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34 lines
717 B
C++
34 lines
717 B
C++
#pragma once
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#include <cstdint>
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#include <mutex>
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namespace graphics {
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constexpr int fps{100};
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constexpr int width{640};
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constexpr int height{480};
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constexpr int stride{width};
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constexpr int framebuffer_len{stride * height};
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// Format is always fixed RGB 565
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extern uint16_t framebuffer[];
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extern uint16_t framebuffer_screen[];
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// Mutex for all graphics access to framebuffer
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extern std::mutex mutex;
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// Mutex for all graphics access to screen framebuffer
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extern std::mutex screen_mutex;
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// Clear all framebuffer
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void clear();
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// Fill rectangle in framebuffer with solid color
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void fill(int x, int y, int w, int h, uint16_t color);
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// Actually copy framebuffer to screen
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void flip();
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} // namespace graphics
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