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33 lines
1.5 KiB
Plaintext
33 lines
1.5 KiB
Plaintext
# Software Information
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display_name = "Nintendo - SNES / SFC (bsnes C++98 (v085))"
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categories = "Emulator"
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authors = "byuu|Themaister|Ver GreenEyes"
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corename = "bsnes C++98 (v085)"
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supported_extensions = "sfc|smc"
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license = "GPLv3"
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permissions = ""
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display_version = "v085 (Performance)"
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# Hardware Information
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manufacturer = "Nintendo"
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systemname = "Super Nintendo Entertainment System"
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systemid = "super_nes"
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# Libretro Features
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savestate = "true"
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savestate_features = "serialized"
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cheats = "true"
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input_descriptors = "true"
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memory_descriptors = "true"
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libretro_saves = "true"
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core_options = "false"
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load_subsystem = "true"
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supports_no_game = "false"
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database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Super Nintendo Entertainment System Hacks|Nintendo - Sufami Turbo|Nintendo - Satellaview"
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hw_render = "false"
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needs_fullpath = "false"
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disk_control = "false"
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is_experimental = "true"
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description = "bsnes C++98 is based on version 085 of the bsnes emulator, but with the codebase downgraded to be compatible with the older C++98 standard. It is built from the 'performance' profile, which includes bsnes' fastest (but least-accurate) PPU. This core is really only useful for platforms that are stuck on old compilers (such as certain consoles) that are also powerful enough for bsnes. For most users, though, Snes9x-Current is a better option for speed and newer bsnes flavors are better for accuracy. So, unless you have a specific need for this core, you are probably better off with a different choice."
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