'MEMORY_LOW' platforms: Enable configuration of purge limit + fix loading of Hacx WAD (#164)

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jdgleaver 2021-11-09 15:37:57 +00:00 committed by GitHub
parent 70b0d070f5
commit 0f5927db4f
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5 changed files with 68 additions and 15 deletions

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@ -586,6 +586,16 @@ static void update_variables(bool startup)
var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
analog_deadzone = (int)(atoi(var.value) * 0.01f * ANALOG_RANGE);
#if defined(MEMORY_LOW)
var.key = "prboom-purge_limit";
var.value = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
int purge_limit = atoi(var.value) * 1024 * 1024;
Z_SetPurgeLimit(purge_limit);
}
#endif
}
void I_SafeExit(int rc);

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@ -29,7 +29,7 @@ extern "C" {
struct retro_core_option_definition option_defs_us[] = {
{
"prboom-resolution",
"Internal resolution (restart)",
"Internal Resolution (Restart)",
"Configure the resolution. Requires a restart.",
{
{ "320x200", NULL },
@ -46,7 +46,7 @@ struct retro_core_option_definition option_defs_us[] = {
},
{
"prboom-mouse_on",
"Mouse active when using Gamepad",
"Mouse Active When Using Gamepad",
"Allows you to use mouse inputs even when User 1's device type isn't set to 'RetroKeyboard/Mouse'.",
{
{ "disabled", NULL },
@ -57,7 +57,7 @@ struct retro_core_option_definition option_defs_us[] = {
},
{
"prboom-find_recursive_on",
"Look on parent folders for IWADs",
"Look on Parent Folders for IWADs",
"Scans parent folders for IWADs. NOTE: You need to disable this if you want to run SIGIL.",
{
{ "disabled", NULL },
@ -79,7 +79,7 @@ struct retro_core_option_definition option_defs_us[] = {
},
{
"prboom-analog_deadzone",
"Analog Deadzone (percent)",
"Analog Deadzone (Percent)",
"Sets the deadzone of the gamepad analog sticks when the input device type is set to 'Gamepad Modern'.",
{
{ "0", NULL },
@ -93,6 +93,26 @@ struct retro_core_option_definition option_defs_us[] = {
},
"15"
},
#if defined(MEMORY_LOW)
{
"prboom-purge_limit",
"Cache Size",
"Sets a limit on the size of the memory pool used to cache game assets. Small values may cause stuttering when navigating large maps.",
{
{ "8", "8 MB" },
{ "12", "12 MB" },
{ "16", "16 MB" },
{ "24", "24 MB" },
{ "32", "32 MB" },
{ "48", "48 MB" },
{ "64", "64 MB" },
{ "128", "128 MB" },
{ "256", "256 MB" },
{ NULL, NULL },
},
"16"
},
#endif
{ NULL, NULL, NULL, {{0}}, NULL },
};

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@ -549,16 +549,19 @@ void W_ReadLump(int lump, void *dest)
{
lumpinfo_t *l = lumpinfo + lump;
{
if (l->wadfile)
{
#ifdef MEMORY_LOW
if (l->size > 0)
{
rfseek(l->wadfile->handle, l->position, SEEK_SET);
if (rfread(dest, l->size, 1, l->wadfile->handle) <= 0)
I_Error("W_ReadLump: read failed");
}
else
I_Error("W_ReadLump: attempt to read lump of zero size");
#else
memcpy(dest, &l->wadfile->data[l->position], l->size);
#endif
}
}
}

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@ -94,10 +94,12 @@ static memblock_t *blockbytag[PU_MAX];
// 0 means unlimited, any other value is a hard limit
#ifdef MEMORY_LOW
/* Set a limit of 12 MB (previous default was
* 8 MB, but this reduces runtime performance
* to an unacceptable level) */
static int memory_size = 12*1024*1024;
/* Set a default limit of 16 MB; smaller values
* will cause performance issues when rendering
* large levels */
static int memory_size = 16*1024*1024;
/* Set a minimum 'limited' size of 8 MB */
#define MIN_MEMORY_SIZE (8*1024*1024)
#else
static int memory_size = 0;
#endif
@ -335,3 +337,20 @@ char *Z_Strdup(const char *s, int tag, void **user)
void Z_CheckHeap(void)
{
}
void Z_SetPurgeLimit(int size)
{
/* Only memory-starved platforms apply
* a purge limit */
#ifdef MEMORY_LOW
if (size == memory_size)
return;
if (size < MIN_MEMORY_SIZE)
{
I_Error("Z_SetPurgeLimit: Attempted to set a purge limit of less than 8 MB");
size = MIN_MEMORY_SIZE;
}
memory_size = size;
#endif
}

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@ -75,6 +75,7 @@ void *(Z_Realloc)(void *p, size_t n, int tag, void **user DA(const char *, int))
char *(Z_Strdup)(const char *s, int tag, void **user DA(const char *, int));
void (Z_CheckHeap)(DAC(const char *,int)); // killough 3/22/98: add file/line info
void Z_DumpHistory(char *);
void Z_SetPurgeLimit(int size);
// Remove all definitions before including system definitions