3.1"
# Firmware / BIOS
firmware_count = 3
firmware0_desc = "firmware.bin (NDS Firmware)"
firmware0_path = "firmware.bin"
@ -22,5 +26,5 @@ firmware2_desc = "bios9.bin (ARM9 BIOS)"
firmware2_path = "bios9.bin"
firmware2_opt = "false"
notes = "(!) firmware.bin (md5): 145eaef5bd3037cbc247c213bb3da1b3|(!) bios7.bin (md5): df692a80a5b1bc90728bc3dfc76cd948|(!) bios9.bin (md5): a392174eb3e572fed6447e956bde4b25"
hw_render = "true"
required_hw_api = "OpenGL Core >= 3.1"
description = "A port of the melonDS emulator to libretro. This core supports a variety of modern features, like hardware-accelerated internal res increases, as well as increased accuracy for some popular games. While not as mature as Desmume--and therefore not as compatible with the DS library as a whole--this core is a good first choice to try, with the Desmume core(s) as a fallback."

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@ -1,17 +1,21 @@
# Software Information
display_name = "Nintendo - SNES / SFC / Game Boy / Color (Mesen-S)"
authors = "M. Bibaud (aka Sour)"
supported_extensions = "sfc|smc|fig|swc|bs|gb|gbc"
corename = "Mesen-S"
description = "Mesen-S is a high-accuracy SNES/GB/GBC core with full SGB and achievement support."
manufacturer = "Nintendo"
categories = "Emulator"
systemname = "Super Nintendo Entertainment System / Game Boy / Game Boy Color"
systemid = "super_nes"
database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Super Nintendo Entertainment System Hacks|Nintendo - Satellaview|Nintendo - Game Boy|Nintendo - Game Boy Color"
license = "GPLv3"
permissions = ""
display_version = "git"
categories = "Emulator"
# Hardware Information
manufacturer = "Nintendo"
systemname = "Super Nintendo Entertainment System / Game Boy / Game Boy Color"
systemid = "super_nes"
# Libretro Features
supports_no_game = "false"
database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Super Nintendo Entertainment System Hacks|Nintendo - Satellaview|Nintendo - Game Boy|Nintendo - Game Boy Color"
# BIOS / Firmware
firmware_count = 21
@ -78,3 +82,5 @@ firmware19_opt = "true"
firmware20_desc = "BS-X.bin (Satellaview Boot ROM)"
firmware20_path = "BS-X.bin"
firmware20_opt = "true"
description = "Mesen-S is a high-accuracy SNES/GB/GBC core with full SGB and achievement support. While quite accurate, this core is also pretty fast, making it a good, general-purpose SNES core. Along with bsnes/hd-beta and up-to-date Snes9x, this core is a great first choice for most users."

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@ -1,16 +1,23 @@
# Software Information
display_name = "Nintendo - NES / Famicom (Mesen)"
authors = "M. Bibaud (aka Sour)"
supported_extensions = "nes|fds|unf|unif"
corename = "Mesen"
manufacturer = "Nintendo"
categories = "Emulator"
systemname = "Nintendo Entertainment System"
systemid = "nes"
database = "Nintendo - Nintendo Entertainment System|Nintendo - Family Computer Disk System"
license = "GPLv3"
permissions = ""
display_version = "0.9.4"
categories = "Emulator"
# Hardware Information
manufacturer = "Nintendo"
systemname = "Nintendo Entertainment System"
systemid = "nes"
# Libretro Features
supports_no_game = "false"
database = "Nintendo - Nintendo Entertainment System|Nintendo - Family Computer Disk System"
# Firmware / BIOS
firmware_count = 1
firmware0_desc = "disksys.rom (Family Computer Disk System BIOS)"
firmware0_path = "disksys.rom"

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@ -1,13 +1,20 @@
# Software Information
display_name = "Multi (MESS 2015)"
authors = "MAMEdev"
supported_extensions = "zip|chd|7z"
corename = "MESS 2015 (0.160)"
manufacturer = "Various"
categories = "Emulator"
systemname = "Multi (various)"
systemid = "mame"
license = "MAME"
permissions = ""
display_version = "Git"
categories = "Emulator"
# Hardware Information
manufacturer = "Various"
systemname = "Multi (various)"
systemid = "mame"
# Libretro Features
supports_no_game = "false"
notes = "[1] MESS 2015 requires the hashes from the MAME/MESS source code|[^] to be inside the 'SYSTEMDIR\ume\hash' directory and softlist romset.|(!) [2] MESS 2015 supports MESS save states.|[3] MESS 2015 supports extracted MESS cheats.|[4] The BIOS files must be inside the ROM directory.|[5] The same directory with CHD files inside must be inside the ROM directory.|[6] If desired, the ARTWORK, CHEATS, and SAMPLES directories can be|[^] inside the 'SYSTEMDIR\mess' directory.|[7] When saving, the following directories will be created in the 'SAVEDIR\mess'|[^] directory: STATES, NVRAM, INPUT, SNAPS, CFG, MEMCARD, and DIFF."
description = "A port of the MESS Multi-Emulator Super System circa 2015 to libretro. This core supports a vast array of consoles and computers, but most users are better served by using the up-to-date MAME-current core, which includes all of this same compatibility but with up-to-date MAME's accuracy and software fixes."

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@ -1,13 +1,21 @@
# Software Information
display_name = "Nintendo - Game Boy Advance (Meteor)"
authors = "Philippe Daouadi"
supported_extensions = "gba"
corename = "Meteor"
manufacturer = "Nintendo"
categories = "Emulator"
systemname = "Game Boy Advance"
systemid = "game_boy_advance"
database = "Nintendo - Game Boy Advance|Nintendo - Game Boy Advance (e-Cards)"
license = "GPLv3"
permissions = ""
display_version = "v1.4"
# Hardware Information
manufacturer = "Nintendo"
systemname = "Game Boy Advance"
systemid = "game_boy_advance"
# Libretro Features
supports_no_game = "false"
is_experimental = "true"
database = "Nintendo - Game Boy Advance|Nintendo - Game Boy Advance (e-Cards)"
description = "A very early, incomplete Game Boy Advance emulator, ported to libretro. This emulator was never completed and the libretro core should not be used by anyone for any reason. It remains only for historical and research purposes."

