Update .info files

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Rob Loach 2022-02-03 11:15:27 -05:00
parent 0ff7a04dcf
commit a8e41bb1bc
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GPG Key ID: 627C60834A74A21A
54 changed files with 128 additions and 14 deletions

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@ -16,6 +16,8 @@ systemid = "atari_5200"
# Libretro Features
supports_no_game = "false"
database = "Atari - 5200"
savestate = "true"
savestate_features = "deterministic"
# Firmware / BIOS
firmware_count = 1

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@ -18,5 +18,7 @@ notes = "(!) ecwolf.pk3 (md5): d68107770b3ba230d10aa27472a7617b"
# Libretro Features
supports_no_game = "false"
savestate = "true"
savestate_features = "basic"
description = "A source port of the Wolfenstein 3D engine to libretro. This core provides a basic/traditional experience and is compatible with Wolfenstein 3D, Spear of Destiny and Super 3D Noah's Ark content, including shareware releases. The core removes menus and goes straight to the episode or skill selection and supports arbitrary framerates up to 360 fps."

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@ -15,6 +15,8 @@ systemid = "fb_alpha"
# Libretro Features
supports_no_game = "false"
savestate = "true"
savestate_features = "serialized"
notes = "(!) The BIOS files must be inside the ROM directory."
description = "Based on a snapshot of the Final Burn Alpha codebase from circa 2012, 'FB Alpha 2012 CPS-1' is compatible with FB Alpha v0.2.97.28 ROM sets. This core variant is for CPS-1 games only. It exists solely for use with RAM-constrained platforms, such as certain console or embedded platforms, that do not have the capacity to load the full core along with large games. Most users should use up-to-date FBNeo instead."

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@ -15,6 +15,8 @@ systemid = "fb_alpha"
# Libretro Features
supports_no_game = "false"
savestate = "true"
savestate_features = "serialized"
notes = "(!) The BIOS files must be inside the ROM directory."
description = "Based on a snapshot of the Final Burn Alpha codebase from circa 2012, 'FB Alpha 2012 CPS-2' is compatible with FB Alpha v0.2.97.28 ROM sets. This core variant is for CPS-2 games only. It exists solely for use with RAM-constrained platforms, such as certain console or embedded platforms, that do not have the capacity to load the full core along with large games. Most users should use up-to-date FBNeo instead."

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@ -15,6 +15,8 @@ systemid = "fb_alpha"
# Libretro Features
supports_no_game = "false"
savestate = "true"
savestate_features = "serialized"
notes = "(!) The BIOS files must be inside the ROM directory."
description = "Based on a snapshot of the Final Burn Alpha codebase from circa 2012, 'FB Alpha 2012 CPS-3' is compatible with FB Alpha v0.2.97.29 ROM sets. This core variant is for CPS-3 games only. It exists solely for use with RAM-constrained platforms, such as certain console or embedded platforms, that do not have the capacity to load the full core along with large games. Most users should use up-to-date FBNeo instead."

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@ -15,6 +15,8 @@ systemid = "fb_alpha"
# Libretro Features
supports_no_game = "false"
savestate = "true"
savestate_features = "serialized"
notes = "(!) The BIOS files must be inside the ROM directory."
description = "Based on a snapshot of the Final Burn Alpha codebase from circa 2012, 'FB Alpha 2012' is compatible with FB Alpha v0.2.97.29 ROM sets. Most users should use up-to-date FBNeo instead and should only fall back to this core if their device is not capable of running that core."

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@ -15,6 +15,8 @@ systemid = "fb_alpha"
# Libretro Features
supports_no_game = "false"
savestate = "true"
savestate_features = "serialized"
notes = "(!) The BIOS files must be inside the ROM directory."
description = "Based on a snapshot of the Final Burn Alpha codebase from circa 2012, 'FB Alpha 2012 Neo Geo' is compatible with FB Alpha v0.2.97.29 ROM sets. This core variant is for Neo-Geo games only. It exists solely for use with RAM-constrained platforms, such as certain console or embedded platforms, that do not have the capacity to load the full core along with large games. Most users should use up-to-date FBNeo instead."

