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Backport bbaefa9b77
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@ -62,8 +62,11 @@ LUMPS = data/lumps/switches.lmp data/lumps/animated.lmp data/lumps/crbrick.lmp \
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data/lumps/crblue.lmp data/lumps/crblue2.lmp data/lumps/crorange.lmp \
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data/lumps/cryellow.lmp
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COLORMAPS = data/lumps/watermap.lmp
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TABLES = data/lumps/sinetabl.lmp data/lumps/tangtabl.lmp data/lumps/tantoang.lmp \
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data/lumps/gammatbl.lmp
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TABLES = data/lumps/sinetabl.lmp \
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data/lumps/tangtabl.lmp \
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data/lumps/tantoang.lmp \
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data/lumps/gammatbl.lmp \
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data/lumps/bfgdeh.lmp
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GRAPHICS = data/graphics/dig0.ppm data/graphics/dig1.ppm data/graphics/dig2.ppm \
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data/graphics/dig3.ppm data/graphics/dig4.ppm data/graphics/dig5.ppm \
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data/graphics/dig6.ppm data/graphics/dig7.ppm data/graphics/dig8.ppm \
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12
data/lumps/bfgdeh.lmp
Normal file
12
data/lumps/bfgdeh.lmp
Normal file
@ -0,0 +1,12 @@
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Patch File for DeHackEd v3.0
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# Note: Use the pound sign ('#') to start comment lines.
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Doom version = 19
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Patch format = 6
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Text 21 15
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level 31: wolfensteinlevel 31: idkfa
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Text 16 14
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level 32: grosselevel 32: keen
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@ -27,6 +27,7 @@ SINETABL
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TANGTABL
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TANTOANG
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GAMMATBL
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BFGDEH
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B_END
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# List of Sounds
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BIN
prboom.wad
BIN
prboom.wad
Binary file not shown.
@ -1277,6 +1277,15 @@ void D_DoomMainSetup(void)
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|| lumpinfo[p].source == source_auto_load)
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ProcessDehFile(NULL, D_dehout(), p); // cph - add dehacked-in-a-wad support
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if (bfgedition)
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{
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int lump = (W_CheckNumForName)("BFGDEH", ns_prboom);
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if (lump != -1)
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{
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ProcessDehFile(NULL, D_dehout(), lump);
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}
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}
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if (!M_CheckParm("-noload")) {
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// now do autoloaded dehacked patches, after IWAD patches but before PWAD
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int i;
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