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@ -1,15 +1,34 @@
# Software Information
display_name = "Nintendo - Game Boy Advance (mGBA)"
authors = "endrift"
supported_extensions = "gb|gbc|gba"
corename = "mGBA"
manufacturer = "Nintendo"
categories = "Emulator"
systemname = "Game Boy/Game Boy Color/Game Boy Advance"
systemid = "game_boy_advance"
database = "Nintendo - Game Boy|Nintendo - Game Boy Color|Nintendo - Game Boy Advance|Nintendo - Game Boy Advance (e-Cards)"
license = "MPLv2.0"
permissions = ""
categories = "Emulator"
# Hardware Information
manufacturer = "Nintendo"
systemname = "Game Boy/Game Boy Color/Game Boy Advance"
systemid = "game_boy_advance"
# Libretro Features
supports_no_game = "false"
database = "Nintendo - Game Boy|Nintendo - Game Boy Color|Nintendo - Game Boy Advance|Nintendo - Game Boy Advance (e-Cards)"
savestate = "true"
savestate_features = "deterministic"
cheats = "true"
input_descriptors = "true"
memory_descriptors = "true"
libretro_saves = "true"
core_options = "true"
load_subsystem = "false"
hw_render = "false"
needs_fullpath = "false"
disk_control = "false"
is_experimental = "false"
# Firmware / BIOS
firmware_count = 4
firmware0_desc = "gba_bios.bin (Game Boy Advance BIOS)"
firmware0_path = "gba_bios.bin"
@ -24,3 +43,5 @@ firmware3_desc = "sgb_bios.bin (Super Game Boy BIOS)"
firmware3_path = "sgb_bios.bin"
firmware3_opt = "true"
notes = "(!) gba_bios.bin (md5): a860e8c0b6d573d191e4ec7db1b1e4f6|(!) gb_bios.bin (md5): 32fbbd84168d3482956eb3c5051637f5|(!) gbc_bios.bin (md5): dbfce9db9deaa2567f6a84fde55f9680"
description = "An advanced, mature and actively developed Game Boy Advance emulator, ported to libretro. This emulator strives for high accuracy and high performance, and it is generally a good first choice for GBA emulation on any platform where it is available. gpSP is a good fallback on devices that cannot maintain full speed with mGBA."

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@ -1,11 +1,19 @@
# Software Information
display_name = "MPV"
authors = "MPV team|FFmpeg team"
supported_extensions = "mkv|avi|f4v|f4f|3gp|ogm|flv|mp4|mp3|flac|ogg|m4a|webm|3g2|mov|wmv|mpg|mpeg|vob|asf|divx|m2p|m2ts|ps|ts|mxf|wma|wav"
corename = "MPV"
categories = "Media player"
systemname = "MPV"
systemid = "movie"
license = "LGPLv2, GPLv2"
permissions = ""
display_version = "Git"
# Hardware Information
systemname = "MPV"
systemid = "movie"
# Libretro Features
supports_no_game = "false"
is_experimental = "true"
description = "An experimental media player ported to libretro. This core is similar in function to the ffmpeg-libretro core but using the powerful and modern MPV backend instead. Most users will be better-served by the ffmpeg core, but this one may yield a better user experience with improved controls and capabilities."

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@ -1,13 +1,32 @@
# Software Information
display_name = "Mr.Boom (Bomberman)"
authors = "Remdy"
supported_extensions = ""
corename = "Mr.Boom"
categories = "Game"
systemname = "Mr.Boom"
systemid = "bomberman"
database = "MrBoom"
license = ""
license = "MIT"
supported_extensions = "desktop"
permissions = ""
display_version = "3.1"
# Hardware Information
systemname = "Mr.Boom"
systemid = "bomberman"
# Libretro Features
supports_no_game = "true"
database = "MrBoom"
savestate = "true"
savestate_features = "deterministic"
cheats = "false"
input_descriptors = "false"
memory_descriptors = "false"
libretro_saves = "false"
core_options = "true"
load_subsystem = "false"
hw_render = "false"
needs_fullpath = "false"
disk_control = "false"
is_experimental = "false"
description = "A fun, multiplayer and feature-filled clone of the classic Bomberman series, converted from DOS using asm2c. It includes an advanced CPU AI for single-player sessions."

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@ -1,21 +1,25 @@
# Software Information
display_name = "Palm OS (Mu)"
authors = "guicrith / meepingsnesroms"
supported_extensions = "prc|pqa|img"
corename = "Mu"
manufacturer = "Palm"
categories = "Emulator"
systemname = "Palm OS"
license = "Non-commercial"
permissions = ""
display_version = "v1.1.0"
categories = "Emulator"
# Hardware Information
manufacturer = "Palm"
systemname = "Palm OS"
# Libretro Features
supports_no_game = "true"
# BIOS/Firmware
firmware_count = 1
firmware1_desc = "palmos41-en-m515.rom (Palm OS 4.1)"
firmware1_path = "palmos41-en-m515.rom"
firmware1_opt = "false"
notes = "(!) palmos41-en-m515.rom (md5): 83cb1d1c76e568b916dc2e7c0bf669f6"
description = "An emulator for the Palm m515 OS ported to libretro. It is intended to avoid hacks like those used by the POSE emulator, where API calls are intercepted and replaced with those that don't use the actual hardware."

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@ -2,13 +2,31 @@ display_name = "Nintendo - Nintendo 64 (Mupen64Plus-Next Develop)"
authors = "m4xw|Hacktarux|gonetz|GLideN64 Contributors|Mupen64Plus Team"
supported_extensions = "n64|v64|z64|bin|u1"
corename = "Mupen64Plus-Next"
manufacturer = "Nintendo"
categories = "Emulator"
systemname = "Nintendo 64"
systemid = "nintendo_64"
database = "Nintendo - Nintendo 64"
license = "GPLv2"
permissions = "dynarec_optional"
display_version = "1.0"
categories = "Emulator"
# Hardware Information
manufacturer = "Nintendo"
systemname = "Nintendo 64"
systemid = "nintendo_64"
# Libretro Features
supports_no_game = "false"
database = "Nintendo - Nintendo 64"
hw_render = "true"
required_hw_api = "OpenGL Core >= 3.3 | OpenGL ES >= 2.0"
savestate = "true"
savestate_features = "serialized"
cheats = "true"
input_descriptors = "true"
memory_descriptors = "true"
libretro_saves = "true"
core_options = "true"
load_subsystem = "true"
needs_fullpath = "false"
disk_control = "false"
is_experimental = "true"
description = "An up-to-date port of the Mupen64Plus N64 emulator, ported to libretro. It uses up-to-date GLideN64 plugin as its default graphics plug, though the high-accuracy Angrylion and ParaLLEl-RDP plugins are also available. This core is a good first choice for most users and should generally work better than the ParaLLEl-N64 core, which is mainly useful for its support for legacy graphics plugins that can run on older/low-power devices that are too weak for the modern plugins. This core is intended for development/testing purposes, so users who just want to play games should use the non-develop version instead."

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@ -2,13 +2,31 @@ display_name = "Nintendo - Nintendo 64 (Mupen64Plus-Next GLES2)"
authors = "m4xw|Hacktarux|gonetz|GLideN64 Contributors|Mupen64Plus Team"
supported_extensions = "n64|v64|z64|bin|u1"
corename = "Mupen64Plus-Next"
manufacturer = "Nintendo"
categories = "Emulator"
systemname = "Nintendo 64"
systemid = "nintendo_64"
database = "Nintendo - Nintendo 64"
license = "GPLv2"
permissions = "dynarec_optional"
display_version = "1.0"
categories = "Emulator"
# Hardware Information
manufacturer = "Nintendo"
systemname = "Nintendo 64"
systemid = "nintendo_64"
# Libretro Features
supports_no_game = "false"
database = "Nintendo - Nintendo 64"
hw_render = "true"
required_hw_api = "OpenGL ES >= 2.0"
savestate = "true"
savestate_features = "serialized"
cheats = "true"
input_descriptors = "true"
memory_descriptors = "true"
libretro_saves = "true"
core_options = "true"
load_subsystem = "true"
needs_fullpath = "false"
disk_control = "false"
is_experimental = "false"
description = "An up-to-date port of the Mupen64Plus N64 emulator, ported to libretro. It uses up-to-date GLideN64 plugin as its default graphics plug, though the high-accuracy Angrylion and ParaLLEl-RDP plugins are also available. This core is a good first choice for most users and should generally work better than the ParaLLEl-N64 core, which is mainly useful for its support for legacy graphics plugins that can run on older/low-power devices that are too weak for the modern plugins. This core is designed for devices that support OpenGL ES 2.0 and will have graphical errors on devices that support OpenGL ES 3.0+, so users with those devices should use the GLES3 version instead."