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@ -17,6 +17,8 @@ systemid = "dreamcast"
# Libretro Features
database = "Sega - Dreamcast|Sega - NAOMI"
supports_no_game = "false"
savestate = "true"
savestate_features = "basic"
# BIOS / Firmware
firmware_count = 8

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@ -16,6 +16,8 @@ systemid = "dreamcast"
# Libretro Features
database = "Sega - Dreamcast|Sega - NAOMI"
supports_no_game = "false"
savestate = "true"
savestate_features = "basic"
# BIOS / Firmware
firmware_count = 7

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@ -16,3 +16,4 @@ systemname = "C64"
# Libretro Features
supports_no_game = "false"
database = "Commodore - 64"
savestate = "false"

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@ -16,5 +16,6 @@ systemid = "amiga"
# Libretro Features
supports_no_game = "false"
database = "Commodore - Amiga"
savestate = "false"
description = "A port of the FS-UAE Amiga emulator to libretro. The core expects a kickstart to be located in the user's 'saves' directory, in a subdirectory named fsue/Kickstarts. Most users will be better served by the PUAE core, which has received more work to integrate it with libretro and to make it usable with just a gamepad."

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@ -16,6 +16,8 @@ systemid = "game_boy"
# Libretro Features
supports_no_game = "false"
database = "Nintendo - Game Boy|Nintendo - Game Boy Color"
savestate = "true"
savestate_features = "deterministic"
# BIOS / Firmware
firmware_count = 2

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@ -16,7 +16,7 @@ systemid = "mega_drive"
# Libretro Features
supports_no_game = "false"
savestate = "true"
savestate_features = "serialized"
savestate_features = "deterministic"
cheats = "true"
input_descriptors = "true"
memory_descriptors = "true"

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@ -16,7 +16,7 @@ systemid = "mega_drive"
# Libretro Features
supports_no_game = "false"
savestate = "true"
savestate_features = "serialized"
savestate_features = "deterministic"
cheats = "true"
input_descriptors = "true"
memory_descriptors = "true"

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@ -15,5 +15,6 @@ systemid = "game_music"
# Libretro Features
supports_no_game = "false"
savestate = "false"
description = "A port of blargg's classic Game Music Emu to libretro. This core allows playback of a wide variety of video game music formats and is a good first choice for this purpose, though some emulator cores will also support playback of their respective native formats and may do so with additional options (low-pass filtering, etc.) or accuracy."

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@ -4,7 +4,7 @@ authors = "Brad Parker"
supported_extensions = ""
corename = "Gong"
categories = "Game"
license = "Public Domain"
license = "GPL v3"
permissions = ""
display_version = "1.0"

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@ -17,7 +17,7 @@ systemid = "game_boy_advance"
database = "Nintendo - Game Boy Advance|Nintendo - Game Boy Advance (e-Cards)"
supports_no_game = "false"
savestate = "true"
savestate_features = "serialized"
savestate_features = "deterministic"
cheats = "false"
input_descriptors = "true"
memory_descriptors = "false"

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@ -15,5 +15,6 @@ systemname = "Handheld Electronic"
# Libretro Features
supports_no_game = "false"
database = "Handheld Electronic Game"
savestate = "false"
description = "A simulator of various Game and Watch-style handheld electronic games, ported to libretro. Unlike MAME's emulation of these games, which is based on actual emulation, these simulations were created by observing the behavior of the games and then creating new logic that acts similarly. This core is much easier to get up and running than via MAME, so it's a good first choice for playing those games."

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@ -16,5 +16,7 @@ systemid = "neo_geo_pocket"
# Libretro Features
supports_no_game = "false"
database = "SNK - Neo Geo Pocket|SNK - Neo Geo Pocket Color"
savestate = "true"
savestate_features = "deterministic"
description = "An older fork of Mednafen's Neo Geo Pocket / Color core, which is itself a fork of the NeoPop emulator. While this core is quite fast, users who run into performance issues can try the performance-focused RACE core."

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@ -16,6 +16,8 @@ systemid = "pc_engine"
# Libretro Features
supports_no_game = "false"
database = "NEC - PC Engine - TurboGrafx 16|NEC - PC Engine CD - TurboGrafx-CD"
savestate = "true"
savestate_features = "deterministic"
# Firmware / BIOS
firmware_count = 4

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@ -16,6 +16,8 @@ systemid = "pc_engine"
# Libretro Features
database = "NEC - PC Engine SuperGrafx|NEC - PC Engine - TurboGrafx 16|NEC - PC Engine CD - TurboGrafx-CD"
supports_no_game = "false"
savestate = "true"
savestate_features = "deterministic"
# Firmware / BIOS
firmware_count = 4

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@ -20,7 +20,7 @@ hw_render = "false"
needs_fullpath = "true"
disk_control = "true"
savestate = "true"
savestate_features = "serialized"
savestate_features = "deterministic"
cheats = "true"
input_descriptors = "true"
memory_descriptors = "true"

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@ -16,5 +16,7 @@ systemid = "wonderswan"
# Libretro Features
supports_no_game = "false"
database = "Bandai - WonderSwan|Bandai - WonderSwan Color"
savestate = "true"
savestate_features = "deterministic"
description = "A port of Mednafen's WonderSwan Color emulation core to libretro."

