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AUTHORS
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AUTHORS
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This file is now the amalgamated list of authors, contributors and credits
|
||||
for PrBoom. Hopefully by keeping these all in one place, they will remain
|
||||
more accurate.
|
||||
|
||||
Doom was originally written by id software; when playing with any id main
|
||||
wad file, you can see their list of credits, which includes the list of
|
||||
programmers. After some years, they released the source code, to allow
|
||||
others to work on improving the game.
|
||||
|
||||
One of the first projects was DosDoom, by Chi Hoang. This was a quick port
|
||||
of the released source code, which was for Linux, to DOS. This was then
|
||||
picked up by TeamTNT (http://www.teamtnt.com/), who produced Boom, a greatly
|
||||
debugged and extended version of Doom. The Boom programmers were Lee
|
||||
Killough, Jim Flynn, Rand Phares, Ty Halderman.
|
||||
|
||||
Several projects started working from the Boom source code. One was PrBoom,
|
||||
made by Florian Schulze, that ported the code to Windows, added suport for
|
||||
higher resolutions and later OpenGL. Another was Marine's Best Friend
|
||||
(known as MBF) by Lee Killough, which fixed a lot of Boom bugs and added
|
||||
many new game features. Finally, there was LxDoom, a port of Boom to Linux
|
||||
by Colin Phipps.
|
||||
|
||||
In October 1999, id Software re-released the Doom source code under the
|
||||
GNU General Public License. TeamTNT have also changed to the new license,
|
||||
and the other sources mentioned above have all allowed their code to be
|
||||
GPLed. So PrBoom is covered by the GPL.
|
||||
|
||||
In May 2000, LxDoom, PrBoom, and a derived port called LSDLDoom, merged into
|
||||
one. The current authors of PrBoom are:
|
||||
|
||||
Florian Schulze <florian.schulze@gmx.net>
|
||||
Colin Phipps <cph@moria.org.uk>
|
||||
Neil Stevens <neil@hakubi.us> - Mac OS X porting
|
||||
Andrey Budko <andrey.budko@gmail.com>
|
||||
Rob Young (RjY) <rjy@users.sourceforge.net>
|
||||
|
||||
Our thanks go to all the authors of the ports mentioned above, and also the
|
||||
following people who contributed code to LxDoom or PrBoom:
|
||||
|
||||
Jess Haas <JessH@lbjhs.net>
|
||||
Of LSDLdoom, who merged his project into PrBoom, contributing his SDL code.
|
||||
|
||||
Nicolas Kalkhof <nkalkhof@gmx.net>
|
||||
Much work on the OpenGL renderer.
|
||||
|
||||
James "Quasar" Haley <haleyjd@concentric.net>
|
||||
Ever willing to talk about source ideas, and has pointed me in the direction of
|
||||
a lot of Boom and MBF bugs; also various bits code from his port Eternity have
|
||||
been used, such as the BEX enhancements.
|
||||
|
||||
Bob Aman (sporkmonger.com)
|
||||
Created the RMUDAnsiTextView class used in the Mac launcher.
|
||||
|
||||
Gady Kozma gady@math.tau.ac.il
|
||||
Added hires to the SVGALib version of LxDoom, and other useful patches.
|
||||
|
||||
Dick Leban
|
||||
Lots of feedback about portability issues and helping get the network code
|
||||
working properly back at v1.3.6.
|
||||
|
||||
Eduardo Casino Almao
|
||||
Lots of helpful feedback and suggestions, but more importantly actually getting
|
||||
to grips with the code and giving very precise bug reports and patches.
|
||||
|
||||
Joey Hess
|
||||
For numerous patches, like the glibc fixes and window manager updates, and
|
||||
help with the music.
|
||||
|
||||
Ben Winslow
|
||||
Various useful patches, like the colour ENDOOM code.
|
||||
|
||||
Josh Parsons josh@schlick.anu.edu.au
|
||||
Sent me the patches to use autoconf for configuring LxDoom.
|
||||
|
||||
Steve Van Devender <stevev@efn.org>
|
||||
Found the bug causing slight noise at the start of sounds playing, and other
|
||||
patches.
|
||||
|
||||
Barry Mead <bmead15@cox.net>
|
||||
Improvements to the mouse code and other odd patches.
|
||||
|
||||
Mattias Kunkel <mattias@kunkel.freeservers.com>
|
||||
Made the lxdoom.spec file for creating LxDoom RPMs.
|
||||
|
||||
Vicente Aguilar vicente@hal.dhis.org
|
||||
Handy patch for the file handling
|
||||
|
||||
Benjamin L McGee <vuelto@netscape.net>
|
||||
Patch fixing the joystick code.
|
||||
|
||||
Chris Young <young1@users.sourceforge.net>
|
||||
Patch improving the ENDOOM printing
|
||||
|
||||
Peter Jay Salzman <p@belial.ucdavis.edu>
|
||||
Cleanup patches
|
||||
|
||||
Oliver Kraus
|
||||
Send bug reports and patches for Solaris/Sparc.
|
||||
|
||||
Paul S Jenner <psj@firstlinux.net>
|
||||
Nice patch to make RPM building easier
|
||||
|
||||
Julian <julian@jplan.cjb.net>
|
||||
Fixed inline asm for gcc-2.95 (from Eternity)
|
||||
|
||||
Lionel Ulmer <lionel.ulmer@free.fr>
|
||||
Patch to fix alignment problems on ARM processors.
|
||||
|
||||
Ville Vuorinen <vv@ydin.org>
|
||||
Spotted and helped patch the player spawn bug, as well as helping with some
|
||||
Win32 issues.
|
||||
|
||||
Steven Elliot <selliot4@users.sourceforge.net>
|
||||
Misc patches.
|
||||
|
||||
Andreas Dehmel <zarquon@t-online.de>
|
||||
Spotted & patched a savegame bug.
|
||||
|
||||
Jon Dowland
|
||||
Bug reports & fixes, documentation improvements.
|
||||
|
||||
If you have sent in patches and I forgot to list you, I apologise. Please email
|
||||
me and I will add you.
|
||||
|
||||
Also, thanks to the following people who have helped in various ways:
|
||||
|
||||
Simon "fraggle" Howard <fraggle@alkali.org>
|
||||
More MBF bugs.
|
||||
|
||||
Robert Phipps <rob@phipps.uklinux.net>
|
||||
Network game testing, feature suggestions etc.
|
||||
|
||||
Udo Monk
|
||||
His port xdoom is very portable, and I referred to his code sometimes for help
|
||||
with the X stuff; also his collection of Doom tools (XWadTools) is the
|
||||
definitive tools collection for Linux.
|
||||
|
||||
Andre Majorel <amajorel@teaser.fr>
|
||||
For Yadex, so I can debug those problematic levels more easily.
|
||||
|
||||
Michael Heasley
|
||||
Author of musserver, which helped me first add music support.
|
||||
|
||||
Rafael Reilova
|
||||
Helped with the music server program for LxDoom
|
||||
|
||||
Frederic Oghdayan
|
||||
For useful feedback on LxDoom v1.0.1, and repeating his bug reports until I
|
||||
believed them :-).
|
||||
|
||||
Adam Hegyi <ha211@hszk.bme.hu>
|
||||
Prompted me to hunt down those last few demo sync bugs, and provided some useful
|
||||
insights and example demos to help.
|
||||
|
||||
Adam Williamson
|
||||
Pointing me toward yet another compatibility bug.
|
||||
|
||||
Ingo van Lil
|
||||
Another bug spotter.
|
||||
|
||||
Everyone who contributed indirectly to MBF and Boom and Doom; see the
|
||||
respective documentation files.
|
||||
|
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COPYING
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COPYING
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GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
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|
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|
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|
||||
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
||||
AND/OR REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
|
||||
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||||
PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||||
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||
FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF
|
||||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
How to Apply These Terms to Your New Programs
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make
|
||||
it free software which everyone can redistribute and change under
|
||||
these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
one line to give the program's name and an idea of what it does.
