Remove block_extract from core info files

This commit is contained in:
twinaphex 2014-12-14 23:59:38 +01:00
parent 9d8767e311
commit 936171f007
69 changed files with 0 additions and 69 deletions

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@ -7,5 +7,4 @@ systemname = "2048 game clone"
license = "GPLv3"
permissions = ""
display_version = "1.0"
block_extract = "false"
supports_no_game = "true"

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@ -8,5 +8,4 @@ systemname = "3D Engine"
license = ""
permissions = ""
display_version = "v1"
block_extract = "false"
supports_no_game = "false"

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@ -8,7 +8,6 @@ systemname = "3DO"
license = "LGPL with additional notes"
permissions = ""
display_version = "v1.3.2.3"
block_extract = "false"
supports_no_game = "false"
firmware_count = 1
firmware0_desc = "panafz10.bin (Panasonic FZ-10 BIOS)"

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@ -8,7 +8,6 @@ systemname = "PlayStation"
license = "GPLv2"
permissions = ""
display_version = "v0.9.36.3"
block_extract = "false"
supports_no_game = "false"
firmware_count = 3
firmware0_desc = "scph5500.bin (PS1 JP BIOS)"

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@ -8,6 +8,5 @@ systemname = "MSX/SVI/ColecoVision/SG-1000"
license = "GPLv2"
permissions = ""
display_version = "svn"
block_extract = "false"
supports_no_game = "false"
notes = "- BIOS files go into the System\Machines folder"

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@ -8,5 +8,4 @@ systemname = "Nintendo Entertainment System"
license = "GPLv3"
permissions = ""
display_version = "v083"
block_extract = "false"
supports_no_game = "false"

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@ -8,7 +8,6 @@ systemname = "Super Nintendo Entertainment System"
license = "GPLv3"
permissions = ""
display_version = "v094 (Accuracy)"
block_extract = "false"
supports_no_game = "false"
firmware_count = 18

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@ -8,7 +8,6 @@ systemname = "Super Nintendo Entertainment System"
license = "GPLv3"
permissions = ""
display_version = "v094 (Balanced)"
block_extract = "false"
supports_no_game = "false"
firmware_count = 18

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@ -8,5 +8,4 @@ systemname = "Super Nintendo Entertainment System"
license = "GPLv3"
permissions = ""
display_version = "v085 (Performance)"
block_extract = "false"
supports_no_game = "false"

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@ -8,7 +8,6 @@ systemname = "Super Nintendo Entertainment System"
license = "GPLv3"
permissions = ""
display_version = "v094 (Mercury Accuracy)"
block_extract = "false"
supports_no_game = "false"
firmware_count = 18

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@ -8,7 +8,6 @@ systemname = "Super Nintendo Entertainment System"
license = "GPLv3"
permissions = ""
display_version = "v094 (Mercury Balanced)"
block_extract = "false"
supports_no_game = "false"
firmware_count = 18

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@ -8,7 +8,6 @@ systemname = "Super Nintendo Entertainment System"
license = "GPLv3"
permissions = ""
display:version = "v094 (Mercury Performance)"
block_extract = "false"
supports_no_game = "false"
firmware_count = 17

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@ -8,7 +8,6 @@ systemname = "Super Nintendo Entertainment System"
license = "GPLv3"
permissions = ""
display:version = "v094 (Performance)"
block_extract = "false"
supports_no_game = "false"
firmware_count = 17

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@ -8,5 +8,4 @@ systemname = "Super Nintendo Entertainment System"
license = "Non-commercial"
permissions = ""
display_version = "v1.36"
block_extract = "false"
supports_no_game = "false"

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@ -8,5 +8,4 @@ systemname = "Nintendo DS"
license = "GPLv2"
permissions = ""
display_version = "svn"
block_extract = "false"
supports_no_game = "false"

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@ -6,5 +6,4 @@ categories = "Game"
license = "Non-commercial"
permissions = ""
display_version = "v1.0"
block_extract = "false"
supports_no_game = "false"

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@ -6,5 +6,4 @@ systemname = "DOS"
license = "GPLv2"
permissions = ""
display_version = "svn"
block_extract = "false"
supports_no_game = "true"

1
dist/info/example vendored
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@ -26,7 +26,6 @@
# As reported by the core.
# display_version = "v0.2.97.30"
# block_extract = "false"
# supports_no_game = "false"
# Notes