30
minivmac_libretro.info Normal file
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@ -0,0 +1,30 @@
# Software Information
display_name = "Mac II (minivmac)"
authors = "Paul C. Pratt|Philip Cummins|Bernd Schmidt|Weston Pawlowski|Richard F. Bannister|Sam Lantinga|Michael Hanni|Michael Fort|Jesus A. Alvarez|Manuel Alfayate|Christian Bauer|Lazyone"
supported_extensions = "dsk|img|zip|hvf|cmd"
corename = "MinivmacII"
manufacturer = "Apple"
categories = "Emulator"
# Hardware Information
systemname = "Mac68k"
system_id = "mac68k"
license = "GPLv2"
permissions = ""
display_version = "GIT"
# Libretro Features
supports_no_game = "false"
savestate = "false"
# BIOS/Firmware
firmware_count = 1
firmware0_desc = "MacII.ROM"
firmware0_path = "MacII.ROM"
firmware0_opt = "false"
notes = "(!) MacII.ROM (md5): 66223be1497460f1e60885eeb35e03cc"
description = "MacII variant of minivmac emulator"

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@ -16,6 +16,8 @@ systemid = "odyssey2"
# Libretro Features
supports_no_game = "false"
savestate = "true"
savestate_features = "basic"
# Firmware / BIOS
firmware_count = 4

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@ -19,6 +19,8 @@ database = "Nintendo - Nintendo 64|Nintendo - Nintendo 64DD"
hw_render = "true"
required_hw_api = "OpenGL >= 3.0 | OpenGL ES >= 2.0 | Vulkan >= 1.0"
is_experimental = "true"
savestate = "true"
savestate_features = "serialized"
# Firmware / BIOS
firmware_count = 1

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@ -19,6 +19,8 @@ hw_render = "true"
required_hw_api = "OpenGL >= 3.0 | OpenGL ES >= 2.0 | Vulkan >= 1.0"
database = "Nintendo - Nintendo 64|Nintendo - Nintendo 64DD"
is_experimental = "false"
savestate = "true"
savestate_features = "serialized"
# Firmware / BIOS
firmware_count = 1

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@ -15,5 +15,6 @@ systemname = "PC"
# Libretro Features
supports_no_game = "true"
is_experimental = "true"
savestate = "false"
description = "A port of the PCem IBM/PC emulator to libretro. This core is still very preliminary and most users will have better luck with the DOSBox-SVN/Pure cores in most cases."

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@ -16,6 +16,8 @@ systemid = "playstation2"
display_version = "Git"
supports_no_game = "false"
database = "Sony - PlayStation 2"
savestate = "true"
savestate_features = "basic"
is_experimental = "true"
description = "A port of Play!, a portable PlayStation 2 emulator, to libretro. This core has significantly lower compatibility with the PS2 library than PCSX2, but its portable codebase makes it compatible with more devices and operating systems. Nevertheless, it has substantial hardware requirements that limit its usefulness outside of powerful desktop PCs. Most users should try PCSX2 core first/instead if it is available for their device."

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@ -14,5 +14,6 @@ systemid = "music"
# Libretro Features
supports_no_game = "false"
savestate = "false"
description = "A karaoke music player, ported to libretro. This core plays back CDG files, stands for 'Compact Disc plus Graphics', which refers to discs that contain standard audio sound tracks, as well as graphics (images and lyrics) embedded in the normally unused subchannel portion of the tracks. This is the most popular type of karaoke disc/file."