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@ -2,13 +2,31 @@ display_name = "Nintendo - Nintendo 64 (Mupen64Plus-Next GLES3)"
authors = "m4xw|Hacktarux|gonetz|GLideN64 Contributors|Mupen64Plus Team"
supported_extensions = "n64|v64|z64|bin|u1"
corename = "Mupen64Plus-Next"
manufacturer = "Nintendo"
categories = "Emulator"
systemname = "Nintendo 64"
systemid = "nintendo_64"
database = "Nintendo - Nintendo 64"
license = "GPLv2"
permissions = "dynarec_optional"
display_version = "1.0"
categories = "Emulator"
# Hardware Information
manufacturer = "Nintendo"
systemname = "Nintendo 64"
systemid = "nintendo_64"
# Libretro Features
supports_no_game = "false"
database = "Nintendo - Nintendo 64"
hw_render = "true"
required_hw_api = "OpenGL ES >= 3.0"
savestate = "true"
savestate_features = "serialized"
cheats = "true"
input_descriptors = "true"
memory_descriptors = "true"
libretro_saves = "true"
core_options = "true"
load_subsystem = "true"
needs_fullpath = "false"
disk_control = "false"
is_experimental = "false"
description = "An up-to-date port of the Mupen64Plus N64 emulator, ported to libretro. It uses up-to-date GLideN64 plugin as its default graphics plug, though the high-accuracy Angrylion and ParaLLEl-RDP plugins are also available. This core is a good first choice for most users and should generally work better than the ParaLLEl-N64 core, which is mainly useful for its support for legacy graphics plugins that can run on older/low-power devices that are too weak for the modern plugins. This core is designed for devices that support OpenGL ES 3.0+ and will not function on other devices."

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@ -1,15 +1,33 @@
# Software Information
display_name = "Nintendo - Nintendo 64 (Mupen64Plus-Next)"
authors = "m4xw|Hacktarux|gonetz|GLideN64 Contributors|Mupen64Plus Team"
supported_extensions = "n64|v64|z64|bin|u1"
corename = "Mupen64Plus-Next"
manufacturer = "Nintendo"
categories = "Emulator"
systemname = "Nintendo 64"
systemid = "nintendo_64"
database = "Nintendo - Nintendo 64"
license = "GPLv2"
permissions = "dynarec_optional"
display_version = "1.0"
categories = "Emulator"
# Hardware Information
manufacturer = "Nintendo"
systemname = "Nintendo 64"
systemid = "nintendo_64"
# Libretro Features
supports_no_game = "false"
database = "Nintendo - Nintendo 64"
hw_render = "true"
required_hw_api = "OpenGL Core >= 3.3 | OpenGL ES >= 2.0"
savestate = "true"
savestate_features = "serialized"
cheats = "true"
input_descriptors = "true"
memory_descriptors = "true"
libretro_saves = "true"
core_options = "true"
load_subsystem = "true"
needs_fullpath = "false"
disk_control = "false"
is_experimental = "false"
description = "An up-to-date port of the Mupen64Plus N64 emulator, ported to libretro. It uses up-to-date GLideN64 plugin as its default graphics plug, though the high-accuracy Angrylion and ParaLLEl-RDP plugins are also available. This core is a good first choice for most users and should generally work better than the ParaLLEl-N64 core, which is mainly useful for its support for legacy graphics plugins that can run on older/low-power devices that are too weak for the modern plugins."

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@ -1,13 +1,32 @@
# Software Information
display_name = "NEC - PC-98 (Neko Project II)"
authors = "Neko Project II Team"
supported_extensions = "d98|zip|98d|fdi|fdd|2hd|tfd|d88|88d|hdm|xdf|dup|cmd|hdi|thd|nhd|hdd"
corename = "Neko Project II"
license = "MIT"
permissions = ""
display_version = "0.86"
# Hardware Information
manufacturer = "NEC"
categories = "Emulator"
systemname = "PC-98"
systemid = "pc_98"
database = "PC-98"
license = ""
permissions = ""
display_version = "0.86"
# Libretro Features
supports_no_game = "false"
database = "PC-98"
savestate = "true"
savestate_features = "serialized"
cheats = "false"
input_descriptors = "false"
memory_descriptors = "false"
libretro_saves = "false"
core_options = "true"
load_subsystem = "false"
hw_render = "false"
needs_fullpath = "true"
disk_control = "true"
is_experimental = "false"
description = "An emulator for NEC's PC-9801 (aka PC-98) personal computer platform, ported to libretro. This core has been completely superseded by the Neko Project II Kai core."

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@ -1,14 +1,16 @@
# Software Information
display_name = "SNK - Neo Geo CD (NeoCD)"
authors = "Elta"
supported_extensions = "cue|chd"
corename = "NeoCD"
manufacturer = "SNK"
categories = "Emulator"
systemname = "SNK Neo Geo CD"
database = "SNK - Neo Geo CD"
license = "LGPLv3"
display_version = "2019"
supports_no_game = "false"
categories = "Emulator"
# Hardware Information
manufacturer = "SNK"
systemname = "SNK Neo Geo CD"
database = "SNK - Neo Geo CD"
# BIOS/Firmware
firmware_count = 12
@ -62,3 +64,8 @@ firmware11_path = "neocd/uni-bioscd.rom"
firmware11_opt = "true"
notes = "(!) neocd/neocd_f.rom (sha1): a5f4a7a627b3083c979f6ebe1fabc5d2df6d083b|(!) neocd/neocd_sf.rom (sha1): 4a94719ee5d0e3f2b981498f70efc1b8f1cef325|(!) neocd/front-sp1.bin (sha1): 53bc1f283cdf00fa2efbb79f2e36d4c8038d743a|(!) neocd/neocd_t.rom (sha1): cc92b54a18a8bff6e595aabe8e5c360ba9e62eb5|(!) neocd/neocd_st.rom (sha1): 19729b51bdab60c42aafef6e20ea9234c7eb8410|(!) neocd/top-sp1.bin (sha1): 235f4d1d74364415910f73c10ae5482d90b4274f|(!) neocd/neocd_z.rom (sha1): b0f1c4fa8d4492a04431805f6537138b842b549f|(!) neocd/neocd_sz.rom (sha1): 6a947457031dd3a702a296862446d7485aa89dbb|(!) neocd/neocd.bin (sha1): 7bb26d1e5d1e930515219cb18bcde5b7b23e2eda|(!) neocd/ng-lo.rom (sha1): 2b1c719531dac9bb503f22644e6e4236b91e7cfc|(!) neocd/000-lo.lo (sha1): 5992277debadeb64d1c1c64b0a92d9293eaf7e4a|(!) neocd/uni-bioscd.rom (sha1): 5142f205912869b673a71480c5828b1eaed782a8"
# Libretro Features
supports_no_game = "false"
description = "A rewrite of the original NeoCD emulator for SNK's NeoGeo CD console, ported to libretro. This core is intended to improve the accuracy of the original project, while still maintaining full/usable speed on low-powered hardware, such as the Raspberry Pi. It is easier to load games with than some of the other, more complex cores that support the NeoGeo CD platform, such as MAME and FBNeo."

