2016-12-20 13:18:51 +00:00
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#include <stdio.h>
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#include <stdint.h>
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#include <stdlib.h>
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2017-12-06 20:03:23 +00:00
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#include <stdarg.h>
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2016-12-20 13:18:51 +00:00
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#include <string.h>
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#include <math.h>
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2017-12-06 20:59:43 +00:00
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#include <stdio.h>
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2017-12-06 20:03:23 +00:00
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#if defined(_WIN32) && !defined(_XBOX)
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#include <windows.h>
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2016-12-27 15:55:06 +00:00
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#endif
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2017-12-06 20:59:43 +00:00
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#include <libretro.h>
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#include <gui.h>
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2017-12-06 20:03:23 +00:00
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2017-12-06 20:59:43 +00:00
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#define VIDEO_WIDTH 1280
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#define VIDEO_HEIGHT 720
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2017-12-06 20:03:23 +00:00
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#define VIDEO_PIXELS VIDEO_WIDTH * VIDEO_HEIGHT
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static struct retro_log_callback logging;
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retro_log_printf_t log_cb;
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static bool use_audio_cb;
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static float last_aspect;
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static float last_sample_rate;
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char retro_base_directory[4096];
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char retro_game_path[4096];
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2017-12-06 20:59:43 +00:00
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static void fallback_log(enum retro_log_level level, const char *fmt, ...)
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2016-12-20 13:18:51 +00:00
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{
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(void)level;
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va_list va;
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va_start(va, fmt);
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vfprintf(stderr, fmt, va);
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va_end(va);
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2016-12-20 13:18:51 +00:00
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}
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2017-12-06 20:03:23 +00:00
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void context_reset(void)
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{
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rwidth = VIDEO_WIDTH;
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rheight = VIDEO_HEIGHT;
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log_cb(RETRO_LOG_INFO, "Context reset\n");
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gui_init();
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}
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void context_destroy(void)
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{
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log_cb(RETRO_LOG_INFO, "Context destroy\n");
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gui_free();
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}
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static retro_environment_t environ_cb;
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void retro_init(void)
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{
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const char *dir = NULL;
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if (environ_cb(RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY, &dir) && dir)
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{
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snprintf(retro_base_directory, sizeof(retro_base_directory), "%s", dir);
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}
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2016-12-20 13:18:51 +00:00
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}
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void retro_deinit(void)
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{
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context_destroy();
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frame_buf = NULL;
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2016-12-20 13:18:51 +00:00
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}
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unsigned retro_api_version(void)
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{
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return RETRO_API_VERSION;
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}
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void retro_set_controller_port_device(unsigned port, unsigned device)
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{
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log_cb(RETRO_LOG_INFO, "Plugging device %u into port %u.\n", device, port);
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}
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void retro_get_system_info(struct retro_system_info *info)
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{
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memset(info, 0, sizeof(*info));
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info->library_name = "Nuklear";
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info->library_version = "0.1";
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info->need_fullpath = false;
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info->valid_extensions = NULL;
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}
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static retro_video_refresh_t video_cb;
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static retro_audio_sample_t audio_cb;
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static retro_audio_sample_batch_t audio_batch_cb;
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retro_input_poll_t input_poll_cb;
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retro_input_state_t input_state_cb;
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2016-12-20 13:18:51 +00:00
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void retro_get_system_av_info(struct retro_system_av_info *info)
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{
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float aspect = 0.0f;
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float sampling_rate = 30000.0f;
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2016-12-20 13:18:51 +00:00
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2017-12-06 20:03:23 +00:00
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info->geometry.base_width = VIDEO_WIDTH;
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info->geometry.base_height = VIDEO_HEIGHT;
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info->geometry.max_width = VIDEO_WIDTH;
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info->geometry.max_height = VIDEO_HEIGHT;
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info->geometry.aspect_ratio = aspect;
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2016-12-20 13:18:51 +00:00
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2017-12-06 20:03:23 +00:00
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last_aspect = aspect;
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last_sample_rate = sampling_rate;
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2016-12-20 13:18:51 +00:00
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}
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static struct retro_rumble_interface rumble;
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void retro_set_environment(retro_environment_t cb)
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{
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environ_cb = cb;
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2017-12-06 20:03:23 +00:00
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if (cb(RETRO_ENVIRONMENT_GET_LOG_INTERFACE, &logging))
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log_cb = logging.log;
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else
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log_cb = fallback_log;
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static const struct retro_controller_description controllers[] = {
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{ "Nintendo DS", RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 0) },
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};
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2016-12-20 13:18:51 +00:00
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static const struct retro_controller_info ports[] = {
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{ controllers, 1 },
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{ NULL, 0 },
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2016-12-20 13:18:51 +00:00
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};
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2017-12-06 20:03:23 +00:00
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cb(RETRO_ENVIRONMENT_SET_CONTROLLER_INFO, (void*)ports);
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bool no_content = true;
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cb(RETRO_ENVIRONMENT_SET_SUPPORT_NO_GAME, &no_content);
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2016-12-20 13:18:51 +00:00
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}
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void retro_set_audio_sample(retro_audio_sample_t cb)