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@ -8,6 +8,5 @@ systemname = "Arcade (various)"
license = "Non-commercial"
permissions = ""
display_version = "v0.2.97.30"
block_extract = "true"
supports_no_game = "false"
notes = "- BIOS files go into the ROM directory|"

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@ -12,5 +12,4 @@ firmware0_desc = "disksys.rom (Famicom Disk System BIOS)"
firmware0_path = "disksys.rom"
firmware0_opt = "false"
display_version = "(SVN)"
block_extract = "false"
supports_no_game = "false"

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@ -6,5 +6,4 @@ categories = "Media player"
license = "LGPLv2, GPLv2"
permissions = ""
display:version = "v1"
block_extract = "false"
supports_no_game = "false"

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@ -8,7 +8,6 @@ systemname = "MSX"
license = "Non-commercial"
permissions = ""
display_version = "3.9"
block_extract = "false"
supports_no_game = "false"
firmware_count = 5
firmware0_desc = "MSX.ROM (MSX BIOS)"

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@ -8,5 +8,4 @@ systemname = "Game Boy/Game Boy Color"
license = "GPLv2"
permissions = ""
display_version = "v0.5.0"
block_extract = "false"
supports_no_game = "false"

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@ -8,7 +8,6 @@ systemname = "Sega 8/16bit (Various)"
license = "Non-commercial"
permissions = ""
display:version = "v1.7.4"
block_extract = "false"
supports_no_game = "false"
firmware_count = 11
firmware0_desc = "bios_CD_E.bin (MegaCD EU BIOS)"

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@ -8,5 +8,4 @@ systemname = "Game Boy Advance"
license = "GPLv2"
permissions = ""
display_version = "git"
block_extract = "false"
supports_no_game = "false"

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@ -8,7 +8,6 @@ systemname = "Atari Lynx"
license = "Zlib"
permissions = ""
display_version = "0.95"
block_extract = "false"
supports_no_game = "false"
firmware_count = 1
firmware0_desc = "lynxboot.img (Lynx Boot Image)"

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@ -8,7 +8,6 @@ systemname = "Atari ST/STE/TT/Falcon"
license = "GPLv2"
permissions = ""
display_version = "1.7"
block_extract = "false"
supports_no_game = "false"
firmware_count = 1
firmware0_desc = "tos.img (TOS image file)"

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@ -8,5 +8,4 @@ systemname = "Arcade (various)"
license = "MAME"
permissions = ""
display_version = "0.78"
block_extract = "true"
supports_no_game = "false"

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@ -8,5 +8,4 @@ systemname = "Arcade (various)"
license = "MAME"
permissions = ""
display_version = "0.139"
block_extract = "true"
supports_no_game = "false"

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@ -8,7 +8,6 @@ systemname = "Arcade (various)"
license = "MAME"
permissions = ""
display_version = "Git"
block_extract = "true"
supports_no_game = "false"
notes = "- core supports MAME save states|- core supports extracted MAME cheats|- BIOS files go into the ROM directory|- CHD files go into the ROM directory in a directory with the same name|- ARTWORK, CHEATS, SAMPLES may go into SYSTEMDIR\mame into their own directories|- STATES, NVRAM, INPUT, SNAPS, CFG, MEMCARD, DIFF will be saved to SAVEDIR\mame into their own directories"

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@ -8,7 +8,6 @@ systemname = "Game Boy Advance"
license = "GPLv2"
permissions = ""
display_version = "v0.9.36"
block_extract = "false"
supports_no_game = "false"
firmware_count = 1
firmware0_desc = "gba_bios.bin (GBA BIOS)"

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@ -8,7 +8,6 @@ systemname = "Atari Lynx"
license = "Zlib|GPLv2"
permissions = ""
display_version = "v0.9.32"
block_extract = "false"
supports_no_game = "false"
firmware_count = 1
firmware0_desc = "lynxboot.img (Lynx Boot Image)"

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@ -8,5 +8,4 @@ systemname = "Neo Geo Pocket (Color)"
license = "GPLv2"
permissions = ""
display_version = "v0.9.36.1"
block_extract = "false"
supports_no_game = "false"

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@ -8,7 +8,6 @@ systemname = "PC Engine/PCE-CD"
license = "GPLv2"
permissions = ""
display_version = "v0.9.36.1"
block_extract = "false"
supports_no_game = "false"
firmware_count = 1
firmware0_desc = "syscard3.pce (PCE-CD BIOS)"