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@ -1,16 +1,23 @@
# Software Information
display_name = "Nintendo - NES / Famicom (Nestopia UE)"
authors = "Martin Freij|R. Belmont|R. Danbrook"
supported_extensions = "nes|fds|unf|unif"
corename = "Nestopia"
manufacturer = "Nintendo"
categories = "Emulator"
systemname = "Nintendo Entertainment System"
systemid = "nes"
database = "Nintendo - Nintendo Entertainment System|Nintendo - Family Computer Disk System"
license = "GPLv2"
permissions = ""
categories = "Emulator"
display_version = "v1.47-WIP"
# Hardware Information
manufacturer = "Nintendo"
systemname = "Nintendo Entertainment System"
systemid = "nes"
# Libretro Features
supports_no_game = "false"
database = "Nintendo - Nintendo Entertainment System|Nintendo - Family Computer Disk System"
# Firmware / BIOS
firmware_count = 2
firmware0_desc = "NstDatabase.xml (Nestopia UE Database file)"
firmware0_path = "NstDatabase.xml"

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@ -1,16 +1,33 @@
# Software Information
display_name = "NEC - PC-98 (Neko Project II Kai)"
authors = "Neko Project II Team, Tomohiro Yoshidomi"
supported_extensions = "d98|zip|98d|fdi|fdd|2hd|tfd|d88|88d|hdm|xdf|dup|cmd|hdi|thd|nhd|hdd|hdn"
corename = "Neko Project II"
manufacturer = "NEC"
categories = "Emulator"
systemname = "PC-98"
systemid = "pc_98"
database = "PC-98"
license = "MIT"
permissions = ""
display_version = "0.86"
categories = "Emulator"
# Hardware Information
manufacturer = "NEC"
systemname = "PC-98"
systemid = "pc_98"
# Libretro Features
supports_no_game = "false"
database = "PC-98"
savestate = "true"
savestate_features = "serialized"
cheats = "false"
input_descriptors = "false"
memory_descriptors = "false"
libretro_saves = "false"
core_options = "true"
load_subsystem = "false"
hw_render = "false"
needs_fullpath = "true"
disk_control = "true"
is_experimental = "false"
# BIOS/Firmware
firmware_count = 5
@ -36,3 +53,5 @@ firmware4_path = "np2kai/sound.rom"
firmware4_opt = "true"
notes = "YM2608 RYTHM samples present in the np2kai folder will be used:|2608_bd.wav, 2608_sd.wav, 2608_top.wav, 2608_hh.wav, 2608_tom.wav, 2608_rim.wav|JOY2KEY buttons mapping: A=x B=z X=space Y=lctrl|L=backspace R=rshift SELECT=escape START=return|Keep 'end' key down when booting for machine options.|Many games need GDC set as 2.5Mhz there."
description = "An emulator for NEC's PC-9801 (aka PC-98) personal computer platform, ported to libretro. This is the only choice for users wanting to play PC-98 games, as the meowPC98 and non-Kai NPKII cores are no longer in development and have been completely superseded by this core."

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@ -1,13 +1,31 @@
# Software Information
display_name = "Cave Story (NXEngine)"
authors = "Caitlin Shaw"
supported_extensions = "exe"
corename = "NXEngine"
categories = "Game"
database = "Cave Story"
systemname = "Cave Story Game Engine"
systemid = "nxengine"
license = "GPLv3"
permissions = ""
display_version = "1.0.0.6"
# Hardware Information
systemname = "Cave Story Game Engine"
systemid = "nxengine"
# Libretro Features
database = "Cave Story"
supports_no_game = "false"
savestate = "false"
cheats = "false"
input_descriptors = "true"
memory_descriptors = "false"
libretro_saves = "true"
core_options = "false"
load_subsystem = "false"
hw_render = "false"
needs_fullpath = "true"
disk_control = "false"
is_experimental = "false"
notes = "(!) NXEngine requires data ROM 'Cave Story (en).zip'.|(!) Load Content 'Doukutsu.exe'"
description = "An open-source reimplementation of the Cave Story / Doukutsu engine, ported to libretro. This core requires users to load the freeware Doukutsu.exe as content so the core can access the game assets stored therein."

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@ -1,16 +1,23 @@
# Software Information
display_name = "Magnavox - Odyssey2 / Phillips Videopac+ (O2EM)"
authors = "Daniel Boris|Andre de la Rocha|Arlindo M. de Oliveira"
supported_extensions = "bin"
corename = "O2EM"
manufacturer = "Magnavox|Philips"
categories = "Emulator"
systemname = "Magnavox Odyssey2 / Phillips Videopac+"
systemid = "odyssey2"
database = "Magnavox - Odyssey2|Phillips - Videopac+"
license = "Artistic License"
permissions = ""
display_version = "1.18"
categories = "Emulator"
# Hardware Information
manufacturer = "Magnavox|Philips"
systemname = "Magnavox Odyssey2 / Phillips Videopac+"
systemid = "odyssey2"
# Libretro Features
supports_no_game = "false"
# Firmware / BIOS
firmware_count = 4
firmware0_desc = "o2rom.bin (Odyssey2 BIOS - G7000 model)"
firmware0_path = "o2rom.bin"
@ -25,3 +32,5 @@ firmware3_desc = "jopac.bin (Videopac+ French BIOS - G7400 model)"
firmware3_path = "jopac.bin"
firmware3_opt = "false"
notes = "(!) o2rom.bin (md5): 562d5ebf9e030a40d6fabfc2f33139fd|(!) c52.bin (md5): f1071cdb0b6b10dde94d3bc8a6146387|(!) g7400.bin (md5): c500ff71236068e0dc0d0603d265ae76|(!) jopac.bin (md5): 279008e4a0db2dc5f1c048853b033828"
description = "A port of the O2EM Odyssey 2 / VideoPac emulator to libretro."