|
||||
Copyright (C) yyyy name of author
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
||||
02111-1307, USA.
|
||||
|
||||
Also add information on how to contact you by electronic and paper
|
||||
mail.
|
||||
|
||||
If the program is interactive, make it output a short notice like
|
||||
this when it starts in an interactive mode:
|
||||
|
||||
Gnomovision version 69, Copyright (C) yyyy name of author
|
||||
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details
|
||||
type `show w'. This is free software, and you are welcome
|
||||
to redistribute it under certain conditions; type `show c'
|
||||
for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the
|
||||
appropriate parts of the General Public License. Of course, the
|
||||
commands you use may be called something other than `show w' and
|
||||
`show c'; they could even be mouse-clicks or menu items--whatever
|
||||
suits your program.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or
|
||||
your school, if any, to sign a "copyright disclaimer" for the
|
||||
program, if necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright
|
||||
interest in the program `Gnomovision'
|
||||
(which makes passes at compilers) written
|
||||
by James Hacker.
|
||||
|
||||
signature of Ty Coon, 1 April 1989
|
||||
Ty Coon, President of Vice
|
||||
|
||||
This General Public License does not permit incorporating your
|
||||
program into proprietary programs. If your program is a subroutine
|
||||
library, you may consider it more useful to permit linking
|
||||
proprietary applications with the library. If this is what you want
|
||||
to do, use the GNU Library General Public License instead of this
|
||||
License.
|
||||
|
||||
|
||||
----------------------------------------------------------------------
|
||||
----------
|
||||
Return to GNU's home page.
|
||||
FSF & GNU inquiries & questions to gnu@gnu.org. Other ways to contact
|
||||
the FSF.
|
||||
|
||||
Comments on these web pages to webmasters@www.gnu.org, send other
|
||||
questions to gnu@gnu.org.
|
||||
|
||||
Copyright notice above.
|
||||
Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
|
||||
MA 02111, USA
|
||||
|
||||
Updated: 16 Feb 1998 tower
|
||||
|
26
FAQ
Normal file
26
FAQ
Normal file
@ -0,0 +1,26 @@
|
||||
Compatibility/Demos:
|
||||
|
||||
Q: I'm trying to play a demo, but it gets out of sync, what's wrong?
|
||||
A: Read README.compatibility if you don't have already.
|
||||
A: If everything failes report us which demo got out of sync and where we can
|
||||
get it. Don't send it to us directly. Now hope the best that it gets fixed.
|
||||
|
||||
Linux:
|
||||
|
||||
Q: I get wrong colors when using SVGALib, can't you do your job right?
|
||||
A: The SDL Library is broken, bug the SDL people about it.
|
||||
|
||||
OpenGL:
|
||||
|
||||
Q: I'm trying to get PrBoom with OpenGL working on my 3dfx Voodoo card on
|
||||
Windows, but it doesn't work or is very slow.
|
||||
A: Use Mesa3D (http://www.mesa3d.org) with 3dfx support.
|
||||
|
||||
Q: The sky looks wrong in OpenGL, WTF?
|
||||
A: It seems like you are using Mesa3D. Try a newer version and if it's still not
|
||||
fixed bug them about it.
|
||||
A: Are you using Windows? Try using another glu32.dll.
|
||||
|
||||
Q: I get a compile error saying PFNGLCOLORTABLEEXTPROC isn't defined
|
||||
A: Get a newer version of your OpenGL headers/drivers. This problem occured on
|
||||
nvidia cards. If you still can't get it working, the please tell us.
|
90
Makefile
Normal file
90
Makefile
Normal file
@ -0,0 +1,90 @@
|
||||
DEBUG=0
|
||||
|
||||
ifeq ($(platform),)
|
||||
platform = unix
|
||||
ifeq ($(shell uname -a),)
|
||||
platform = win
|
||||
else ifneq ($(findstring MINGW,$(shell uname -a)),)
|
||||
platform = win
|
||||
else ifneq ($(findstring Darwin,$(shell uname -a)),)
|
||||
platform = osx
|
||||
else ifneq ($(findstring win,$(shell uname -a)),)
|
||||
platform = win
|
||||
endif
|
||||
endif
|
||||
|
||||
CC = gcc
|
||||
DOOMSRC = src
|
||||
PORTSRCDIR = $(DOOMSRC)/SDL
|
||||
|
||||
ifeq ($(platform), unix)
|
||||
TARGET := prboom
|
||||
else ifeq ($(platform), osx)
|
||||
TARGET := prboom
|
||||
else ifeq ($(platform), ps3)
|
||||
TARGET := libretro.a
|
||||
CC = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-gcc.exe
|
||||
AR = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-ar.exe
|
||||
CFLAGS += -DBLARGG_BIG_ENDIAN=1 -D__ppc__
|
||||
else ifeq ($(platform), sncps3)
|
||||
TARGET := libretro.a
|
||||
CC = $(CELL_SDK)/host-win32/sn/bin/ps3ppusnc.exe
|
||||
AR = $(CELL_SDK)/host-win32/sn/bin/ps3snarl.exe
|
||||
CFLAGS += -DBLARGG_BIG_ENDIAN=1 -D__ppc__
|
||||
else ifeq ($(platform), xenon)
|
||||
TARGET := libretro.a
|
||||
CC = xenon-gcc
|
||||
AR = xenon-ar
|
||||
CFLAGS += -D__LIBXENON__ -m32 -D__ppc__
|
||||
else ifeq ($(platform), wii)
|
||||
TARGET := libretro.a
|
||||
CC = $(DEVKITPPC)/bin/powerpc-eabi-gcc
|
||||
AR = $(DEVKITPPC)/bin/powerpc-eabi-ar
|
||||
CFLAGS += -DGEKKO -mrvl -mcpu=750 -meabi -mhard-float -DBLARGG_BIG_ENDIAN=1 -D__ppc__
|
||||
else
|
||||
TARGET := prboom.exe
|
||||
CC = gcc
|
||||
SHARED := -static-libgcc -static-libstdc++
|
||||
CFLAGS += -D__WIN32__ -D__WIN32_LIBRETRO__
|
||||
endif
|
||||
|
||||
ifeq ($(DEBUG), 1)
|
||||
CFLAGS += -O0 -g
|
||||
else
|
||||
CFLAGS += -O3
|
||||
endif
|
||||
|
||||
PORTOBJECTS = ./$(PORTSRCDIR)/i_system.o ./$(PORTSRCDIR)/i_video.o ./$(PORTSRCDIR)/i_sound.o
|
||||
|
||||
|
||||