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@ -8,7 +8,6 @@ systemname = "PC-FX"
license = "GPLv2"
permissions = ""
display_version = "v0.9.33.3"
block_extract = "false"
supports_no_game = "false"
firmware_count = 1
firmware0_desc = "pcfx.bios (PC-FX BIOS)"

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@ -8,7 +8,6 @@ systemname = "PlayStation"
license = "GPLv2"
permissions = ""
display_version = "v0.9.36.3"
block_extract = "false"
supports_no_game = "false"
firmware_count = 3
firmware0_desc = "scph5500.bin (PS1 JP BIOS)"

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@ -7,5 +7,4 @@ systemname = "Super Nintendo Entertainment System"
license = "GPLv2"
permissions = ""
display_version = "v0.9.26"
block_extract = "false"
supports_no_game = "false"

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@ -8,5 +8,4 @@ systemname = "PC Engine SuperGrafx"
license = "GPLv2"
permissions = ""
display_version = "v0.9.36"
block_extract = "false"
supports_no_game = "false"

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@ -8,5 +8,4 @@ systemname = "Virtual Boy"
license = "GPLv2"
permissions = ""
display_version = "v0.9.36.1"
block_extract = "false"
supports_no_game = "false"

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@ -8,5 +8,4 @@ systemname = "WonderSwan/Color"
license = "GPLv2"
permissions = ""
display_version = "v0.9.35.1"
block_extract = "false"
supports_no_game = "false"

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@ -8,7 +8,6 @@ systemname = "MULTI (various)"
license = "MAME"
permissions = ""
display_version = "Git"
block_extract = "true"
supports_no_game = "false"
notes = "- To load roms, you need the hashes in SYSTEMDIR\mess\hash and softlist romset|- You can get the hashes from the mame/mess source code|- core supports MESS save states|- core supports extracted MESS cheats|- BIOS files go into the ROM directory|- CHD files go into the ROM directory in a directory with the same name|- ARTWORK, CHEATS, SAMPLES may go into SYSTEMDIR\mess into their own directories|- STATES, NVRAM, INPUT, SNAPS, CFG, MEMCARD, DIFF will be saved to SAVEDIR\mess into their own directories"

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@ -8,5 +8,4 @@ systemname = "Game Boy Advance"
license = "GPLv3"
permissions = ""
display_version = "v1.4"
block_extract = "false"
supports_no_game = "false"

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@ -7,5 +7,4 @@ systemname = "Nintendo 64"
license = "GPLv2"
permissions = "dynarec_optional"
display_version = "2.0-rc2"
block_extract = "false"
supports_no_game = "false"

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@ -8,7 +8,6 @@ systemname = "Nintendo Entertainment System"
license = "GPLv2"
permissions = ""
display_version = "v1.46.2"
block_extract = "false"
supports_no_game = "false"
firmware_count = 1
firmware0_desc = "disksys.rom (Famicom Disk System BIOS)"

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@ -7,5 +7,4 @@ systemname = "Cave Story game engine"
license = "GPLv3"
permissions = ""
display_version = "1.0.0.4"
block_extract = "false"
supports_no_game = "false"

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@ -8,7 +8,6 @@ systemname = "Magnavox Odyssey 2/VideoPac"
license = "Artistic License"
permissions = ""
display_version = "1.18"
block_extract = "false"
supports_no_game = "false"
firmware_count = 1
firmware0_desc = "o2rom.bin (Odyssey 2 BIOS)"

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@ -8,7 +8,6 @@ systemname = "PlayStation"
license = "GPLv2"
permissions = "dynarec"
display_version = "r19"
block_extract = "false"
supports_no_game = "false"
firmware_count = 3
firmware0_desc = "scph5500.bin (PS1 JP BIOS)"

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@ -8,7 +8,6 @@ systemname = "PlayStation"
license = "GPLv2"
permissions = "dynarec"
display_version = "r19"
block_extract = "false"
supports_no_game = "false"
firmware_count = 3
firmware0_desc = "scph5500.bin (PS1 JP BIOS)"

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@ -8,7 +8,6 @@ systemname = "Sega 16bit + 32X (Various)"
license = "MAME"
permissions = "dynarec_optional"
display_version = "1.91"
block_extract = "false"
supports_no_game = "false"
firmware_count = 3
firmware0_desc = "bios_CD_E.bin (MegaCD EU BIOS)"

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@ -8,5 +8,4 @@ systemname = "PSP"
license = "GPLv2"
permissions = ""
display_version = "v0.9.9.1"
block_extract = "false"
supports_no_game = "false"

