title Octat
author increpare
homepage www.increpare.com

noundo
require_player_movement

(
    
A port of a flash game I made.  The original's here:

http://ded.increpare.com/~locus/octat/

)

========
OBJECTS
========

Background
purple
.....
.000.
.000.
.000.
.....

Activetile
pink red
00000
0...0
0...0
0...0
00000

Target
red
0...0
.0.0.
..0..
.0.0.
0...0

Player
white
.....
.000.
.000.
.000.
.....

Void 0
black

Temp
black

=======
LEGEND
=======

. = Background
P = Player and Activetile
a = Activetile
x = Target
y = target and Activetile

=========
SOUNDS
=========

================
COLLISIONLAYERS
================

Background
Void
Activetile
Player
Temp
Target

======
RULES
======

[ > Player | no Activetile ] -> cancel

late [ Activetile | Player ] -> [ Temp | Player ] 
late [ no Temp | Player ] -> [ Activetile | Player ] 
late [ Temp ] -> [ ] 

late [ Activetile Void ] -> [ Void ] 

==============
WINCONDITIONS
==============

some Player on target

=======
LEVELS
=======

message level 1 of 8

..........
..........
..........
..........
..........
.x...ap...
..........
..........
..........
..........

message level 2 of 8

...........
...........
...........
...........
...........
....xpa....
...........
...........
...........
...........

message level 3 of 8

...........
...........
...........
...........
..a........
.axaaap....
..a........
...........
...........
...........

message level 4 of 8

...........
...........
...a.......
..a.a......
.a.a.a.....
a.aya.a.ap.
.a.a.a.....
..a.a......
...a.......
...........

message level 5 of 8

...........
...........
...........
...........
aaaaaaaaaaa
...y..ap...
aaaaaaaaaaa
...........
...........
...........

message level 6 of 8

000000....0
000000..0.0
000000..0..
000000000..
....A...0.0
.AY.A...AAP
....A...0.0
000000000..
000000..0..
000000..0.0
000000....0

message level 7 of 8

..AAA...000
.AY.A...AP.
..AAA...000

message level 8 of 8

0AAAA..00
0AAAA..00
YAAAA..AP
0AAAA..00
0AAAA..00

message the end