OBJECTS = ./$(DOOMSRC)/am_map.o ./$(DOOMSRC)/d_deh.o ./$(DOOMSRC)/d_items.o ./$(DOOMSRC)/d_main.o ./$(DOOMSRC)/doomstat.o ./$(DOOMSRC)/dstrings.o ./$(DOOMSRC)/f_finale.o ./$(DOOMSRC)/f_wipe.o ./$(DOOMSRC)/g_game.o ./$(DOOMSRC)/hu_lib.o ./$(DOOMSRC)/hu_stuff.o ./$(DOOMSRC)/info.o ./$(DOOMSRC)/m_argv.o ./$(DOOMSRC)/m_bbox.o ./$(DOOMSRC)/m_cheat.o ./$(DOOMSRC)/m_menu.o ./$(DOOMSRC)/m_misc.o ./$(DOOMSRC)/m_random.o ./$(DOOMSRC)/p_ceilng.o ./$(DOOMSRC)/p_doors.o ./$(DOOMSRC)/p_enemy.o ./$(DOOMSRC)/p_floor.o ./$(DOOMSRC)/p_inter.o ./$(DOOMSRC)/p_lights.o ./$(DOOMSRC)/p_map.o ./$(DOOMSRC)/p_maputl.o ./$(DOOMSRC)/p_mobj.o ./$(DOOMSRC)/p_plats.o ./$(DOOMSRC)/p_pspr.o ./$(DOOMSRC)/p_saveg.o ./$(DOOMSRC)/p_setup.o ./$(DOOMSRC)/p_sight.o ./$(DOOMSRC)/p_spec.o ./$(DOOMSRC)/p_switch.o ./$(DOOMSRC)/p_telept.o ./$(DOOMSRC)/p_tick.o ./$(DOOMSRC)/p_user.o ./$(DOOMSRC)/r_bsp.o ./$(DOOMSRC)/r_data.o ./$(DOOMSRC)/r_draw.o ./$(DOOMSRC)/r_main.o ./$(DOOMSRC)/r_plane.o ./$(DOOMSRC)/r_segs.o ./$(DOOMSRC)/r_sky.o ./$(DOOMSRC)/r_things.o ./$(DOOMSRC)/r_patch.o ./$(DOOMSRC)/s_sound.o ./$(DOOMSRC)/sounds.o ./$(DOOMSRC)/st_lib.o ./$(DOOMSRC)/st_stuff.o ./$(DOOMSRC)/tables.o ./$(DOOMSRC)/v_video.o ./$(DOOMSRC)/w_wad.o ./$(DOOMSRC)/z_zone.o ./$(DOOMSRC)/w_memcache.o ./$(DOOMSRC)/r_fps.o ./$(DOOMSRC)/r_filter.o ./$(DOOMSRC)/p_genlin.o ./$(DOOMSRC)/r_demo.o ./$(DOOMSRC)/z_bmalloc.o ./$(DOOMSRC)/lprintf.o ./$(DOOMSRC)/wi_stuff.o ./$(DOOMSRC)/p_checksum.o ./$(DOOMSRC)/md5.o ./$(DOOMSRC)/version.o ./$(DOOMSRC)/d_client.o ./$(DOOMSRC)/mmus2mid.o $(PORTOBJECTS)
|
||||
|
||||
INCLUDES = -I. -I.. -I$(DOOMSRC) -ISDL
|
||||
DEFINES = -DHAVE_INTTYPES_H -DINLINE=inline -DHAVE_SDL
|
||||
|
||||
ifeq ($(platform), sncps3)
|
||||
WARNINGS_DEFINES =
|
||||
CODE_DEFINES =
|
||||
else
|
||||
WARNINGS_DEFINES = -Wall -W -Wno-unused-parameter
|
||||
CODE_DEFINES = -fomit-frame-pointer -std=gnu99
|
||||
endif
|
||||
|
||||
COMMON_DEFINES += $(CODE_DEFINES) $(WARNINGS_DEFINES) -DNDEBUG=1 $(fpic)
|
||||
SDL_INCPATH := $(shell pkg-config sdl --cflags)
|
||||
|
||||
CFLAGS += $(DEFINES) $(COMMON_DEFINES) $(SDL_INCPATH)
|
||||
|
||||
all: $(TARGET)
|
||||
|
||||
$(TARGET): $(OBJECTS)
|
||||
$(CC) $(INCLUDES) $(CFLAGS) $(SDL_INCPATH) -o $@ $(OBJECTS) -lm -lSDL -lSDL_net -lSDL_mixer
|
||||
|
||||
%.o: %.c
|
||||
$(CC) $(INCLUDES) $(CFLAGS) -c -o $@ $<
|
||||
|
||||
clean:
|
||||
rm -f $(OBJECTS) $(TARGET)
|
||||
|
||||
.PHONY: clean
|
||||
|
105
Makefile.libretro
Normal file
105
Makefile.libretro
Normal file
@ -0,0 +1,105 @@
|
||||
DEBUG=0
|
||||
|
||||
ifeq ($(platform),)
|
||||
platform = unix
|
||||
ifeq ($(shell uname -a),)
|
||||
platform = win
|
||||
else ifneq ($(findstring MINGW,$(shell uname -a)),)
|
||||
platform = win
|
||||
else ifneq ($(findstring Darwin,$(shell uname -a)),)
|
||||
platform = osx
|
||||
else ifneq ($(findstring win,$(shell uname -a)),)
|
||||
platform = win
|
||||
endif
|
||||
endif
|
||||
|
||||
CC = gcc
|
||||
DOOMSRC = src
|
||||
PORTSRCDIR = src/libretro
|
||||
|
||||
ifeq ($(platform), unix)
|
||||
TARGET := libretro.so
|
||||
fpic := -fPIC
|
||||
SHARED := -shared -Wl,--version-script=src/libretro/link.T -Wl,-no-undefined
|
||||
CFLAGS += -D_GNU_SOURCE=1
|
||||
else ifeq ($(platform), osx)
|
||||
TARGET := libretro.dylib
|
||||
fpic := -fPIC
|
||||
SHARED := -dynamiclib
|
||||
else ifeq ($(platform), ps3)
|
||||
TARGET := libretro.a
|
||||
CC = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-gcc.exe
|
||||
AR = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-ar.exe
|
||||
CFLAGS += -DWORDS_BIGENDIAN=1 -D_GNU_SOURCE=1
|
||||
else ifeq ($(platform), sncps3)
|
||||
TARGET := libretro.a
|
||||
CC = $(CELL_SDK)/host-win32/sn/bin/ps3ppusnc.exe
|
||||
AR = $(CELL_SDK)/host-win32/sn/bin/ps3snarl.exe
|
||||
CFLAGS += -DWORDS_BIGENDIAN=1 -D_GNU_SOURCE=1
|
||||
else ifeq ($(platform), xenon)
|
||||
TARGET := libretro.a
|
||||
CC = xenon-gcc
|
||||
AR = xenon-ar
|
||||
CFLAGS += -D__LIBXENON__ -m32 -D__ppc__ -DWORDS_BIGENDIAN=1 -D_GNU_SOURCE=1
|
||||
else ifeq ($(platform), wii)
|
||||
TARGET := libretro.a
|
||||
CC = $(DEVKITPPC)/bin/powerpc-eabi-gcc
|
||||
AR = $(DEVKITPPC)/bin/powerpc-eabi-ar
|
||||
CFLAGS += -DGEKKO -mrvl -mcpu=750 -meabi -mhard-float -DWORDS_BIGENDIAN=1 -D_GNU_SOURCE=1
|
||||
else
|
||||
TARGET := libretro.dll
|
||||
CC = gcc
|
||||
fpic := -fPIC
|
||||
LD_FLAGS := -fPIC
|
||||
SHARED := -shared -static-libgcc -static-libstdc++ -s -Wl,--version-script=src/libretro/link.T
|
||||
CFLAGS += -D__WIN32__ -D__WIN32_LIBRETRO__
|
||||
endif
|
||||
|
||||
ifeq ($(DEBUG), 1)
|
||||
CFLAGS += -O0 -g
|
||||
else
|
||||
CFLAGS += -O3
|
||||
endif
|
||||
|
||||
PORTOBJECTS = ./$(PORTSRCDIR)/libretro.o
|
||||
|
||||
OBJECTS = ./$(DOOMSRC)/am_map.o ./$(DOOMSRC)/d_deh.o ./$(DOOMSRC)/d_items.o ./$(DOOMSRC)/d_main.o ./$(DOOMSRC)/doomstat.o ./$(DOOMSRC)/dstrings.o ./$(DOOMSRC)/f_finale.o ./$(DOOMSRC)/f_wipe.o ./$(DOOMSRC)/g_game.o ./$(DOOMSRC)/hu_lib.o ./$(DOOMSRC)/hu_stuff.o ./$(DOOMSRC)/info.o ./$(DOOMSRC)/m_argv.o ./$(DOOMSRC)/m_bbox.o ./$(DOOMSRC)/m_cheat.o ./$(DOOMSRC)/m_menu.o ./$(DOOMSRC)/m_misc.o ./$(DOOMSRC)/m_random.o ./$(DOOMSRC)/p_ceilng.o ./$(DOOMSRC)/p_doors.o ./$(DOOMSRC)/p_enemy.o ./$(DOOMSRC)/p_floor.o ./$(DOOMSRC)/p_inter.o ./$(DOOMSRC)/p_lights.o ./$(DOOMSRC)/p_map.o ./$(DOOMSRC)/p_maputl.o ./$(DOOMSRC)/p_mobj.o ./$(DOOMSRC)/p_plats.o ./$(DOOMSRC)/p_pspr.o ./$(DOOMSRC)/p_saveg.o ./$(DOOMSRC)/p_setup.o ./$(DOOMSRC)/p_sight.o ./$(DOOMSRC)/p_spec.o ./$(DOOMSRC)/p_switch.o ./$(DOOMSRC)/p_telept.o ./$(DOOMSRC)/p_tick.o ./$(DOOMSRC)/p_user.o ./$(DOOMSRC)/r_bsp.o ./$(DOOMSRC)/r_data.o ./$(DOOMSRC)/r_draw.o ./$(DOOMSRC)/r_main.o ./$(DOOMSRC)/r_plane.o ./$(DOOMSRC)/r_segs.o ./$(DOOMSRC)/r_sky.o ./$(DOOMSRC)/r_things.o ./$(DOOMSRC)/r_patch.o ./$(DOOMSRC)/s_sound.o ./$(DOOMSRC)/sounds.o ./$(DOOMSRC)/st_lib.o ./$(DOOMSRC)/st_stuff.o ./$(DOOMSRC)/tables.o ./$(DOOMSRC)/v_video.o ./$(DOOMSRC)/w_wad.o ./$(DOOMSRC)/z_zone.o ./$(DOOMSRC)/w_memcache.o ./$(DOOMSRC)/r_fps.o ./$(DOOMSRC)/r_filter.o ./$(DOOMSRC)/p_genlin.o ./$(DOOMSRC)/r_demo.o ./$(DOOMSRC)/z_bmalloc.o ./$(DOOMSRC)/lprintf.o ./$(DOOMSRC)/wi_stuff.o ./$(DOOMSRC)/p_checksum.o ./$(DOOMSRC)/md5.o ./$(DOOMSRC)/version.o ./$(DOOMSRC)/d_client.o ./$(DOOMSRC)/mmus2mid.o $(PORTOBJECTS)