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@ -1,7 +1,14 @@
# Software Information
display_name = "Oberon RISC Emulator"
authors = "Peter De Wachter|Emery Hemingway"
supported_extensions = "dsk"
corename = "Oberon"
categories = "Emulator"
# Hardware Information
systemname = "Oberon RISC machine"
# Libretro Features
supports_no_game = "false"
description = "An emulator for the Oberon RISC machine, ported to libretro. Oberon System was designed and implemented in 1990 as an example of a modern, interactive operating system with windows and mouse, and it was designed to be simple and well-structured enough to be published in its entirety for teaching purposes. More information on Oberon is available at the website of its creator, Niklaus Wirth (https://people.inf.ethz.ch/wirth/)."

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@ -1,14 +1,31 @@
# Software Information
display_name = "Tomb Raider (OpenLara)"
authors = "XProger"
supported_extensions = "phd|psx|tr2"
corename = "OpenLara"
categories = "Game"
systemname = "Classic Tomb Raider engine"
systemid = "openlara"
database = "Tomb Raider"
license = "2-clause BSD"
permissions = ""
display_version = "v1"
# Hardware Information
systemname = "Classic Tomb Raider engine"
systemid = "openlara"
# Libretro Features
supports_no_game = "false"
database = "Tomb Raider"
hw_render = "true"
required_hw_api = "OpenGL >= 3.0 | OpenGL ES >= 2.0"
savestate = "false"
cheats = "false"
input_descriptors = "true"
memory_descriptors = "false"
libretro_saves = "true"
core_options = "true"
load_subsystem = "false"
needs_fullpath = "true"
disk_control = "false"
is_experimental = "false"
description = "A port of the OpenLara free/open re-implementation of the engine used by the original Tomb Raider series (games 1 through 5 are planned to be supported eventually, though only the first game is fully playable at the time of this writing). The core is compatible with content available from the Steam/GOG release of Tomb Raider 1 (or from the PS1 release using jPSXdec to convert audio/video files), and it provides a number of graphical improvements over the regular game."

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@ -1,12 +1,18 @@
# Software Information
display_name = "Tyrian (OpenTyrian)"
authors = ""
supported_extensions = ""
corename = "OpenTyrian"
categories = "Game"
database = "Tyrian"
systemname = "Tyrian Game Engine"
license = "GPLv3"
permissions = ""
display_version = "1.0.0.6"
# Hardware Information
systemname = "Tyrian Game Engine"
# Libretro Features
database = "Tyrian"
supports_no_game = "true"
notes = "(!) XRick requires data ROM 'data.zip'.|(!) Load Content 'data.zip'"
description = "A port of the OpenTyrian clone of the classic Tyrian shmup, ported to libretro."

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@ -85,3 +85,5 @@ firmware12_path = "panafz1j-kanji.bin"
firmware12_opt = "true"
notes = "(!) panafz1.bin (md5): f47264dd47fe30f73ab3c010015c155b|(!) panafz10.bin (md5): 51f2f43ae2f3508a14d9f56597e2d3ce|(!) panafz10-norsa.bin (md5): 1477bda80dc33731a65468c1f5bcbee9|(!) panafz10e-anvil.bin (md5): a48e6746bd7edec0f40cff078f0bb19f|(!) panafz10e-anvil-norsa.bin (md5): cf11bbb5a16d7af9875cca9de9a15e09|(!) goldstar.bin (md5): 8639fd5e549bd6238cfee79e3e749114|(!) sanyotry.bin (md5): 35fa1a1ebaaeea286dc5cd15487c13ea|(!) 3do_arcade_saot.bin (md5): 8970fc987ab89a7f64da9f8a8c4333ff|(!) panafz1-kanji.bin (md5): b8dc97f778a6245c58e064b0312e8281|(!) panafz10ja-anvil-kanji.bin (md5): 428577250f43edc902ea239c50d2240d|(!) panafz1j.bin (md5): a496cfdded3da562759be3561317b605|(!) panafz1j-norsa.bin (md5): f6c71de7470d16abe4f71b1444883dc8|(!) panafz1j-kanji.bin (md5): c23fb5d5e6bb1c240d02cf968972be37"
description = "A port and continuation of the 4DO emulator, which itself is a fork of the FreeDO 3DO emulator, to libretro. This core is the best option for users seeking to play 3DO games, as it is the only one still under development."

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@ -1,19 +1,30 @@
# Software Information
display_name = "Nintendo - Nintendo 64 (ParaLLEl) (Debug)"
authors = "Hacktarux|Mupen64Plus Team|TinyTiger|Libretro"
supported_extensions = "n64|v64|z64|bin|u1|ndd"
corename = "ParaLLEl (Debug)"
manufacturer = "Nintendo"
categories = "Emulator"
systemname = "Nintendo 64"
systemid = "nintendo_64"
database = "Nintendo - Nintendo 64|Nintendo - Nintendo 64DD"
license = "GPLv2"
permissions = "dynarec_optional"
display_version = "2.0-rc2"
categories = "Emulator"
# Hardware Information
manufacturer = "Nintendo"
systemname = "Nintendo 64"
systemid = "nintendo_64"
# Libretro Features
supports_no_game = "false"
supports_no_game = "false"
database = "Nintendo - Nintendo 64|Nintendo - Nintendo 64DD"
hw_render = "true"
required_hw_api = "OpenGL >= 3.0 | OpenGL ES >= 2.0 | Vulkan >= 1.0"
is_experimental = "true"
# Firmware / BIOS
firmware_count = 1
firmware0_desc = "64DD_IPL.bin (64DD IPL ROM)"
firmware0_path = "64DD_IPL.bin"
firmware0_opt = "true"
notes = "(!) 64DD_IPL.bin (md5): 8d3d9f294b6e174bc7b1d2fd1c727530"
description = "An N64 emulator based originally on Mupen64Plus, but with extensive changes that have caused the codebases to diverge significantly. This core was the first N64 emulator core available for libretro and has served as an experimental testbed for many features that were later included in the Mupen64plus-Next core, including the advanced Vulkan-based ParaLLEl-RDP and ParaLLEl-RSP plugins (hence the name). However, Mupen64plus-Next is a better choice for most users/usecases, and ParaLLEl-N64 mostly exists for further experimentation and for users that cannot run Mupen64plus-Next's GLideN64 plugin at full speed, as this core includes legacy Glide64, glN64 and Rice plugins, which have lower hardware/driver requirements. This debug core is not optimal for regular play and should not be used except for debugging purposes."