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{
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audio_cb = cb;
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}
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void retro_set_audio_sample_batch(retro_audio_sample_batch_t cb)
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{
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audio_batch_cb = cb;
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}
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void retro_set_input_poll(retro_input_poll_t cb)
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{
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input_poll_cb = cb;
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}
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void retro_set_input_state(retro_input_state_t cb)
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{
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input_state_cb = cb;
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}
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void retro_set_video_refresh(retro_video_refresh_t cb)
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{
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video_cb = cb;
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}
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2017-12-06 20:03:23 +00:00
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static unsigned x_coord;
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static unsigned y_coord;
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static unsigned phase;
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static int mouse_rel_x;
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static int mouse_rel_y;
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void retro_reset(void)
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{
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x_coord = 0;
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y_coord = 0;
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}
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static void update_input(void)
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{
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}
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2017-12-06 20:03:23 +00:00
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static void check_variables(void)
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{
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}
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static void audio_callback(void)
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{
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for (unsigned i = 0; i < 30000 / 60; i++, phase++)
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{
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int16_t val = 0x800 * sinf(2.0f * M_PI * phase * 300.0f / 30000.0f);
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audio_cb(val, val);
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}
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phase %= 100;
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}
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static void audio_set_state(bool enable)
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{
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(void)enable;
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}
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void retro_run(void)
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{
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unsigned i;
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update_input();
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2016-12-20 13:18:51 +00:00
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2017-12-06 20:03:23 +00:00
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bool updated = false;
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated) && updated)
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check_variables();
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gui_frame();
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video_cb(frame_buf, rwidth, rheight, 0);
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2016-12-20 13:18:51 +00:00
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}
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bool retro_load_game(const struct retro_game_info *info)
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{
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struct retro_input_descriptor desc[] = {
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{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT, "Left" },
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{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP, "Up" },
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{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN, "Down" },
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{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT, "Right" },
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{ 0 },
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};
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context_reset();
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environ_cb(RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS, desc);
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2016-12-20 13:18:51 +00:00
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2017-12-06 20:59:43 +00:00
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#ifdef M16B
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enum retro_pixel_format fmt = RETRO_PIXEL_FORMAT_RGB565;
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#else
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enum retro_pixel_format fmt = RETRO_PIXEL_FORMAT_XRGB8888;
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2017-12-06 20:59:43 +00:00
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#endif
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2016-12-20 13:18:51 +00:00
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if (!environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &fmt))
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{
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2017-12-06 20:59:43 +00:00
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#ifdef M16B
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fprintf(stderr, "RGB565 is not supported.\n");
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#else
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fprintf(stderr, "XRGB8888 is not supported.\n");
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#endif
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2016-12-20 13:18:51 +00:00
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return false;
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}
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2017-12-06 20:03:23 +00:00
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struct retro_audio_callback audio_cb = { audio_callback, audio_set_state };
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use_audio_cb = environ_cb(RETRO_ENVIRONMENT_SET_AUDIO_CALLBACK, &audio_cb);
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check_variables();
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2016-12-20 13:18:51 +00:00
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(void)info;
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return true;
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}
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void retro_unload_game(void)
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{
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}
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2016-12-20 13:18:51 +00:00
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unsigned retro_get_region(void)
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{
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return RETRO_REGION_NTSC;
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}
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bool retro_load_game_special(unsigned type, const struct retro_game_info *info, size_t num)
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{
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return false;
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}
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size_t retro_serialize_size(void)
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{
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return false;
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}
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bool retro_serialize(void *data_, size_t size)
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{
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return false;
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}
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bool retro_unserialize(const void *data_, size_t size)
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{
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return false;
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}
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void *retro_get_memory_data(unsigned id)
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{
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(void)id;
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return NULL;
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}
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size_t retro_get_memory_size(unsigned id)
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{
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(void)id;
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return 0;
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}
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void retro_cheat_reset(void)
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{}
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void retro_cheat_set(unsigned index, bool enabled, const char *code)
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{
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(void)index;
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(void)enabled;
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(void)code;
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}
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