## All data is optional, but helps improve user experience. # Software Information - Information about the core software itself # Name displayed when the user is selecting the core: # display_name = "Nintendo - Game Boy (Core Name)" # Categories that the core belongs to (optional): # categories = "Emulator" # Name of the authors who wrote the core: # authors = "Martin Freij|R. Belmont|R. Danbrook" # Name of the core: # corename = "Nestopia" # List of extensions the core supports: # supported_extensions = "nes|fds" # License of the cores source code: # license = "GPLv3" # Privacy-specific permissions needed for using the core: # permissions = "" # Version of the core: # display_version = "v0.2.97.30" # Hardware Information - Information about the hardware the core supports (when applicable) # Name of the manufacturer who produced the emulated system: # manufacturer = "Nintendo" # Name of the system that the core targets (optional): # systemname = "Nintendo Entertainment System" # ID of the primary platform the core uses. Use other core info files as guidance if possible. # If blank or not used, a standard core platform will be used (optional): # systemid = "nes" # The number of mandatory/optional firmware files the core needs: # firmware_count = 7 # Firmware entries should be named from 0 # Firmware description # firmware0_desc = "filename (Description)" ex: firmware0_desc = "bios.gg (GameGear BIOS)" # Firmware path # firmware0_path = "filename.ext" ex: firmware0_path = "bios.gg" # Is firmware optional or not, if not defined RetroArch will assume it is required # firmware0_opt = "true/false" # Additional notes: # notes = "(!) hash|(!) game rom|(^) continue|[1] notes|[^] continue|[*] list" # Libretro Features - The libretro API features the core supports. Useful for sorting cores # Does the core support savestates # savestate = "true" # If true, how complete is the savestate support? basic, serialized (rewind), deterministic (netplay/runahead) # savestate_features = "serialized" # Does the core support the libretro cheat interface? # cheats = "false" # Does the core support libretro input descriptors # input_descriptors = "true" # Does the core support memory descriptors commonly used for achievements # memory_descriptors = "false" # Does the core use the libretro save interface or does it do its own thing (like with shared memory cards)? # libretro_saves = "true" # Does the core support the core options interface? # core_options = "true" # What version of core options is supported? (later versions allow for localization and descriptions) # core_options_version = "1.0" # Does the core support the subsystem interface? Commonly used for chained/special loading, such as Super Game Boy # load_subsystem = "false" # Whether or not the core requires an external file to work: # supports_no_game = "false" # Name of the database that the core supports (optional): # database = "Nintendo - Nintendo Entertainment System|Nintendo - Famicom Disk System" # Does the core support/require support for libretro-gl or other hardware-acceleration in the frontend? # hw_render = "false" # Does the core require ongoing access to the file after loading? Mostly used for softpatching and streaming of data # needs_fullpath = "false" # Does the core support the libretro disk control interface for swapping disks on the fly? # disk_control = "false" # Is the core currently suitable for general use? That is, will regular users find it useful or is it for development/testing only (subject to change over time)? # is_experimental = "true" # Descriptive text, useful for tooltips, etc. # description = "This is a brief description of the core. It should be informative, but probably not super-long. 1024 characters, tops, all on one line (i.e., no manual line-breaks)."