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@ -1,20 +1,30 @@
# Software Information
display_name = "Nintendo - Nintendo 64 (ParaLLEl N64)"
authors = "Hacktarux|Mupen64Plus Team|TinyTiger|Libretro"
supported_extensions = "n64|v64|z64|bin|u1|ndd"
corename = "ParaLLEl N64"
manufacturer = "Nintendo"
categories = "Emulator"
systemname = "Nintendo 64"
systemid = "nintendo_64"
database = "Nintendo - Nintendo 64|Nintendo - Nintendo 64DD"
license = "GPLv2"
permissions = "dynarec_optional"
display_version = "2.0-rc2"
categories = "Emulator"
# Hardware Information
manufacturer = "Nintendo"
systemname = "Nintendo 64"
systemid = "nintendo_64"
# Libretro Features
supports_no_game = "false"
hw_render = "true"
required_hw_api = "OpenGL >= 3.0 | OpenGL ES >= 2.0 | Vulkan >= 1.0"
database = "Nintendo - Nintendo 64|Nintendo - Nintendo 64DD"
is_experimental = "false"
# Firmware / BIOS
firmware_count = 1
firmware0_desc = "64DD_IPL.bin (64DD IPL ROM)"
firmware0_path = "64DD_IPL.bin"
firmware0_opt = "true"
notes = "(!) 64DD_IPL.bin (md5): 8d3d9f294b6e174bc7b1d2fd1c727530"
hw_render = "true"
required_hw_api = "OpenGL >= 3.0 | OpenGL ES >= 2.0 | Vulkan >= 1.0"
description = "An N64 emulator based originally on Mupen64Plus, but with extensive changes that have caused the codebases to diverge significantly. This core was the first N64 emulator core available for libretro and has served as an experimental testbed for many features that were later included in the Mupen64plus-Next core, including the advanced Vulkan-based ParaLLEl-RDP and ParaLLEl-RSP plugins (hence the name). However, Mupen64plus-Next is a better choice for most users/usecases, and ParaLLEl-N64 mostly exists for further experimentation and for users that cannot run Mupen64plus-Next's GLideN64 plugin at full speed, as this core includes legacy Glide64, glN64 and Rice plugins, which have lower hardware/driver requirements."

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@ -1,3 +1,4 @@
# Software Information
display_name = "PascalPong"
authors = "Higor Euripedes"
supported_extensions = "game"
@ -6,4 +7,10 @@ categories = "Game"
license = "2-clause BSD"
permissions = ""
display_version = "v1.0"
# Hardware Information
# Libretro Features
supports_no_game = "true"
description = "A free and basic clone of the classic Pong game, written specifically for libretro."

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@ -1,11 +1,19 @@
# Software Information
display_name = "PC (PCem)"
authors = "PCem Team"
supported_extensions = "exe|com|bat|conf"
corename = "PCem"
manufacturer = "IBM"
categories = "Emulator"
systemname = "PC"
license = "GPLv2"
permissions = ""
display_version = "SVN"
categories = "Emulator"
# Hardware Information
manufacturer = "IBM"
systemname = "PC"
# Libretro Features
supports_no_game = "true"
is_experimental = "true"
description = "A port of the PCem IBM/PC emulator to libretro. This core is still very preliminary and most users will have better luck with the DOSBox-SVN/Pure cores in most cases."

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@ -11,6 +11,7 @@ license = "GPLv2"
permissions = "dynarec"
display_version = "r21"
supports_no_game = "false"
is_experimental = "true"
firmware_count = 3
firmware0_desc = "scph5500.bin (PS1 JP BIOS)"
firmware0_path = "scph5500.bin"
@ -22,3 +23,5 @@ firmware2_desc = "scph5502.bin (PS1 EU BIOS)"
firmware2_path = "scph5502.bin"
firmware2_opt = "true"
notes = "(!) scph5500.bin (md5): 8dd7d5296a650fac7319bce665a6a53c|(!) scph5501.bin (md5): 490f666e1afb15b7362b406ed1cea246|(!) scph5502.bin (md5): 32736f17079d0b2b7024407c39bd3050"
description = "A never-completed fork of the PCSX-ReARMed codebase intended to target more general PC hardware. This core should not be used for playing games and exists only for research/historical purposes."

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@ -1,14 +1,21 @@
# Software Information
display_name = "Sony - PlayStation 2 (PCSX2)"
authors = "PCSX2 Team"
supported_extensions = "elf|iso|ciso|cue|bin"
supported_extensions = "elf|iso|ciso|cso|cue|bin"
corename = "PCSX2"
manufacturer = "Sony"
categories = "Emulator"
systemname = "Sony PlayStation 2"
systemid = "playstation2"
database = "Sony - PlayStation 2"
license = "GPL"
permissions = ""
display_version = "Git"
categories = "Emulator"
# Hardware Information
manufacturer = "Sony"
systemname = "Sony PlayStation 2"
systemid = "playstation2"
# Libretro Features
database = "Sony - PlayStation 2"
supports_no_game = "false"
needs_fullpath = "true"
description = "A port of the mature and highly-compatible PCSX2 Playstation 2 emulator to libretro. This core is a good first choice for most users as compared with the Play! core, which has lower compatibility with the PS2 library."

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@ -1,16 +1,35 @@
# Software Information
display_name = "Sony - PlayStation (PCSX ReARMed) [Interpreter]"
authors = "PCSX Team|notaz|Exophase"
supported_extensions = "bin|cue|img|mdf|pbp|cbn|toc|chd"
corename = "PCSX ReARMed [Interpreter]"
manufacturer = "Sony"
categories = "Emulator"
systemname = "PlayStation"
systemid = "playstation"
database = "Sony - PlayStation"
license = "GPLv2"
permissions = ""
display_version = "r21"
categories = "Emulator"
# Hardware Information
manufacturer = "Sony"
systemname = "PlayStation"
systemid = "playstation"
# Libretro Features
database = "Sony - PlayStation"
supports_no_game = "false"
savestate = "true"
savestate_features = "serialized"
cheats = "true"
input_descriptors = "true"
memory_descriptors = "true"
libretro_saves = "true"
core_options = "true"
load_subsystem = "false"
hw_render = "false"
needs_fullpath = "true"
disk_control = "true"
is_experimental = "false"
# Firmware / BIOS
firmware_count = 3
firmware0_desc = "scph5500.bin (PS1 JP BIOS)"
firmware0_path = "scph5500.bin"
@ -22,3 +41,5 @@ firmware2_desc = "scph5502.bin (PS1 EU BIOS)"
firmware2_path = "scph5502.bin"
firmware2_opt = "true"
notes = "(!) scph5500.bin (md5): 8dd7d5296a650fac7319bce665a6a53c|(!) scph5501.bin (md5): 490f666e1afb15b7362b406ed1cea246|(!) scph5502.bin (md5): 32736f17079d0b2b7024407c39bd3050"
description = "A port of the PCSX-ReARMed fork to libretro. This emulator is a technical marvel and runs incredibly well on 32-bit ARM CPUs, though it is also a good choice for other low-powered hardware that cannot run Beetle-PSX/-HW or Swanstation at full speed. However, this core has no support for increased internal resolution, texture filtering, etc., so users who want those features would be better served by the other cores. This 'interpreter' variant of the core removes the CPU dynarec for compatibility at the cost of being much slower than the normal core."