|
||||
|
||||
INCLUDES = -I. -I.. -Isrc
|
||||
DEFINES = -DHAVE_INTTYPES_H -D__LIBRETRO__ -DINLINE=inline
|
||||
|
||||
ifeq ($(platform), sncps3)
|
||||
WARNINGS_DEFINES =
|
||||
CODE_DEFINES =
|
||||
else
|
||||
WARNINGS_DEFINES = -Wall -W -Wno-unused-parameter
|
||||
CODE_DEFINES = -fomit-frame-pointer -std=gnu99
|
||||
endif
|
||||
|
||||
COMMON_DEFINES += $(CODE_DEFINES) $(WARNINGS_DEFINES) -DNDEBUG=1 $(fpic)
|
||||
|
||||
CFLAGS += $(DEFINES) $(COMMON_DEFINES)
|
||||
|
||||
all: $(TARGET)
|
||||
|
||||
$(TARGET): $(OBJECTS)
|
||||
ifeq ($(platform), ps3)
|
||||
$(AR) rcs $@ $(OBJECTS)
|
||||
else ifeq ($(platform), sncps3)
|
||||
$(AR) rcs $@ $(OBJECTS)
|
||||
else ifeq ($(platform), xenon)
|
||||
$(AR) rcs $@ $(OBJECTS)
|
||||
else ifeq ($(platform), wii)
|
||||
$(AR) rcs $@ $(OBJECTS)
|
||||
else
|
||||
$(CC) $(fpic) $(SHARED) $(INCLUDES) -o $@ $(OBJECTS) -lm
|
||||
endif
|
||||
|
||||
%.o: %.c
|
||||
$(CC) $(INCLUDES) $(CFLAGS) -c -o $@ $<
|
||||
|
||||
clean:
|
||||
rm -f $(OBJECTS) $(TARGET)
|
||||
|
||||
.PHONY: clean
|
||||
|
103
Makefile.prboomdata
Normal file
103
Makefile.prboomdata
Normal file
@ -0,0 +1,103 @@
|
||||
DEBUG=0
|
||||
|
||||
ifeq ($(platform),)
|
||||
platform = unix
|
||||
ifeq ($(shell uname -a),)
|
||||
platform = win
|
||||
else ifneq ($(findstring MINGW,$(shell uname -a)),)
|
||||
platform = win
|
||||
else ifneq ($(findstring Darwin,$(shell uname -a)),)
|
||||
platform = osx
|
||||
else ifneq ($(findstring win,$(shell uname -a)),)
|
||||
platform = win
|
||||
endif
|
||||
endif
|
||||
|
||||
CC = gcc
|
||||
|
||||
ifeq ($(platform), unix)
|
||||
TARGET := rdatawad
|
||||
else ifeq ($(platform), osx)
|
||||
TARGET := rdatawad
|
||||
else
|
||||
TARGET := rdatawad.exe
|
||||
CC = gcc
|
||||
SHARED := -static-libgcc -static-libstdc++
|
||||
CFLAGS += -D__WIN32__ -D__WIN32_LIBRETRO__
|
||||
endif
|
||||
|
||||
ifeq ($(DEBUG), 1)
|
||||
CFLAGS += -O0 -g
|
||||
else
|
||||
CFLAGS += -O3
|
||||
endif
|
||||
|
||||
OBJECTS = data/rd_graphic.o data/rd_output.o data/rd_palette.o data/rd_sound.o data/rd_util.o data/rd_main.o
|
||||
|
||||
INCLUDES = -I. -I.. -Idata
|
||||
DEFINES = -DHAVE_INTTYPES_H -D__LIBRETRO__ -DINLINE=inline
|
||||
|
||||
WARNINGS_DEFINES = -Wall -W -Wno-unused-parameter
|
||||
CODE_DEFINES = -fomit-frame-pointer -std=gnu99
|
||||
|
||||
COMMON_DEFINES += $(CODE_DEFINES) $(WARNINGS_DEFINES) -DNDEBUG=1 $(fpic)
|
||||
|
||||
CFLAGS += $(DEFINES) $(COMMON_DEFINES)
|
||||
|
||||
all: $(TARGET)
|
||||
|
||||
$(TARGET): $(OBJECTS)
|
||||
$(CC) $(INCLUDES) $(CFLAGS) -o $@ $(OBJECTS) -lm
|
||||
|
||||
%.o: %.c
|
||||
$(CC) $(INCLUDES) $(CFLAGS) -c -o $@ $<
|
||||
|
||||
clean:
|
||||
rm -f $(OBJECTS) $(TARGET)
|
||||
|
||||
PALETTE = data/palette.rgb
|
||||
LUMPS = data/lumps/switches.lmp data/lumps/animated.lmp data/lumps/crbrick.lmp \
|
||||
data/lumps/crtan.lmp data/lumps/crgray.lmp data/lumps/crgreen.lmp \
|
||||
data/lumps/crbrown.lmp data/lumps/crgold.lmp data/lumps/crred.lmp \
|
||||
data/lumps/crblue.lmp data/lumps/crblue2.lmp data/lumps/crorange.lmp \
|
||||
data/lumps/cryellow.lmp
|
||||
COLORMAPS = data/lumps/watermap.lmp
|
||||
TABLES = data/lumps/sinetabl.lmp data/lumps/tangtabl.lmp data/lumps/tantoang.lmp \
|
||||
data/lumps/gammatbl.lmp
|
||||
GRAPHICS = data/graphics/dig0.ppm data/graphics/dig1.ppm data/graphics/dig2.ppm \
|
||||
data/graphics/dig3.ppm data/graphics/dig4.ppm data/graphics/dig5.ppm \
|
||||
data/graphics/dig6.ppm data/graphics/dig7.ppm data/graphics/dig8.ppm \
|
||||
data/graphics/dig9.ppm data/graphics/diga.ppm data/graphics/digb.ppm \
|
||||
data/graphics/digc.ppm data/graphics/digd.ppm data/graphics/dige.ppm \
|
||||
data/graphics/digf.ppm data/graphics/digg.ppm data/graphics/digh.ppm \
|
||||
data/graphics/digi.ppm data/graphics/digj.ppm data/graphics/digk.ppm \
|
||||
data/graphics/digl.ppm data/graphics/digm.ppm data/graphics/dign.ppm \
|
||||
data/graphics/digo.ppm data/graphics/digp.ppm data/graphics/digq.ppm \
|
||||
data/graphics/digr.ppm data/graphics/digs.ppm data/graphics/digt.ppm \
|
||||
data/graphics/digu.ppm data/graphics/digv.ppm data/graphics/digw.ppm \
|
||||
data/graphics/digx.ppm data/graphics/digy.ppm data/graphics/digz.ppm \
|
||||
data/graphics/dig45.ppm data/graphics/dig47.ppm data/graphics/dig58.ppm \
|
||||
data/graphics/dig91.ppm data/graphics/dig93.ppm data/graphics/stbr123.ppm \
|
||||
data/graphics/stbr124.ppm data/graphics/stbr125.ppm data/graphics/stbr126.ppm \
|
||||
data/graphics/stbr127.ppm data/graphics/boxul.ppm data/graphics/boxuc.ppm \
|
||||
data/graphics/boxur.ppm data/graphics/boxcl.ppm data/graphics/boxcc.ppm \
|
||||
data/graphics/boxcr.ppm data/graphics/boxll.ppm data/graphics/boxlc.ppm \
|
||||
data/graphics/boxlr.ppm data/graphics/stkeys6.ppm data/graphics/stkeys7.ppm \
|
||||
data/graphics/stkeys8.ppm data/graphics/stcfn096.ppm \
|
||||
data/graphics/m_butt1.ppm data/graphics/m_butt2.ppm \
