Pitch is better? Hard to tell if correct.

This commit is contained in:
Themaister 2012-05-13 16:17:31 +02:00
parent 8208956ce6
commit 0a37762600
2 changed files with 4 additions and 4 deletions

View File

@ -28,7 +28,7 @@
#include <errno.h>
/* PS3 values for i_sound.h - check if correct for libretro */
#define SAMPLECOUNT (32000 / 35)
#define SAMPLECOUNT (4 * 11025 / 35)
#define NUM_CHANNELS 32
#define BUFMUL 4
#define MIXBUFFERSIZE (SAMPLECOUNT*BUFMUL)
@ -44,7 +44,7 @@ static unsigned char screen_buf[2 * 320 * 200];
int lengths[NUMSFX];
int snd_card = 1;
int mus_card = 0;
int snd_samplerate= 32000;
int snd_samplerate= 11025;
int use_doublebuffer = 1;
typedef struct {
@ -132,7 +132,7 @@ void retro_get_system_av_info(struct retro_system_av_info *info)
{
info->timing = (struct retro_system_timing) {
.fps = 35.0,
.sample_rate = 32000.0,
.sample_rate = 4 * 11025.0,
};
info->geometry = (struct retro_game_geometry) {

View File

@ -251,7 +251,7 @@ default_t defaults[] =
def_int,ss_none}, // select music driver (DOS), -1 is autodetect, 0 is none"; in Linux, non-zero enables music
{"pitched_sounds",{&pitched_sounds},{0},0,1, // killough 2/21/98
def_bool,ss_none}, // enables variable pitch in sound effects (from id's original code)
{"samplerate",{&snd_samplerate},{22050},11025,48000, def_int,ss_none},
{"samplerate",{&snd_samplerate},{11025},11025,48000, def_int,ss_none},
{"sfx_volume",{&snd_SfxVolume},{8},0,15, def_int,ss_none},
{"music_volume",{&snd_MusicVolume},{8},0,15, def_int,ss_none},
{"mus_pause_opt",{&mus_pause_opt},{2},0,2, // CPhipps - music pausing