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@ -2,15 +2,33 @@ display_name = "Sony - PlayStation (PCSX ReARMed)"
authors = "PCSX Team|notaz|Exophase"
supported_extensions = "bin|cue|img|mdf|pbp|toc|cbn|m3u|ccd|chd"
corename = "PCSX-ReARMed"
manufacturer = "Sony"
categories = "Emulator"
systemname = "PlayStation"
systemid = "playstation"
database = "Sony - PlayStation"
license = "GPLv2"
permissions = "dynarec"
display_version = "r21"
categories = "Emulator"
# Hardware Information
manufacturer = "Sony"
systemname = "PlayStation"
systemid = "playstation"
# Libretro Features
database = "Sony - PlayStation"
supports_no_game = "false"
savestate = "true"
savestate_features = "serialized"
cheats = "true"
input_descriptors = "true"
memory_descriptors = "true"
libretro_saves = "true"
core_options = "true"
load_subsystem = "false"
hw_render = "false"
needs_fullpath = "true"
disk_control = "true"
is_experimental = "false"
# Firmware / BIOS
firmware_count = 3
firmware0_desc = "scph5500.bin (PS1 JP BIOS)"
firmware0_path = "scph5500.bin"
@ -22,3 +40,5 @@ firmware2_desc = "scph5502.bin (PS1 EU BIOS)"
firmware2_path = "scph5502.bin"
firmware2_opt = "true"
notes = "(!) scph5500.bin (md5): 8dd7d5296a650fac7319bce665a6a53c|(!) scph5501.bin (md5): 490f666e1afb15b7362b406ed1cea246|(!) scph5502.bin (md5): 32736f17079d0b2b7024407c39bd3050"
description = "A port of the PCSX-ReARMed fork to libretro. This emulator is a technical marvel and runs incredibly well on 32-bit ARM CPUs, though it is also a good choice for other low-powered hardware that cannot run Beetle-PSX/-HW or Swanstation at full speed. However, this core has no support for increased internal resolution, texture filtering, etc., so users who want those features would be better served by the other cores."

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@ -2,15 +2,33 @@ display_name = "Sony - PlayStation (PCSX ReARMed) [NEON]"
authors = "PCSX Team|notaz|Exophase"
supported_extensions = "bin|cue|img|mdf|pbp|toc|cbn|m3u|chd"
corename = "PCSX ReARMed [NEON]"
manufacturer = "Sony"
categories = "Emulator"
systemname = "PlayStation"
systemid = "playstation"
database = "Sony - PlayStation"
license = "GPLv2"
permissions = "dynarec"
display_version = "r21"
categories = "Emulator"
# Hardware Information
manufacturer = "Sony"
systemname = "PlayStation"
systemid = "playstation"
# Libretro Features
database = "Sony - PlayStation"
supports_no_game = "false"
savestate = "true"
savestate_features = "serialized"
cheats = "true"
input_descriptors = "true"
memory_descriptors = "true"
libretro_saves = "true"
core_options = "true"
load_subsystem = "false"
hw_render = "false"
needs_fullpath = "true"
disk_control = "true"
is_experimental = "false"
# Firmware / BIOS
firmware_count = 3
firmware0_desc = "scph5500.bin (PS1 JP BIOS)"
firmware0_path = "scph5500.bin"
@ -22,3 +40,5 @@ firmware2_desc = "scph5502.bin (PS1 EU BIOS)"
firmware2_path = "scph5502.bin"
firmware2_opt = "true"
notes = "(!) scph5500.bin (md5): 8dd7d5296a650fac7319bce665a6a53c|(!) scph5501.bin (md5): 490f666e1afb15b7362b406ed1cea246|(!) scph5502.bin (md5): 32736f17079d0b2b7024407c39bd3050"
description = "A port of the PCSX-ReARMed fork to libretro. This emulator is a technical marvel and runs incredibly well on 32-bit ARM CPUs, though it is also a good choice for other low-powered hardware that cannot run Beetle-PSX/-HW or Swanstation at full speed. However, this core has no support for increased internal resolution, texture filtering, etc., so users who want those features would be better served by the other cores. This variant of the core requires the host device to support the NEON SIMD extension set to greatly improve performance and accuracy."

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@ -1,16 +1,35 @@
# Software Information
display_name = "Sega - MS/MD/CD/32X (PicoDrive)"
authors = "notaz|fdave"
supported_extensions = "bin|gen|smd|md|32x|cue|iso|sms|68k"
authors = "notaz|fdave|irixxxx"
supported_extensions = "bin|gen|smd|md|32x|chd|cue|iso|sms|68k"
corename = "PicoDrive"
manufacturer = "Sega"
categories = "Emulator"
systemname = "Sega 8/16-bit + 32X (Various)"
systemid = "mega_drive"
database = "Sega - Master System - Mark III|Sega - Mega-CD - Sega CD|Sega - Mega Drive - Genesis|Sega - PICO|Sega - 32X"
license = "MAME"
permissions = "dynarec_optional"
display_version = "1.91"
categories = "Emulator"
# Hardware Information
manufacturer = "Sega"
systemname = "Sega 8/16-bit + 32X (Various)"
systemid = "mega_drive"
# Libretro Features
database = "Sega - Master System - Mark III|Sega - Mega-CD - Sega CD|Sega - Mega Drive - Genesis|Sega - PICO|Sega - 32X"
supports_no_game = "false"
savestate = "true"
savestate_features = "deterministic"
cheats = "true"
input_descriptors = "true"
memory_descriptors = "true"
libretro_saves = "true"
core_options = "true"
load_subsystem = "false"
hw_render = "false"
needs_fullpath = "true"
disk_control = "true"
is_experimental = "false"
# Firmware / BIOS
firmware_count = 3
firmware0_desc = "bios_CD_E.bin (MegaCD EU BIOS)"
firmware0_path = "bios_CD_E.bin"
@ -22,3 +41,5 @@ firmware2_desc = "bios_CD_J.bin (MegaCD JP BIOS)"
firmware2_path = "bios_CD_J.bin"
firmware2_opt = "true"
notes = "(!) bios_CD_U.bin (md5): 2efd74e3232ff260e371b99f84024f7f|(!) bios_CD_E.bin (md5): e66fa1dc5820d254611fdcdba0662372|(!) bios_CD_J.bin (md5): 278a9397d192149e84e820ac621a8edd"
description = "A fast and portable emulator for many Sega game consoles, ported to libretro. This core is notable for being the only open source emulator to support the 32X add-on. It also has very stable savestates, making it a good choice for features that require them. However, this core has lower accuracy than Genesis Plus GX and BlastEm, so users seeking the highest accuracy on reasonably-powered devices should use those cores instead."

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@ -1,13 +1,21 @@
# Software Information
display_name = "Sony - PlayStation 2 (Play!)"
authors = "Jean-Philip Desjardins"
supported_extensions = "iso|isz|cso|bin|elf"
corename = "Play!"
manufacturer = "Sony"
license = "MIT"
permissions = "dynarec"
categories = "Emulator"
# Hardware Information
manufacturer = "Sony"
systemname = "Sony PlayStation 2"
systemid = "playstation2"
database = "Sony - PlayStation 2"
license = "MIT"
permissions = ""
# Libretro Features
display_version = "Git"
supports_no_game = "false"
database = "Sony - PlayStation 2"
is_experimental = "true"
description = "A port of Play!, a portable PlayStation 2 emulator, to libretro. This core has significantly lower compatibility with the PS2 library than PCSX2, but its portable codebase makes it compatible with more devices and operating systems. Nevertheless, it has substantial hardware requirements that limit its usefulness outside of powerful desktop PCs. Most users should try PCSX2 core first/instead if it is available for their device."

