mirror of
https://github.com/libretro/libretro-prboom.git
synced 2024-11-22 23:49:40 +00:00
Revert "[WIP] Adjust tic cmds on higher framerate"
This commit is contained in:
parent
8c5263c86b
commit
6cacc48a58
@ -1459,5 +1459,4 @@ void R_InitInterpolation(void)
|
||||
tic_vars.frac_step = FRACUNIT * TICRATE / tic_vars.fps;
|
||||
tic_vars.sample_step = info.timing.sample_rate / tic_vars.fps;
|
||||
}
|
||||
tic_vars.frac = FRACUNIT;
|
||||
}
|
||||
|
@ -511,49 +511,42 @@ void D_InitNetGame (void)
|
||||
consoleplayer = displayplayer = doomcom->consoleplayer;
|
||||
}
|
||||
|
||||
|
||||
void D_BuildNewTiccmds(void)
|
||||
{
|
||||
I_StartTic();
|
||||
|
||||
if (maketic <= gametic)
|
||||
static float tcount;
|
||||
tcount += TICRATE;
|
||||
if (tcount>0)
|
||||
{
|
||||
// Create new ticcmds if running behind
|
||||
G_BuildTiccmd(&localcmds[maketic % BACKUPTICS]);
|
||||
maketic++;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Update latest ticcmd if running ahead
|
||||
ticcmd_t prevcmd = localcmds[(maketic-1) % BACKUPTICS];
|
||||
ticcmd_t *cmd = &localcmds[(maketic-1) % BACKUPTICS];
|
||||
|
||||
G_BuildTiccmd(cmd);
|
||||
cmd->angleturn += prevcmd.angleturn;
|
||||
cmd->buttons |= prevcmd.buttons;
|
||||
tcount -= tic_vars.fps;
|
||||
I_StartTic();
|
||||
G_BuildTiccmd(&localcmds[maketic % BACKUPTICS]);
|
||||
maketic++;
|
||||
}
|
||||
}
|
||||
|
||||
void TryRunTics(void)
|
||||
{
|
||||
tic_vars.frac += tic_vars.frac_step;
|
||||
|
||||
D_BuildNewTiccmds();
|
||||
|
||||
if (movement_smooth && gamestate==wipegamestate) {
|
||||
WasRenderedInTryRunTics = TRUE;
|
||||
D_Display();
|
||||
if(tic_vars.frac > FRACUNIT) {
|
||||
tic_vars.frac = FRACUNIT;
|
||||
}
|
||||
|
||||
if(tic_vars.frac >= FRACUNIT) {
|
||||
tic_vars.frac -= FRACUNIT;
|
||||
I_StartTic();
|
||||
|
||||
if (maketic <= gametic) {
|
||||
WasRenderedInTryRunTics = TRUE;
|
||||
if (movement_smooth && gamestate==wipegamestate)
|
||||
D_Display();
|
||||
} else {
|
||||
if (advancedemo)
|
||||
D_DoAdvanceDemo ();
|
||||
D_DoAdvanceDemo ();
|
||||
M_Ticker ();
|
||||
G_Ticker ();
|
||||
P_Checksum(gametic);
|
||||
gametic++;
|
||||
tic_vars.frac = 0;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
22
src/r_fps.c
22
src/r_fps.c
@ -79,7 +79,6 @@ void R_InterpolateView (player_t *player)
|
||||
{
|
||||
|
||||
static mobj_t *oviewer;
|
||||
fixed_t frac;
|
||||
|
||||
boolean NoInterpolate = paused || (menuactive && !demoplayback);
|
||||
|
||||
@ -92,9 +91,7 @@ void R_InterpolateView (player_t *player)
|
||||
}
|
||||
|
||||
if (NoInterpolate)
|
||||
frac = FRACUNIT;
|
||||
else
|
||||
frac = tic_vars.frac;
|
||||
tic_vars.frac = FRACUNIT;
|
||||
|
||||
if (movement_smooth)
|
||||
{
|
||||
@ -104,13 +101,17 @@ void R_InterpolateView (player_t *player)
|
||||
|
||||
player->prev_viewz = player->viewz;
|
||||
player->prev_viewangle = player->mo->angle + viewangleoffset;
|
||||
//player->prev_viewpitch = player->mo->pitch + viewpitchoffset;
|
||||
|
||||
//P_ResetWalkcam();
|
||||
}
|
||||
|
||||
viewx = player->mo->PrevX + FixedMul (frac, player->mo->x - player->mo->PrevX);
|
||||
viewy = player->mo->PrevY + FixedMul (frac, player->mo->y - player->mo->PrevY);
|
||||
viewz = player->prev_viewz + FixedMul (frac, player->viewz - player->prev_viewz);
|
||||
viewx = player->mo->PrevX + FixedMul (tic_vars.frac, player->mo->x - player->mo->PrevX);
|
||||
viewy = player->mo->PrevY + FixedMul (tic_vars.frac, player->mo->y - player->mo->PrevY);
|
||||
viewz = player->prev_viewz + FixedMul (tic_vars.frac, player->viewz - player->prev_viewz);
|
||||
|
||||
viewangle = player->prev_viewangle + FixedMul (frac, R_SmoothPlaying_Get(player->mo->angle) - player->prev_viewangle) + viewangleoffset;
|
||||
viewangle = player->prev_viewangle + FixedMul (tic_vars.frac, R_SmoothPlaying_Get(player->mo->angle) - player->prev_viewangle) + viewangleoffset;
|
||||
//viewpitch = player->prev_viewpitch + FixedMul (frac, player->mo->pitch - player->prev_viewpitch) + viewpitchoffset;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -119,18 +120,19 @@ void R_InterpolateView (player_t *player)
|
||||
viewz = player->viewz;
|
||||
|
||||
viewangle = R_SmoothPlaying_Get(player->mo->angle) + viewangleoffset;
|
||||
//viewpitch = player->mo->pitch + viewpitchoffset;
|
||||
}
|
||||
|
||||
if (!paused && movement_smooth)
|
||||
{
|
||||
int i;
|
||||
|
||||
didInterp = frac != FRACUNIT;
|
||||
didInterp = tic_vars.frac != FRACUNIT;
|
||||
if (didInterp)
|
||||
{
|
||||
for (i = numinterpolations - 1; i >= 0; i--)
|
||||
{
|
||||
R_DoAnInterpolation (i, frac);
|
||||
R_DoAnInterpolation (i, tic_vars.frac);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user