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more descriptions and organization
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14
dist/info/remotejoy_libretro.info
vendored
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dist/info/remotejoy_libretro.info
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@ -1,10 +1,18 @@
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# Software Information
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display_name = "PSP RemotePlay (RemoteJoy)"
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authors = ""
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authors = "Themaister"
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supported_extensions = ""
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corename = "RemoteJoy"
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systemid = "playstation_portable"
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categories = "Streaming"
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license = "GPLv2"
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permissions = ""
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display_version = "v1"
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categories = "Streaming"
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# Hardware Information
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systemid = "playstation_portable"
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# Libretro Features
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supports_no_game = "true"
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is_experimental = "true"
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description = "An old, experimental libretro core designed to stream inputs to/from a Playstation Portable console. It exists only for historical and research purposes and should not be used to actually try to play games."
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dist/info/retro8_libretro.info
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dist/info/retro8_libretro.info
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@ -1,13 +1,20 @@
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# Software Information
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display_name = "PICO8 (Retro8)"
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authors = "jakz"
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supported_extensions = "p8|png"
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corename = "Retro8"
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manufacturer = "N/A"
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categories = "Emulator"
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systemname = "PICO8"
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systemid = "pico8"
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database = "PICO8"
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license = "GPLv3"
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permissions = ""
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display_version = "Git"
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categories = "Emulator"
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# Hardware Information
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manufacturer = "Lexaloffle"
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systemname = "PICO8"
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systemid = "pico8"
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# Libretro Features
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supports_no_game = "false"
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database = "PICO8"
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description = "A port of the Retro8 open-source reimplementation of the PICO-8 fantasy console to libretro. This core can load both p8 'cart' files and embedded png images, and much of the PICO-8 API is working with good performance, including basic sound and music, though it is still missing some obscure Lua extension quirks and fixed arithmetic support."
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dist/info/retrodream_libretro.info
vendored
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dist/info/retrodream_libretro.info
vendored
@ -1,16 +1,24 @@
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# Software Information
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display_name = "Sega - Dreamcast (RetroDream)"
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authors = "Rinnegatamante/Others"
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supported_extensions = "gdi|chd|cdi"
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corename = "RetroDream"
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manufacturer = "Sega"
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categories = "Emulator"
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systemname = "Sega Dreamcast"
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systemid = "dreamcast"
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database = "Sega - Dreamcast"
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license = "GPLv3"
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permissions = ""
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display_version = "Git"
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categories = "Emulator"
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# Hardware Information
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manufacturer = "Sega"
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systemname = "Sega Dreamcast"
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systemid = "dreamcast"
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# Libretro Features
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supports_no_game = "false"
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database = "Sega - Dreamcast"
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is_experimental = "true"
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# Firmware / BIOS
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firmware_count = 2
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firmware0_desc = "boot.bin (Dreamcast BIOS)"
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firmware0_path = "dc/boot.bin"
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@ -19,3 +27,5 @@ firmware1_desc = "flash.bin (Date/Time/Language)"
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firmware1_path = "dc/flash.bin"
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firmware1_opt = "false"
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notes = "(!) boot.bin (md5): e10c53c2f8b90bab96ead2d368858623|(!) flash.bin (md5): 0a93f7940c455905bea6e392dfde92a4"
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description = "A fork of the final open-source release of the Redream Dreamcast emulator before the project relicensed and became closed-source. It is missing many of the popular features of the later, closed-source releases, such as increased internal resolution and HLE BIOS and, as such, the Flycast-libretro core is typically a much better option for actually playing games via libretro. This core remains for historical value and in case future developers wish to learn from or further develop the codebase."
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dist/info/rustation_libretro.info
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dist/info/rustation_libretro.info
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@ -1,14 +1,22 @@
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# Software Information
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display_name = "Sony - PlayStation (Rustation)"
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authors = "Simias"
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supported_extensions = "cue|toc|m3u|ccd|exe"
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corename = "Rustation"
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manufacturer = "Sony"
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categories = "Emulator"
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systemname = "PlayStation"
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systemid = "playstation"
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database = "Sony - PlayStation"
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license = "GPLv2"
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permissions = ""
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display_version = "v1"
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categories = "Emulator"
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# Hardware Information
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manufacturer = "Sony"
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systemname = "PlayStation"
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systemid = "playstation"
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# Libretro Features
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supports_no_game = "false"
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required_hw_api = "OpenGL Core >= 3.3"
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database = "Sony - PlayStation"
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is_experimental = "true"
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description = "A WIP/experimental Playstation 1 emulator written in the Rust programming language. It is most notable for being the originator of the OpenGL hardware renderer used in the popular Beetle-PSX-HW core. Since this core is largely incomplete, the aforementioned Beetle-PSX-HW, Swanstation or even PCSX-ReARMed cores are more useful for actually playing games, but this core remains useful for technical/historical purposes."
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dist/info/sameboy_libretro.info
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dist/info/sameboy_libretro.info
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# Software Information
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display_name = "Nintendo - Game Boy / Color (SameBoy)"
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authors = "LIJI32"
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supported_extensions = "gb|gbc"
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corename = "SameBoy"
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manufacturer = "Nintendo"
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display_version = "v0.9.0"
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categories = "Emulator"
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systemname = "Game Boy/Game Boy Color"
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systemid = "game_boy"
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database = "Nintendo - Game Boy|Nintendo - Game Boy Color"
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license = "MIT"
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permissions = ""
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display_version = "v0.9.0"
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# Hardware Information
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manufacturer = "Nintendo"
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systemname = "Game Boy/Game Boy Color"
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systemid = "game_boy"
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# Libretro Features
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database = "Nintendo - Game Boy|Nintendo - Game Boy Color"
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supports_no_game = "false"
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# Firmware / BIOS
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firmware_count = 2
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firmware0_desc = "dmg_boot.bin (Game Boy boot ROM)"
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firmware0_path = "dmg_boot.bin"
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@ -19,3 +26,5 @@ firmware1_desc = "cgb_boot.bin (Game Boy Color boot ROM)"
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firmware1_path = "cgb_boot.bin"
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firmware1_opt = "true"
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notes = "(!) dmg_boot.bin (md5): 32fbbd84168d3482956eb3c5051637f5|(!) cgb_boot.bin (md5): dbfce9db9deaa2567f6a84fde55f9680"
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description = "A port of the highly accurate Game Boy emulator, SameBoy, to libretro. This core has the highest accuracy of any Game Boy emulator and also supports a variety of fun features and improvements. While its requirements are higher than most other Game Boy cores, it is a good first choice for devices strong enough to run it full speed. Lower-power devices will be better-served by Gambatte-libretro, which still has very high accuracy/compatibility and runs blisteringly fast."
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