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Silence warnings
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@ -532,7 +532,7 @@ static void P_DoNewChaseDir(mobj_t *actor, fixed_t deltax, fixed_t deltay)
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return;
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}
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else
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for (tdir = DI_SOUTHEAST; tdir != DI_EAST-1; tdir--)
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for (tdir = DI_SOUTHEAST; tdir != (dirtype_t)(DI_EAST-1); tdir--)
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if (tdir != turnaround && (actor->movedir = tdir, P_TryWalk(actor)))
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return;
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@ -1079,6 +1079,7 @@ void A_Look(mobj_t *actor)
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// Allows monsters to continue movement while attacking
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//
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#if 0
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static void A_KeepChasing(mobj_t *actor)
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{
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if (actor->movecount)
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@ -1089,6 +1090,7 @@ static void A_KeepChasing(mobj_t *actor)
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P_SmartMove(actor);
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}
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}
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#endif
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//
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// A_Chase
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