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@ -17,7 +17,7 @@ systemid = "pokemon_mini"
supports_no_game = "false"
database = "Nintendo - Pokemon Mini"
savestate = "true"
savestate_features = "serialized"
savestate_features = "deterministic"
cheats = "false"
input_descriptors = "true"
memory_descriptors = "true"

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@ -1,13 +1,20 @@
# Software Information
display_name = "Watara - Supervision (Potator)"
authors = "Normmatt|Cal2|infval|Alekmaul"
supported_extensions = "bin|sv"
corename = "Potator"
manufacturer = "Watara"
categories = "Emulator"
systemname = "Supervision"
systemid = "supervision"
database = "Watara - Supervision"
license = "Public Domain"
permissions = ""
display_version = "1.0.5"
categories = "Emulator"
# Hardware Information
manufacturer = "Watara"
systemname = "Supervision"
systemid = "supervision"
# Libretro Features
supports_no_game = "false"
database = "Watara - Supervision"
savestate = "true"
savestate_features = "deterministic"

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@ -16,7 +16,8 @@ systemid = "doom"
# Libretro Features
supports_no_game = "false"
database = "DOOM"
savestate = "false"
savestate = "true"
savestate_features = "basic"
cheats = "true"
input_descriptors = "true"
memory_descriptors = "false"

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@ -16,5 +16,6 @@ systemid = "pico8"
# Libretro Features
supports_no_game = "false"
database = "PICO8"
savestate = "false"
description = "A port of the Retro8 open-source reimplementation of the PICO-8 fantasy console to libretro. This core can load both p8 'cart' files and embedded png images, and much of the PICO-8 API is working with good performance, including basic sound and music, though it is still missing some obscure Lua extension quirks and fixed arithmetic support."

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@ -16,5 +16,6 @@ systemname = "SAM coupe"
supports_no_game = "false"
is_experimental = "true"
database = "SAM coupe"
savestate = "false"
description = "A port of the SimCoupe emulator to libretro. SimCoupe emulates the SAM Coupe hardware, which is a British 8-bit home computer released in 1989. It had partial compatibility with Sinclair's ZX Spectrum and was marketed as an upgrade from the Spectrum."

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@ -39,6 +39,9 @@ display_version = "0.4.0"
# Whether or not the core requires an external file to work:
supports_no_game = "true"
# Does the core support savestates
savestate = "false"
# The number of mandatory/optional firmware files the core needs:
firmware_count = 1
firmware0_desc = "squirreljme.sqc (SquirrelJME ROM)"

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@ -8,13 +8,17 @@ categories = "Emulator"
license = "GPLv2"
permissions = ""
display_version = "v0.5"
supports_no_game = "false"
# Hardware Information
manufacturer = "Commodore"
systemname = "Amiga"
systemid = "commodore_amiga"
# Libretro Features
supports_no_game = "false"
savestate = "true"
savestate_features = "serialized"
# Firmware / BIOS
firmware_count = 6
firmware0_desc = "kick34005.A500 (Amiga 500 BIOS, Kickstart v1.3 Rev. 34.005)"

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@ -17,7 +17,7 @@ systemid = "game_boy_advance"
supports_no_game = "false"
database = "Nintendo - Game Boy Advance|Nintendo - Game Boy Advance (e-Cards)"
savestate = "true"
savestate_features = "serialized"
savestate_features = "deterministic"
cheats = "false"
input_descriptors = "true"
memory_descriptors = "true"

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@ -16,6 +16,8 @@ systemid = "commodore_c128"
# Libretro Features
database = "Commodore - 64"
supports_no_game = "true"
savestate = "true"
savestate_features = "serialized"
# Firmware
firmware_count = 5

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@ -16,6 +16,8 @@ systemid = "commodore_c64"
# Libretro Features
database = "Commodore - 64"
supports_no_game = "true"
savestate = "true"
savestate_features = "serialized"
# Firmware
firmware_count = 4

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@ -16,6 +16,8 @@ systemid = "commodore_c64"
# Libretro Features
database = "Commodore - 64"
supports_no_game = "true"
savestate = "true"
savestate_features = "serialized"
# Firmware
firmware_count = 4

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@ -16,5 +16,7 @@ systemid = "commodore_cbm2"
# Libretro Features
database = "Commodore - CBM-II"
supports_no_game = "true"
savestate = "true"
savestate_features = "serialized"
description = "The VICE xCBM-II emulator, isolated and ported to libretro. This core emulates several types of CBM-II models that were marketed under different names in the USA and Europe, including B128 and B256, and CBM 610, CBM 620, CBM 710 and CBM 720, respectively."

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@ -16,5 +16,7 @@ systemid = "commodore_cbm5x0"
# Libretro Features
database = "Commodore - CBM-5x0"
supports_no_game = "true"
savestate = "true"
savestate_features = "serialized"
description = "The VICE xcbm5x0 emulator, isolated and ported to libretro. This core provides experimental emulation for the C510 model (also known as P500) of CBM-II, which is the 'little brother' of the C600/700 machines. It runs at roughly 1 MHz and use a VIC-II chip instead of the CRTC."