|
||||
data/graphics/m_colors.ppm data/graphics/m_palno.ppm \
|
||||
data/graphics/m_palsel.ppm data/graphics/m_vbox.ppm \
|
||||
data/graphics/m_generl.ppm data/graphics/m_setup.ppm \
|
||||
data/graphics/m_auto.ppm data/graphics/m_keybnd.ppm \
|
||||
data/graphics/m_compat.ppm data/graphics/m_enem.ppm \
|
||||
data/graphics/m_mess.ppm data/graphics/m_stat.ppm \
|
||||
data/graphics/m_weap.ppm data/graphics/m_horsen.ppm \
|
||||
data/graphics/m_versen.ppm data/graphics/prboom.ppm
|
||||
SPRITES = data/sprites/tnt1a0.ppm
|
||||
SPRITEP = 0,0,data/sprites/tnt1a0.ppm
|
||||
WAD_CMDLINE = -palette $(PALETTE) -lumps $(LUMPS) -marker C_START -lumps $(COLORMAPS) -marker C_END -marker B_START -lumps $(TABLES) -marker B_END -graphics $(GRAPHICS) -marker SS_START -sprites $(SPRITEP) -marker SS_END
|
||||
|
||||
make-prboomwad:
|
||||
./rdatawad -I data $(WAD_CMDLINE) -o prboom.wad
|
||||
|
||||
.PHONY: clean make-prboomwad
|
252
README
Normal file
252
README
Normal file
@ -0,0 +1,252 @@
|
||||
PrBoom 2.5.0
|
||||
============
|
||||
|
||||
PrBoom is a version of the classic 3D shoot'em'up game Doom, originally
|
||||
written by id Software.
|
||||
|
||||
See the file AUTHORS in this distribution for a list of authors and
|
||||
other contributors, and a history of the projects PrBoom is derived
|
||||
from.
|
||||
|
||||
PrBoom is made available under the GNU General Public License. See the
|
||||
file COPYING included in this distribution for details.
|
||||
|
||||
Please see the NEWS file included for changes since the previous version.
|
||||
|
||||
Game data - WADs
|
||||
----------------
|
||||
|
||||
(This section is aimed at people not familiar with Doom and the
|
||||
data files it uses.)
|
||||
|
||||
PrBoom is a game engine - it provides a program to play Doom levels, but
|
||||
it doesn't include any levels itself. More importantly, you need all the
|
||||
sounds, sprites, and other graphics that make up the Doom environment.
|
||||
So to play PrBoom, you need one of the main Doom date files from id
|
||||
Software - either doom.wad, doom2.wad, tnt.wad or plutonia.wad from one
|
||||
of the commercial Doom games, or the shareware doom1.wad. This file
|
||||
is called the IWAD.
|
||||
|
||||
PrBoom also supports playing Doom add-on levels, called "PWADs", which
|
||||
are small extra .wad files which just contain extra levels or other
|
||||
resources. PWADs are ONLY ADD-ONS, you still need the original IWAD
|
||||
that they are designed to work with. In practice, most PWADs on the
|
||||
Internet require doom2.wad (although some work with doom.wad).
|
||||
|
||||
If you don't own any of the Doom games, get the shareware doom1.wad
|
||||
from doom19s.zip on Doomworld's shareware download page. But note that you
|
||||
will not be able to play most add-ons.
|
||||
http://www.doomworld.com/files/shareware.shtml
|
||||
|
||||
Windows Installation
|
||||
--------------------
|
||||
|
||||
Just extract the zip to a directory of your choice and copy your IWAD
|
||||
files into it. Now you can make shortcuts and add "-iwad filename.wad"
|
||||
to them.
|
||||
|
||||
The SDL_mixer library used by PrBoom supports software MIDI music
|
||||
synthesis. If you want to hear the Doom music, you need a set of
|
||||
Timidity instrument patches. Do a web search for timidity patch sets,
|
||||
there are plenty around.
|
||||
These patch sets are a large download (>5megs).
|
||||
SDL_mixer does not currently support hardware MIDI synthesis. But we
|
||||
have added a hacked version of SDL_mixer with native midi support. If
|
||||
you like to try it out, rename SDL_mixer_beta.dll to SDL_mixer.dll.
|
||||
You should rename the original SDL_mixer.dll before. Tell us if it
|
||||
works or not. Please note, that there might be bugs in the native midi
|
||||
implementation.
|
||||
|
||||
Linux Installation
|
||||
------------------
|
||||
|
||||
For UNIX, Linux, and other POSIX systems, you need the SDL libraries in
|
||||
order to use PrBoom. If you haven't already done so, visit
|
||||
http://prboom.sourceforge.net/linux.html and follow the instructions there
|
||||
for your system, downloading the necessary libraries, and either
|
||||
installing the binary RPM package or compiling PrBoom from source.
|
||||
|
||||
Once you've done that, you'll need to copy your IWAD file (see the section
|
||||
above if you don't know what this is) to a directory where PrBoom can find
|
||||
it. Make /usr/local/share/games/doom/, and copy your IWAD (all of your
|
||||
IWADs, if you own more than one) to that directory.
|
||||
|
||||
Mac OS Installation
|
||||
-------------------
|
||||
|
||||
Copy your IWAD (see above) into your home folder under
|
||||
Library:Application Support:PrBoom (this folder will be created for you the
|
||||
first time you run PrBoom).
|
||||
|
||||
First Use
|
||||
---------
|
||||
|
||||
If it's the first time you've run PrBoom, you'll need to do some configuring
|
||||
to get the controls and display right for you.
|
||||
|
||||
On a new installation, PrBoom runs at 640x480 resolution. If you have used
|
||||
PrBoom before, you may have an old config file in your home directory which
|
||||
specifies a lower resolution, such as Doom's normal 320x200. You can use the
|
||||
-width and -height parameters to select a higher resolution, e.g.:
|
||||
|
||||
prboom -width 640 -height 400
|
||||
|
||||
sets the resolution. This setting is remembered for future sessions. For
|
||||
other parameters, see the included README.command-line.