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@ -1,11 +1,18 @@
# Software Information
display_name = "PocketCDG"
authors = "RedBug"
supported_extensions = "cdg"
corename = "PocketCDG"
categories = "Karaoke player"
systemname = "Music"
systemid = "music"
license = "MIT"
permissions = ""
display_version = "Git"
# Hardware Information
systemid = "music"
# Libretro Features
supports_no_game = "false"
description = "A karaoke music player, ported to libretro. This core plays back CDG files, stands for 'Compact Disc plus Graphics', which refers to discs that contain standard audio sound tracks, as well as graphics (images and lyrics) embedded in the normally unused subchannel portion of the tracks. This is the most popular type of karaoke disc/file."

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@ -1,18 +1,39 @@
# Software Information
display_name = "Nintendo - Pokemon Mini (PokeMini)"
authors = "JustBurn"
supported_extensions = "min"
corename = "PokeMini"
manufacturer = "Nintendo"
categories = "Emulator"
systemname = "Pokemon Mini"
systemid = "pokemon_mini"
database = "Nintendo - Pokemon Mini"
license = "GPLv3"
permissions = ""
display_version = "v0.60"
categories = "Emulator"
# Hardware Information
manufacturer = "Nintendo"
systemname = "Pokemon Mini"
systemid = "pokemon_mini"
# Libretro Features
supports_no_game = "false"
database = "Nintendo - Pokemon Mini"
savestate = "true"
savestate_features = "serialized"
cheats = "false"
input_descriptors = "true"
memory_descriptors = "true"
libretro_saves = "true"
core_options = "true"
load_subsystem = "false"
hw_render = "false"
needs_fullpath = "false"
disk_control = "false"
is_experimental = "false"
# Firmware / BIOS
firmware_count = 1
firmware0_desc = "bios.min (Pokemon Mini BIOS)"
firmware0_path = "bios.min"
firmware0_opt = "true"
notes = "Suggested md5sum:|1e4fb124a3a886865acb574f388c803d = bios.min"
description = "A port of the homebrew PokeMini emulator, which emulates the Pokemon-Mini handheld console, to libretro."

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@ -1,20 +1,40 @@
# Software Information
display_name = "Sony - PlayStation Portable (PPSSPP)"
authors = "Henrik Hrydgard"
supported_extensions = "elf|iso|cso|prx|pbp"
corename = "PPSSPP"
manufacturer = "Sony"
categories = "Emulator"
systemname = "PSP"
systemid = "playstation_portable"
database = "Sony - PlayStation Portable"
license = "GPLv2"
permissions = ""
display_version = "Git"
categories = "Emulator"
# Hardware Information
manufacturer = "Sony"
systemname = "PSP"
systemid = "playstation_portable"
# Libretro Features
supports_no_game = "false"
hw_render = "true"
required_hw_api = "OpenGL >= 3.0 | OpenGL Core >= 3.1 | OpenGL ES >= 2.0 | Vulkan >= 1.0 | Direct3D11 >= 11.0"
database = "Sony - PlayStation Portable"
savestate = "true"
savestate_features = "basic"
cheats = "false"
input_descriptors = "true"
memory_descriptors = "false"
libretro_saves = "true"
core_options = "true"
load_subsystem = "false"
needs_fullpath = "true"
disk_control = "false"
is_experimental = "false"
# Firmware / BIOS
firmware_count = 1
firmware0_desc = "ppge_atlas.zim (PPSSPP Data ROM)"
firmware0_path = "PPSSPP/ppge_atlas.zim"
firmware0_opt = "false"
notes = "(!) ppge_atlas.zim (md5): a93fc411c1ce7d001a2a812643c70085|(!) PPSSPP requires the asset files, lang folder, and flash0 folder inside the 'system\PPSSPP' directory.|(!) Check https://docs.libretro.com/library/ppsspp/#bios to find out how to get the assets files."
hw_render = "true"
required_hw_api = "OpenGL >= 3.0 | OpenGL Core >= 3.1 | OpenGL ES >= 2.0 | Vulkan >= 1.0 | Direct3D11 >= 11.0"
description = "A port of the excellent and advanced Playstation Portable (PSP) emulator PPSSPP to libretro. This core runs very fast and is usable on every very modest hardware, while still supporting many advanced features and APIs to provide increased resolution, texture filtering, etc. Aside from the normal libretro frontend features, this core also supports its own native cheats and high-res texture packs by placing them in the core's directory structure that gets created in the frontend's 'saves' directory."

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@ -1,14 +1,32 @@
# Software Information
display_name = "Doom (PrBoom)"
authors = "Florian Schulze"
supported_extensions = "wad|iwad|pwad"
corename = "PrBoom"
manufacturer = "Id Software"
categories = "Game"
systemname = "DOOM Game Engine"
systemid = "doom"
database = "DOOM"
license = "GPLv2"
permissions = ""
display_version = "v2.5.0"
categories = "Game"
# Hardware Information
manufacturer = "Id Software"
systemname = "DOOM Game Engine"
systemid = "doom"
# Libretro Features
supports_no_game = "false"
database = "DOOM"
savestate = "false"
cheats = "true"
input_descriptors = "true"
memory_descriptors = "false"
libretro_saves = "true"
core_options = "true"
load_subsystem = "false"
hw_render = "false"
needs_fullpath = "true"
disk_control = "false"
is_experimental = "false"
notes = "(!) PrBoom requires data ROM 'prboom.wad' inside the ROM directory.|(!) Load Content 'doom1.wad'."
description = "A port of the PrBoom source port of iD's classic Doom engine, which plays Doom, Doom II, Final Doom and many other Doom IWAD mods, to libretro. This core supports running at higher-than-original framerates including 120 fps and up."

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@ -1,18 +1,39 @@
# Software Information
display_name = "Atari - 7800 (ProSystem)"
authors = "Greg Stanton|Brian Berlin|Leonis|Greg DeMent"
supported_extensions = "a78|bin"
corename = "ProSystem"
manufacturer = "Atari"
categories = "Emulator"
systemname = "Atari 7800"
systemid = "atari_7800"
database = "Atari - 7800"
license = "GPLv2"
permissions = ""
display_version = "1.3e"
categories = "Emulator"
# Hardware Information
manufacturer = "Atari"
systemname = "Atari 7800"
systemid = "atari_7800"
# Libretro Features
supports_no_game = "false"
database = "Atari - 7800"
savestate = "true"
savestate_features = "serialized"
cheats = "false"
input_descriptors = "true"
memory_descriptors = "true"
libretro_saves = "true"
core_options = "false"
load_subsystem = "false"
hw_render = "false"
needs_fullpath = "false"
disk_control = "false"
is_experimental = "false"
# Firmware / BIOS
firmware_count = 1
firmware0_desc = "7800 BIOS (U).rom (7800 BIOS)"
firmware0_path = "7800 BIOS (U).rom"
firmware0_opt = "true"
notes = "(!) 7800 BIOS (U).rom (md5): 0763f1ffb006ddbe32e52d497ee848ae"
description = "A port of the ProSystem Atari 7800 emulator to libretro."

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