From 774dedd9301f79815c9cbc6f8aedc33157500ec9 Mon Sep 17 00:00:00 2001 From: Craig <1188869+cscd98@users.noreply.github.com> Date: Tue, 3 Nov 2026 17:22:26 +0000 Subject: [PATCH] boom3 - models for VR, remove experimental from uzdoom and eduke32 (#2174) * Add boom3/pak399 note for missing hands in VR mode * Remove expiremental for eduke32 and UZDoom --- dist/info/boom3_libretro.info | 7 +++++++ dist/info/eduke32_libretro.info | 2 +- dist/info/uzdoom_libretro.info | 2 +- 3 files changed, 9 insertions(+), 2 deletions(-) diff --git a/dist/info/boom3_libretro.info b/dist/info/boom3_libretro.info index f7c3290a..9e04fe15 100644 --- a/dist/info/boom3_libretro.info +++ b/dist/info/boom3_libretro.info @@ -31,4 +31,11 @@ disk_control = "false" is_experimental = "false" database = "Doom 3" +# BIOS/Firmware +firmware_count = 1 +firmware0_desc = "VR texture and model additions" +firmware0_path = "boom3/pak399.pk4" +firmware0_opt = "true" +notes = "(!) You need pak399.pk4 file in 'system/boom3' for VR mode, otherwise hands are missing." + description = "A source port of the Doom 3 engine to libretro. This release does not contain any game data, which is still covered by the original EULA and must be obeyed as usual. Unpatched retail 1.0/1.1 disc data, 1.3.1-patched data, the Steam/GOG/Humble releases, Resurrrection of Evil and the free demo are all supported." diff --git a/dist/info/eduke32_libretro.info b/dist/info/eduke32_libretro.info index 12b0ac4a..abfa0144 100644 --- a/dist/info/eduke32_libretro.info +++ b/dist/info/eduke32_libretro.info @@ -27,7 +27,7 @@ load_subsystem = "false" hw_render = "true" needs_fullpath = "true" disk_control = "false" -is_experimental = "true" +is_experimental = "false" notes = "(!) EDuke32 requires compatible game data such as DUKE3D.GRP.|(!) Supports Duke Nukem 3D expansions, custom maps, CON scripts and community modifications.|(!) Hardware rendering requires a compatible graphics backend." description = "A libretro port of EDuke32, an advanced open-source source port of the Build engine used by Duke Nukem 3D. EDuke32 provides enhanced compatibility with Duke Nukem 3D, its expansions and numerous community-created modifications. Features include high-resolution graphics, improved rendering, widescreen support, advanced scripting through CON, custom maps, enhanced audio, modern input handling and hardware-accelerated OpenGL rendering. BUILD engine technology originally created by Ken Silverman, non-GPL rendering and engine technology used in EDuke32 available under BUILDLIC." diff --git a/dist/info/uzdoom_libretro.info b/dist/info/uzdoom_libretro.info index 56c8fe49..36886f86 100644 --- a/dist/info/uzdoom_libretro.info +++ b/dist/info/uzdoom_libretro.info @@ -27,7 +27,7 @@ load_subsystem = "false" hw_render = "true" needs_fullpath = "true" disk_control = "false" -is_experimental = "true" +is_experimental = "false" notes = "(!) UZDoom requires a compatible DOOM IWAD such as doom.wad, doom2.wad, plutonia.wad or tnt.wad.|(!) Supports advanced mods and custom content in WAD, PK3 and PK7 formats.|(!) Hardware rendering requires a compatible graphics backend." description = "A libretro port of UZDoom, a modern, feature-rich source port of the classic DOOM engine and a continuation of ZDoom and GZDoom. UZDoom supports DOOM, DOOM II, Final DOOM and numerous custom games and modifications. Features include high-resolution graphics, dynamic lighting, 3D floors, advanced scripting, extensive modding capabilities and modern OpenGL and Vulkan rendering."