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@ -16,5 +16,7 @@ systemid = "commodore_pet"
# Libretro Features
database = "Commodore - PET"
supports_no_game = "true"
savestate = "true"
savestate_features = "serialized"
description = "The VICE PET emulator, isolated and ported to libretro. This core emulates the 2001, 3032, 4032, 8032, 8096, 8296 and SuperPET (MicroMainFrame 9000) models, covering the whole series. Both the 40- and 80-column CRTC video chips are emulated (from the 4032 onward), but a few of the features that are not very important for average applications are not implemented yet, such as numbers of rasterlines per char and lines per screen."

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@ -16,5 +16,7 @@ systemid = "commodore_plus4"
# Libretro Features
database = "Commodore - PLUS-4"
supports_no_game = "true"
savestate = "true"
savestate_features = "serialized"
description = "The VICE Plus/4 emulator, isolated and ported to libretro. This core provides experimental emulation for the bsuiness-focused Plus/4 model, the name for which refers to its built-in four-application ROM resident office suite (word processor, database, spreadsheet and graphing). Internally, the Plus/4 has the same basic architecture as the Commodore 16 and 116 models and can run software designed for those models, though it is incompatible with the Commodore 64's software."

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@ -16,6 +16,8 @@ systemid = "commodore_c64_supercpu"
# Libretro Features
database = "Commodore - 64"
supports_no_game = "true"
savestate = "true"
savestate_features = "serialized"
# Firmware
firmware_count = 4

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@ -16,5 +16,7 @@ systemid = "commodore_vic20"
# Libretro Features
database = "Commodore - VIC-20"
supports_no_game = "true"
savestate = "true"
savestate_features = "serialized"
description = "The VICE VIC-20 emulator, isolated and ported to libretro. This core emulates all of the internal hardware, including the VIA chips. The VIC-I video chip is fully emulated except for NTSC interlace mode."

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@ -16,5 +16,6 @@ systemid = "quake_2"
# Libretro Features
supports_no_game = "false"
database = "Quake II"
savestate = "false"
description = "A port of the VitaQuake 2 source port of iD's Quake 2 engine to libretro. There is a separate core for each of the Quake 2 mission packs, 'Rogue', 'Zaero' and 'Xatrix'. This core is for the 'Ground Zero' mission pack. This core loads games in the *.pak format."

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@ -16,5 +16,6 @@ systemid = "quake_2"
# Libretro Features
supports_no_game = "false"
database = "Quake II"
savestate = "false"
description = "A port of the VitaQuake 2 source port of iD's Quake 2 engine to libretro. There is a separate core for each of the Quake 2 mission packs, 'Rogue', 'Zaero' and 'Xatrix'. This core is for 'The Reckoning' mission pack. This core loads games in the *.pak format."

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@ -16,5 +16,6 @@ systemid = "quake_2"
# Libretro Features
supports_no_game = "false"
database = "Quake II"
savestate = "false"
description = "A port of the VitaQuake 2 source port of iD's Quake 2 engine to libretro. There is a separate core for each of the Quake 2 mission packs, 'Rogue', 'Zaero' and 'Xatrix'. This core is for the 'Zaero' mission pack. This core loads games in the *.pak format."

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@ -16,5 +16,6 @@ systemid = "quake_2"
# Libretro Features
database = "Quake II"
supports_no_game = "false"
savestate = "false"
description = "A port of the VitaQuake 2 source port of iD's Quake 2 engine to libretro. There is a separate core for each of the Quake 2 mission packs, 'Rogue', 'Zaero' and 'Xatrix'. This core is for the main game. This core loads games in the *.pak format."

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@ -16,5 +16,6 @@ systemid = "quake_3"
# Libretro Features
supports_no_game = "false"
database = "Quake 3"
savestate = "false"
description = "A port of the VitaQuake 3 source port of iD's ioquake3 engine to libretro. This core loads games in the *.pk3 format."

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@ -16,5 +16,6 @@ systemid = "quake_3"
# Libretro Features
supports_no_game = "false"
database = "Quake 3"
savestate = "false"
description = "A port of the Lilium Voyager engine, which runs the Star Trek: Voyager - Elite Force game and is itself based on the ioquake3 port of iD's Quake 3 engine, to libretro. This core loads games in the *.pk3 format."

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@ -15,6 +15,7 @@ systemid = "xrick"
# Libretro Features
database = "Rick Dangerous"
supports_no_game = "false"
savestate = "false"
notes = "(!) XRick requires data ROM 'data.zip'.|(!) Load Content 'data.zip'"