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@ -6,6 +6,5 @@ systemname = "DOOM game engine"
license = "GPLv2"
permissions = ""
display_version = "v2.5.0"
block_extract = "false"
supports_no_game = "false"
notes = "- prboom.wad needs to be in the ROM directory|"

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@ -8,7 +8,6 @@ systemname = "Atari 7800"
license = "GPLv2"
permissions = ""
display_version = "1.3e"
block_extract = "false"
supports_no_game = "false"
firmware_count = 2
firmware0_desc = "ProSystem.dat (Atari 7800 Database)"

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@ -8,5 +8,4 @@ systemname = "Commodore Amiga"
license = "GPLv2"
permissions = ""
display_version = "v2.6.1"
block_extract = "false"
supports_no_game = "false"

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@ -8,5 +8,4 @@ systemname = "Nintendo Entertainment System"
license = "LGPLv2.1+"
permissions = ""
display_version = "v1"
block_extract = "false"
supports_no_game = "false"

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@ -6,5 +6,4 @@ categories = "Streaming"
license = "GPLv2"
permissions = ""
display_version = "v1"
block_extract = "false"
supports_no_game = "true"

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@ -7,5 +7,4 @@ systemname = "SCUMM"
license = "GPLv2"
permissions = ""
display_version = "git"
block_extract = "false"
supports_no_game = "true"

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@ -8,5 +8,4 @@ systemname = "Super Nintendo Entertainment System"
license = "Non-commercial"
permissions = ""
display_version = "1.53"
block_extract = "false"
supports_no_game = "false"

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@ -8,5 +8,4 @@ systemname = "Super Nintendo Entertainment System"
license = "Non-commercial"
permissions = ""
display_version = "v1.52.4"
block_extract = "false"
supports_no_game = "false"

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@ -8,5 +8,4 @@ systemname = "Atari 2600"
license = "GPLv2"
permissions = ""
display_version = "3.9.3"
block_extract = "false"
supports_no_game = "false"

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@ -6,5 +6,4 @@ categories = "Game"
license = "GPLv2"
permissions = ""
display_version = "git"
block_extract = "false"
supports_no_game = "false"

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@ -8,5 +8,4 @@ systemname = "Game Boy Advance"
license = "GPLv2"
permissions = ""
display_version = "26731013"
block_extract = "false"
supports_no_game = "false"

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@ -8,5 +8,4 @@ systemname = "Game Boy/Game Boy Color"
license = "GPLv2"
permissions = ""
display_version = "v0.8.3"
block_extract = "false"
supports_no_game = "false"

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@ -7,5 +7,4 @@ categories = "Game"
license = "GPLv2"
permissions = ""
display_version = "v0.62"
block_extract = "false"
supports_no_game = "false"

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@ -8,7 +8,6 @@ systemname = "MULTI (various)"
license = "MAME"
permissions = ""
display_version = "Git"
block_extract = "true"
supports_no_game = "false"
notes = "- To load roms, you need the hashes in SYSTEMDIR\ume\hash and softlist romset|- You can get the hashes from the mame/mess source code|- core supports ume save states|- core supports extracted ume cheats|- BIOS files go into the ROM directory|- CHD files go into the ROM directory in a directory with the same name|- ARTWORK, CHEATS, SAMPLES may go into SYSTEMDIR\ume into their own directories|- STATES, NVRAM, INPUT, SNAPS, CFG, MEMCARD, DIFF will be saved to SAVEDIR\ume into their own directories"

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@ -8,5 +8,4 @@ systemname = "Game Boy Advance"
license = "GPLv2"
permissions = ""
display_version = "svn"
block_extract = "false"
supports_no_game = "false"

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@ -8,5 +8,4 @@ systemname = "Game Boy Advance"
license = "GPLv2"
permissions = ""
display_version = "svn"
block_extract = "false"
supports_no_game = "false"

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@ -8,5 +8,4 @@ systemname = "Vectrex"
license = "GPLv2|LGPLv2.1"
permissions = ""
display_version = "svn"
block_extract = "false"
supports_no_game = "false"

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@ -8,5 +8,4 @@ systemname = "Jaguar"
license = "GPLv3"
permissions = ""
display_version = "v2.1.0"
block_extract = "false"
supports_no_game = "false"

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@ -7,7 +7,6 @@ categories = "Emulator"
systemname = "Saturn"
license = "GPLv2"
display_version = "v0.9.14"
block_extract = "false"
supports_no_game = "false"
firmware_count = 1
firmware0_desc = "saturn_bios.bin (Saturn BIOS)"