|
||||
|
||||
You may also wish to customise the key bindings. PrBoom's default keybindings
|
||||
are the same as the original Doom; unlike original Doom, you can change key
|
||||
bindings in the game. In the in-game menus, go to Options, Settings, Key
|
||||
Bindings.
|
||||
|
||||
On Mac OS X, you can't use the command line, but after running the program
|
||||
once, you can edit YOURHOME:Library:Application Support:PrBoom:prboom.cfg to
|
||||
change settings like your screen resolution.
|
||||
|
||||
Features
|
||||
--------
|
||||
|
||||
This is all the features PrBoom has compared to the original Doom game
|
||||
- it's intended to give you an idea of the enhancements, rather than
|
||||
burying you in details.
|
||||
|
||||
See http://prboom.sourceforge.net/about.html for an HTML version of
|
||||
this list.
|
||||
|
||||
This is shamelessly modelled on Boom's changes pages. By each
|
||||
change, there's the name of the port the feature comes from (so it's
|
||||
compatible with).
|
||||
|
||||
Playing the game
|
||||
|
||||
* Supports loading dehacked files at the command line, or in WADs
|
||||
(BOOM, MBF)
|
||||
* Supports PWADs containing sprites and flats (BOOM)
|
||||
* Save games and demos completely store game parameters (BOOM,
|
||||
MBF)
|
||||
* Savegames store list of loaded WAD files, warning if wrong files
|
||||
loaded (BOOM, MBF)
|
||||
|
||||
Game engine
|
||||
|
||||
* Player bobbing improved, optional (BOOM, MBF)
|
||||
* Friction effects (BOOM), affecting players and monsters
|
||||
(MBF)
|
||||
* Wind, current, conveyor effects (BOOM)
|
||||
* Far more flexible scrolling wall/floor types (BOOM)
|
||||
* Always run (BOOM)
|
||||
* Weapon change logic overhauled and improved (BOOM)
|
||||
* Support for friendly monsters, helper dogs (MBF)
|
||||
* Monster target finding code improved (MBF)
|
||||
* AI improvements (MBF)
|
||||
* Bouncy and touchy things (MBF)
|
||||
* New code pointers (MBF)
|
||||
* Per-level and animated skies (MBF)
|
||||
* Generalised line types system gives complete flexibility
|
||||
(BOOM)
|
||||
* Elevators (BOOM)
|
||||
* Translucent sprites, walls (BOOM)
|
||||
* Independent floor and ceiling lighting (BOOM)
|
||||
* Silent teleports (BOOM)
|
||||
* Deep water, true underwater areas (BOOM)
|
||||
* Icon of Sin telefragging made more consistent (MBF)
|
||||
* Fix large numbers of game bugs (BOOM, MBF, LxDoom)
|
||||
* Support arbitrary texture heights (BOOM)
|
||||
|
||||
Screen
|
||||
|
||||
* High resolution support (PrBoom)
|
||||
* Optional message console, multiple message lines (BOOM)
|
||||
* Status bar shows health/armour/ammo in colours (BOOM)
|
||||
* Heads up display, showing ammo, health, keys overlayed on view
|
||||
(BOOM)
|
||||
|
||||
Multiplayer
|
||||
|
||||
* Spy mode improved (BOOM)
|
||||
* Support for loadgame in a net game (LxDoom)
|
||||
* Client server style network games (LxDoom)
|
||||
|
||||
Automap
|
||||
|
||||
* No limit on marks (BOOM)
|
||||
* Rotation and overlay modes (DOSDoom, LxDoom)
|
||||
* Map shows coordinates (BOOM), optionally follow pointer
|
||||
(MBF)
|
||||
* Teleport lines, key doors and switches marked specially (BOOM)
|
||||
* Keys, secrets visible on map with cheat codes (BOOM)
|
||||
* Colours fully configurable from menus (BOOM)
|
||||
|
||||
Intermission screens
|
||||
|
||||
* Par times hidden when not relevant (BOOM)
|
||||
* Total episode time shown (LxDoom)
|
||||
|
||||
Menus
|
||||
|
||||
* F1 help screen shows current key setup (BOOM)
|
||||
* Key bindings, monster behaviour, and compatibility settings all set
|
||||
in menus (BOOM, MBF)
|
||||
|
||||
Compatibility
|
||||
|
||||
* Game is capable of behaving like any of: original Doom v1.9, Boom
|
||||
v2.02, MBF (BOOM, MBF, LxDoom)
|
||||
* Plays most original Doom v1.9 demos (more than Boom or MBF)
|
||||
* Plays most Boom v2.02 demos (apart from levels with friction
|
||||
effects everything should work).
|
||||
* Plays some DOSDoom, earlier Doom, earlier Boom, and LxDoom demos.
|
||||
* Plays all MBF demos.
|
||||
* Auto-correction of common bugs in old levels (MBF), with
|
||||
warnings (LxDoom)
|
||||
* Fine control of options controlling compatibility and new features
|
||||
(MBF)
|
||||
|
||||
Controls
|
||||
|
||||
* Greater control of key bindings from in game menus (BOOM)
|
||||
* More accurate mouse sensitivity control (BOOM, LxDoom)
|
||||
|
||||
Misc
|
||||
|
||||
* Screenshot code improved, supports BMPs (BOOM)
|
||||
* Support for ENDOOM and ENDBOOM (BOOM, LxDoom)
|
||||
* -timedemo and -fastdemo options (BOOM)
|
||||
* Real time frame rate, segs, visplanes, sprites display
|
||||
(LxDoom)
|
||||
* Various extra cheat codes (BOOM, LxDoom)
|
||||
|
||||
Internals
|
||||
|
||||
* Greatly improved internal memory management (BOOM, LxDoom)
|
||||
* Startup time greatly shortened by lazy generation of some lookups
|
||||
(DOSDoom, LxDoom)
|
||||
* Removed internal limits (BOOM)
|
||||
|
||||
Other Tips
|
||||
----------
|
||||
|
||||
On Linux, SDL tries to detect an appropriate video device automatically.
|
||||
If you want to overrite the default, you can set the SDL_VIDEODRIVER
|
||||
enviromental variable. At a bash prompt, this is as easy as running:
|
||||
|
||||
SDL_VIDEODRIVER=fbcon prboom
|
||||
or
|
||||
SDL_VIDEODRIVER=svga prboom
|
||||
|
||||
Details
|
||||
-------
|
||||
|
||||
Details on these extra features are split into separate text files:
|
||||
|
||||
README.demos provides a guide to PrBoom's demo support
|
||||
README.compatibility describes PrBoom's various compatibility
|
||||
options and modes
|
||||
README.command-line gives a command line reference for prboom,
|
||||
prboom-game-server, and the format of boom.cfg.
|
||||
On UNIX/Linux systems use the man pages instead.
|
||||
|
||||
Editing features are not covered in the docs with this package. We plan
|
||||
to bundle the editing docs as a separate download. Watch our website
|
||||
for news.
