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Don't compile snes9x and vbam for PSP either
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@ -213,11 +213,11 @@ build_default_cores() {
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build_default_cores_libretro_gl
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# (PS3/NGC/Wii) Excluded for performance reasons
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libretro_build_core snes9x
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libretro_build_core vbam
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if [ $platform != "psp1" ]; then
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# (PS3/NGC/Wii/PSP) Excluded for performance reasons
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libretro_build_core snes9x
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libretro_build_core vbam
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# The only reason ScummVM won't be compiled in yet is
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# 1) Wii/NGC/PSP - too big in binary size
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# 2) PS3 - filesystem API issues
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