more descriptions and organization

This commit is contained in:
hunterk 2021-03-26 15:38:53 -05:00
parent 66ab871ebe
commit 7bf41c519d
5 changed files with 65 additions and 23 deletions

View File

@ -1,10 +1,18 @@
# Software Information
display_name = "PSP RemotePlay (RemoteJoy)"
authors = ""
authors = "Themaister"
supported_extensions = ""
corename = "RemoteJoy"
systemid = "playstation_portable"
categories = "Streaming"
license = "GPLv2"
permissions = ""
display_version = "v1"
categories = "Streaming"
# Hardware Information
systemid = "playstation_portable"
# Libretro Features
supports_no_game = "true"
is_experimental = "true"
description = "An old, experimental libretro core designed to stream inputs to/from a Playstation Portable console. It exists only for historical and research purposes and should not be used to actually try to play games."

View File

@ -1,13 +1,20 @@
# Software Information
display_name = "PICO8 (Retro8)"
authors = "jakz"
supported_extensions = "p8|png"
corename = "Retro8"
manufacturer = "N/A"
categories = "Emulator"
systemname = "PICO8"
systemid = "pico8"
database = "PICO8"
license = "GPLv3"
permissions = ""
display_version = "Git"
categories = "Emulator"
# Hardware Information
manufacturer = "Lexaloffle"
systemname = "PICO8"
systemid = "pico8"
# Libretro Features
supports_no_game = "false"
database = "PICO8"
description = "A port of the Retro8 open-source reimplementation of the PICO-8 fantasy console to libretro. This core can load both p8 'cart' files and embedded png images, and much of the PICO-8 API is working with good performance, including basic sound and music, though it is still missing some obscure Lua extension quirks and fixed arithmetic support."

View File

@ -1,16 +1,24 @@
# Software Information
display_name = "Sega - Dreamcast (RetroDream)"
authors = "Rinnegatamante/Others"
supported_extensions = "gdi|chd|cdi"
corename = "RetroDream"
manufacturer = "Sega"
categories = "Emulator"
systemname = "Sega Dreamcast"
systemid = "dreamcast"
database = "Sega - Dreamcast"
license = "GPLv3"
permissions = ""
display_version = "Git"
categories = "Emulator"
# Hardware Information
manufacturer = "Sega"
systemname = "Sega Dreamcast"
systemid = "dreamcast"
# Libretro Features
supports_no_game = "false"
database = "Sega - Dreamcast"
is_experimental = "true"
# Firmware / BIOS
firmware_count = 2
firmware0_desc = "boot.bin (Dreamcast BIOS)"
firmware0_path = "dc/boot.bin"
@ -19,3 +27,5 @@ firmware1_desc = "flash.bin (Date/Time/Language)"
firmware1_path = "dc/flash.bin"
firmware1_opt = "false"
notes = "(!) boot.bin (md5): e10c53c2f8b90bab96ead2d368858623|(!) flash.bin (md5): 0a93f7940c455905bea6e392dfde92a4"
description = "A fork of the final open-source release of the Redream Dreamcast emulator before the project relicensed and became closed-source. It is missing many of the popular features of the later, closed-source releases, such as increased internal resolution and HLE BIOS and, as such, the Flycast-libretro core is typically a much better option for actually playing games via libretro. This core remains for historical value and in case future developers wish to learn from or further develop the codebase."

View File

@ -1,14 +1,22 @@
# Software Information
display_name = "Sony - PlayStation (Rustation)"
authors = "Simias"
supported_extensions = "cue|toc|m3u|ccd|exe"
corename = "Rustation"
manufacturer = "Sony"
categories = "Emulator"
systemname = "PlayStation"
systemid = "playstation"
database = "Sony - PlayStation"
license = "GPLv2"
permissions = ""
display_version = "v1"
categories = "Emulator"
# Hardware Information
manufacturer = "Sony"
systemname = "PlayStation"
systemid = "playstation"
# Libretro Features
supports_no_game = "false"
required_hw_api = "OpenGL Core >= 3.3"
database = "Sony - PlayStation"
is_experimental = "true"
description = "A WIP/experimental Playstation 1 emulator written in the Rust programming language. It is most notable for being the originator of the OpenGL hardware renderer used in the popular Beetle-PSX-HW core. Since this core is largely incomplete, the aforementioned Beetle-PSX-HW, Swanstation or even PCSX-ReARMed cores are more useful for actually playing games, but this core remains useful for technical/historical purposes."

View File

@ -1,16 +1,23 @@
# Software Information
display_name = "Nintendo - Game Boy / Color (SameBoy)"
authors = "LIJI32"
supported_extensions = "gb|gbc"
corename = "SameBoy"
manufacturer = "Nintendo"
display_version = "v0.9.0"
categories = "Emulator"
systemname = "Game Boy/Game Boy Color"
systemid = "game_boy"
database = "Nintendo - Game Boy|Nintendo - Game Boy Color"
license = "MIT"
permissions = ""
display_version = "v0.9.0"
# Hardware Information
manufacturer = "Nintendo"
systemname = "Game Boy/Game Boy Color"
systemid = "game_boy"
# Libretro Features
database = "Nintendo - Game Boy|Nintendo - Game Boy Color"
supports_no_game = "false"
# Firmware / BIOS
firmware_count = 2
firmware0_desc = "dmg_boot.bin (Game Boy boot ROM)"
firmware0_path = "dmg_boot.bin"
@ -19,3 +26,5 @@ firmware1_desc = "cgb_boot.bin (Game Boy Color boot ROM)"
firmware1_path = "cgb_boot.bin"
firmware1_opt = "true"
notes = "(!) dmg_boot.bin (md5): 32fbbd84168d3482956eb3c5051637f5|(!) cgb_boot.bin (md5): dbfce9db9deaa2567f6a84fde55f9680"
description = "A port of the highly accurate Game Boy emulator, SameBoy, to libretro. This core has the highest accuracy of any Game Boy emulator and also supports a variety of fun features and improvements. While its requirements are higher than most other Game Boy cores, it is a good first choice for devices strong enough to run it full speed. Lower-power devices will be better-served by Gambatte-libretro, which still has very high accuracy/compatibility and runs blisteringly fast."