|
||||
|
93
config.h
Normal file
93
config.h
Normal file
@ -0,0 +1,93 @@
|
||||
/* config.h. Generated from config.h.in by configure. */
|
||||
/* config.h.in. Generated from configure.ac by autoheader. */
|
||||
|
||||
/* Define to be the path where Doom WADs are stored */
|
||||
#define DOOMWADDIR "/usr/local/share/games/doom"
|
||||
|
||||
#define SCREENWIDTH 320
|
||||
#define SCREENHEIGHT 200
|
||||
#define SCREENPITCH 640
|
||||
|
||||
#define SURFACE_WIDTH 320
|
||||
#define SURFACE_BYTE_PITCH SCREENPITCH
|
||||
#define SURFACE_SHORT_PITCH SCREENWIDTH
|
||||
#define SURFACE_INT_PITCH 160
|
||||
#define SURFACE_PIXEL_DEPTH 2
|
||||
|
||||
/* Define to 1 if you have the <asm/byteorder.h> header file. */
|
||||
#define HAVE_ASM_BYTEORDER_H 1
|
||||
|
||||
/* Define to 1 if you have the <inttypes.h> header file. */
|
||||
#define HAVE_INTTYPES_H 1
|
||||
|
||||
#ifdef HAVE_SDL
|
||||
|
||||
/* Define to 1 if you have the `SDL_mixer' library (-lSDL_mixer). */
|
||||
#define HAVE_LIBSDL_MIXER 1
|
||||
|
||||
/* Define to 1 if you have the 'SDL_mixer' library (-lSDL_mixer) and Timidity. */
|
||||
#define HAVE_MIDI_MIXER 1
|
||||
|
||||
/* Define if you have the SDL net library -lSDL_net */
|
||||
#define HAVE_LIBSDL_NET 1
|
||||
|
||||
/* Define if you want to use the SDL net lib */
|
||||
#define USE_SDL_NET 1
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_NET
|
||||
|
||||
/* Define to 1 if you have the `inet_aton' function. */
|
||||
#define HAVE_INET_ATON 1
|
||||
|
||||
/* Define to 1 if you have the `inet_ntop' function. */
|
||||
#define HAVE_INET_NTOP 1
|
||||
|
||||
/* Define to 1 if you have the `inet_pton' function. */
|
||||
#define HAVE_INET_PTON 1
|
||||
|
||||
#endif
|
||||
|
||||
/* Define to 1 if you have the `snprintf' function. */
|
||||
#define HAVE_SNPRINTF 1
|
||||
|
||||
/* Define to 1 if you have the `vsnprintf' function. */
|
||||
#define HAVE_VSNPRINTF 1
|
||||
|
||||
/* Name of package */
|
||||
#define PACKAGE "prboom"
|
||||
|
||||
/* Define to the address where bug reports for this package should be sent. */
|
||||
#define PACKAGE_BUGREPORT ""
|
||||
|
||||
/* Define to the full name of this package. */
|
||||
#define PACKAGE_NAME "prboom"
|
||||
|
||||
/* Define to the full name and version of this package. */
|
||||
#define PACKAGE_STRING "prboom 2.5.0"
|
||||
|
||||
/* Define to the one symbol short name of this package. */
|
||||
#define PACKAGE_TARNAME "prboom"
|
||||
|
||||
/* Define to the home page for this package. */
|
||||
#define PACKAGE_URL ""
|
||||
|
||||
/* Define to the version of this package. */
|
||||
#define PACKAGE_VERSION "2.5.0"
|
||||
|
||||
/* Set to the attribute to apply to struct definitions to make them packed */
|
||||
#define PACKEDATTR __attribute__((packed))
|
||||
|
||||
/* Version number of package */
|
||||
#define VERSION "2.5.0"
|
||||
|
||||
/* Define this to perform id checks on zone blocks, to detect corrupted and
|
||||
illegally freed blocks */
|
||||
#define ZONEIDCHECK 1
|
||||
|
||||
/* Define to strcasecmp, if we have it */
|
||||
#define stricmp strcasecmp
|
||||
|
||||
/* Define to strncasecmp, if we have it */
|
||||
#define strnicmp strncasecmp
|
4
data/graphics/boxcc.ppm
Normal file
4
data/graphics/boxcc.ppm
Normal file
@ -0,0 +1,4 @@
|
||||
P6
|
||||
8 8
|
||||
255
|
||||
C3?/3+?/C3?/3+?/C3?/C3?/?/3+?/3+C33+?/3+?/?/?/?/?/?/3+?/C3?/C3?/?/?/3+?/?/?/?/?/?/?/?/?/3+?/3+C33+?/3+?/?/C3?/C3?/3+?/C3?/3+?/C3
|
4
data/graphics/boxcl.ppm
Normal file
4
data/graphics/boxcl.ppm
Normal file
@ -0,0 +1,4 @@
|
||||
P6
|
||||
8 8
|
||||
255
|
||||
#+7#C3C3C3?/C3#+#7#C3K7C33+C3/7#7#K7C3C3?/?/#+#7#?/C3?/?/?//7#7#C3C3?/3+?//77#C3?/C3?/?/#+#7#C3C33+C33+/7#7#C3C3C3?/3+
|
4
data/graphics/boxcr.ppm
Normal file
4
data/graphics/boxcr.ppm
Normal file
@ -0,0 +1,4 @@
|
||||
P6
|
||||
8 8
|
||||
255
|
||||
3+?/C3C3C37##+3+C33+C3C37###+?/?/C3?/C37##/7C3C3K7K7C37###+C3?/C3K7K77##/7?/?/C3C3K77#/7C33+C3K7C37###+C3?/C3C3C37##/7
|
4
data/graphics/boxlc.ppm
Normal file
4
data/graphics/boxlc.ppm
Normal file
@ -0,0 +1,4 @@
|
||||
P6
|
||||
8 8
|
||||
255
|
||||
?/?/3+?/C3?/C3?/?/?/3+?/?/?/?/?/?/?/?/?/3+?/3+C33+?/3+?/?/C3?/C3?/3+?/C3?/3+?/C3/77?'/77?'/7/77?'7?'/7#+/7#+#+/7#+/7######
|
4
data/graphics/boxll.ppm
Normal file
4
data/graphics/boxll.ppm
Normal file
@ -0,0 +1,4 @@
|
||||
P6
|
||||
8 8
|
||||
255
|
||||
#+#7#?/C3?/?/?//7#7#C3C3?/3+?//77#C3?/C3?/?/#+#7#C3C33+C33+/7#7#C3C3C3?/3+#+##+7?'/7/77?'7?'/7#+#+#+#+/7#+/7#+#####
|
4
data/graphics/boxlr.ppm
Normal file
4
data/graphics/boxlr.ppm
Normal file
@ -0,0 +1,4 @@
|
||||
P6
|
||||
8 8
|
||||
255
|
||||
C3C3K7K7C37###+C3?/C3K7K77##/7?/?/C3C3K77#/7C33+C3K7C37###+C3?/C3C3C37##/7/77?'/77?'/7/7##+/7#+/7#+/7#+#+/7######+
|
4
data/graphics/boxuc.ppm
Normal file
4
data/graphics/boxuc.ppm
Normal file
@ -0,0 +1,4 @@
|
||||
P6
|
||||
8 8
|
||||
255
|
||||
/7#+/7#+#+/7#+/7######////////C3?/3+?/C3?/3+?/C3?/C3?/?/3+?/3+C33+?/3+?/?/?/?/?/?/3+?/C3?/C3?/?/?/3+?/?/?/?/?/
|
4
data/graphics/boxul.ppm
Normal file
4
data/graphics/boxul.ppm
Normal file
@ -0,0 +1,4 @@
|
||||
P6
|
||||
8 8
|
||||
255
|
||||
7?'#+#+#+#+/7#+/7#+######+#//////#+7#C3C3C3?/C3#+#7#C3K7C33+C3/7#7#K7C3C3?/?/#+#7#?/C3?/?/?//7#7#C3C3?/3+?/
|
4
data/graphics/boxur.ppm
Normal file
4
data/graphics/boxur.ppm
Normal file
@ -0,0 +1,4 @@
|
||||
P6
|
||||
8 8
|
||||
255
|
||||
/7#+/7#+/7#+#+7?'######+//////##+3+?/C3C3C37##+3+C33+C3C37###+?/?/C3?/C37##/7C3C3K7K7C37###+C3?/C3K7K77##/7
|
BIN
data/graphics/dig0.ppm
Normal file
BIN
data/graphics/dig0.ppm
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BIN
data/graphics/dig1.ppm
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BIN
data/graphics/dig1.ppm
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BIN
data/graphics/dig2.ppm
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BIN
data/graphics/dig2.ppm
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BIN
data/graphics/dig3.ppm
Normal file
BIN
data/graphics/dig3.ppm
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BIN
data/graphics/dig4.ppm
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data/graphics/dig4.ppm
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BIN
data/graphics/dig45.ppm
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BIN
data/graphics/dig45.ppm
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BIN
data/graphics/dig47.ppm
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BIN
data/graphics/dig47.ppm
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BIN
data/graphics/dig5.ppm
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BIN
data/graphics/dig5.ppm
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BIN
data/graphics/dig58.ppm
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BIN
data/graphics/dig58.ppm
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BIN
data/graphics/dig6.ppm
Normal file
BIN
data/graphics/dig6.ppm
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BIN
data/graphics/dig7.ppm
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BIN
data/graphics/dig7.ppm
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BIN
data/graphics/dig8.ppm
Normal file
BIN
data/graphics/dig8.ppm
Normal file
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BIN
data/graphics/dig9.ppm
Normal file
BIN
data/graphics/dig9.ppm
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BIN
data/graphics/dig91.ppm
Normal file
BIN
data/graphics/dig91.ppm
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BIN
data/graphics/dig93.ppm
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BIN
data/graphics/dig93.ppm
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BIN
data/graphics/diga.ppm
Normal file
BIN
data/graphics/diga.ppm
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BIN
data/graphics/digb.ppm
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BIN
data/graphics/digb.ppm
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BIN
data/graphics/digc.ppm
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BIN
data/graphics/digc.ppm
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BIN
data/graphics/digd.ppm
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BIN
data/graphics/digd.ppm
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BIN
data/graphics/dige.ppm
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BIN
data/graphics/dige.ppm
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BIN
data/graphics/digf.ppm
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BIN
data/graphics/digf.ppm
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BIN
data/graphics/digg.ppm
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BIN
data/graphics/digg.ppm
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BIN
data/graphics/digh.ppm
Normal file
BIN
data/graphics/digh.ppm
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BIN
data/graphics/digi.ppm
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BIN
data/graphics/digi.ppm
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BIN
data/graphics/digj.ppm
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BIN
data/graphics/digj.ppm
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BIN
data/graphics/digk.ppm
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BIN
data/graphics/digk.ppm
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BIN
data/graphics/digl.ppm
Normal file
BIN
data/graphics/digl.ppm
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BIN
data/graphics/digm.ppm
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BIN
data/graphics/digm.ppm
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BIN
data/graphics/dign.ppm
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BIN
data/graphics/dign.ppm
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BIN
data/graphics/digo.ppm
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BIN
data/graphics/digo.ppm
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BIN
data/graphics/digp.ppm
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BIN
data/graphics/digp.ppm
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BIN
data/graphics/digq.ppm
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BIN
data/graphics/digq.ppm
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BIN
data/graphics/digr.ppm
Normal file
BIN
data/graphics/digr.ppm
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BIN
data/graphics/digs.ppm
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BIN
data/graphics/digs.ppm
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BIN
data/graphics/digt.ppm
Normal file
BIN
data/graphics/digt.ppm
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BIN
data/graphics/digu.ppm
Normal file
BIN
data/graphics/digu.ppm
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BIN
data/graphics/digv.ppm
Normal file
BIN
data/graphics/digv.ppm
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BIN
data/graphics/digw.ppm
Normal file
BIN
data/graphics/digw.ppm
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BIN
data/graphics/digx.ppm
Normal file
BIN
data/graphics/digx.ppm
Normal file
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BIN
data/graphics/digy.ppm
Normal file
BIN
data/graphics/digy.ppm
Normal file
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BIN
data/graphics/digz.ppm
Normal file
BIN
data/graphics/digz.ppm
Normal file
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BIN
data/graphics/m_auto.ppm
Normal file
BIN
data/graphics/m_auto.ppm
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BIN
data/graphics/m_butt1.ppm
Normal file
BIN
data/graphics/m_butt1.ppm
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BIN
data/graphics/m_butt2.ppm
Normal file
BIN
data/graphics/m_butt2.ppm
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BIN
data/graphics/m_chat.ppm
Normal file
BIN
data/graphics/m_chat.ppm
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BIN
data/graphics/m_colors.ppm
Normal file
BIN
data/graphics/m_colors.ppm
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BIN
data/graphics/m_compat.ppm
Normal file
BIN
data/graphics/m_compat.ppm
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BIN
data/graphics/m_enem.ppm
Normal file
BIN
data/graphics/m_enem.ppm
Normal file
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BIN
data/graphics/m_generl.ppm
Normal file
BIN
data/graphics/m_generl.ppm
Normal file
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BIN
data/graphics/m_horsen.ppm
Normal file
BIN
data/graphics/m_horsen.ppm
Normal file
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BIN
data/graphics/m_keybnd.ppm
Normal file
BIN
data/graphics/m_keybnd.ppm
Normal file
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BIN
data/graphics/m_mess.ppm
Normal file
BIN
data/graphics/m_mess.ppm
Normal file
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BIN
data/graphics/m_palno.ppm
Normal file
BIN
data/graphics/m_palno.ppm
Normal file
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BIN
data/graphics/m_palsel.ppm
Normal file
BIN
data/graphics/m_palsel.ppm
Normal file
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BIN
data/graphics/m_setup.ppm
Normal file
BIN
data/graphics/m_setup.ppm
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BIN
data/graphics/m_stat.ppm
Normal file
BIN
data/graphics/m_stat.ppm
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BIN
data/graphics/m_vbox.ppm
Normal file
BIN
data/graphics/m_vbox.ppm
Normal file
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BIN
data/graphics/m_versen.ppm
Normal file
BIN
data/graphics/m_versen.ppm
Normal file
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BIN
data/graphics/m_weap.ppm
Normal file
BIN
data/graphics/m_weap.ppm
Normal file
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BIN
data/graphics/prboom.ppm
Normal file
BIN
data/graphics/prboom.ppm
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BIN
data/graphics/stbr123.ppm
Normal file
BIN
data/graphics/stbr123.ppm
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BIN
data/graphics/stbr124.ppm
Normal file
BIN
data/graphics/stbr124.ppm
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BIN
data/graphics/stbr125.ppm
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BIN
data/graphics/stbr125.ppm
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BIN
data/graphics/stbr126.ppm
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BIN
data/graphics/stbr126.ppm
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BIN
data/graphics/stbr127.ppm
Normal file
BIN
data/graphics/stbr127.ppm
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BIN
data/graphics/stcfn096.ppm
Normal file
BIN
data/graphics/stcfn096.ppm
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BIN
data/graphics/stkeys6.ppm
Normal file
BIN
data/graphics/stkeys6.ppm
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BIN
data/graphics/stkeys7.ppm
Normal file
BIN
data/graphics/stkeys7.ppm
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BIN
data/graphics/stkeys8.ppm
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BIN
data/graphics/stkeys8.ppm
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BIN
data/lumps/animated.lmp
Normal file
BIN
data/lumps/animated.lmp
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0
data/lumps/b_end.lmp
Normal file
0
data/lumps/b_end.lmp
Normal file
0
data/lumps/b_start.lmp
Normal file
0
data/lumps/b_start.lmp
Normal file
0
data/lumps/c_end.lmp
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0
data/lumps/c_end.lmp
Normal file
0
data/lumps/c_start.lmp
Normal file
0
data/lumps/c_start.lmp
Normal file
BIN
data/lumps/crblue.lmp
Normal file
BIN
data/lumps/crblue.lmp
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BIN
data/lumps/crblue2.lmp
Normal file
BIN
data/lumps/crblue2.lmp
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BIN
data/lumps/crbrick.lmp
Normal file
BIN
data/lumps/crbrick.lmp
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BIN
data/lumps/crbrown.lmp
Normal file
BIN
data/lumps/crbrown.lmp
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BIN
data/lumps/crgold.lmp
Normal file
BIN
data/lumps/crgold.lmp
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BIN
data/lumps/crgray.lmp
Normal file
BIN
data/lumps/crgray.lmp
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BIN
data/lumps/crgreen.lmp
Normal file
BIN
data/lumps/crgreen.lmp
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BIN
data/lumps/crorange.lmp
Normal file
BIN
data/lumps/crorange.lmp
Normal file
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Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user