Add build script for XDK1

This commit is contained in:
twinaphex 2013-02-10 16:01:43 +01:00
parent 545855a160
commit ec5d2e8f2c

257
libretro-build-xdk1.sh Normal file
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#!/bin/sh
CORES_DIR=C:/local-repos
ROOT_DIR=$CORES_DIR/libretro-super
RARCH_DIR=$CORES_DIR/RetroArch
RARCH_DIST_DIR=$RARCH_DIR/dist-scripts
FORMAT=_xdk
LIB_EXT=lib
MSVC_NAME=msvc-2003-xbox1
die()
{
echo $1
#exit 1
}
MEDNAFEN_DIR_NAME=mednafen-libretro
build_libretro_mednafen()
{
cd $CORES_DIR
if [ -d "$MEDNAFEN_DIR_NAME" ]; then
echo "=== Building Mednafen ==="
cd $MEDNAFEN_DIR_NAME/msvc/pce-fast
cmd.exe /k $MSVC_NAME.bat
cp $MSVC_NAME/Release_LTCG/mednafen_pce_fast_libretro$FORMAT.lib $RARCH_DIST_DIR
cd ../
cd wswan
cmd.exe /k $MSVC_NAME.bat
cp $MSVC_NAME/Release_LTCG/mednafen_wswan_libretro$FORMAT.lib $RARCH_DIST_DIR
cd ../
cd ngp
cmd.exe /k $MSVC_NAME.bat
cp $MSVC_NAME/Release_LTCG/mednafen_ngp_libretro$FORMAT.lib $RARCH_DIST_DIR
#msvc/vb/$MSVC_NAME.bat
#cp msvc/vb/$MSVC_NAME/mednafen_vb_libretro$FORMAT.lib $RARCH_DIST_DIR
else
echo "Mednafen not fetched, skipping ..."
fi
}
#build_libretro_s9x()
#{
#if [ -d "libretro-s9x" ]; then
#echo "=== Building SNES9x ==="
#cd libretro-s9x/libretro
#make -j4 || die "Failed to build SNES9x"
#cp libretro.so ../libretro-snes9x.so
#cd ../..
#else
#echo "SNES9x not fetched, skipping ..."
#fi
#}
S9X_NEXT_DIR_NAME=snes9x-next
build_libretro_s9x_next()
{
cd $CORES_DIR
if [ -d "$S9X_NEXT_DIR_NAME" ]; then
echo "=== Building SNES9x-Next ==="
cd $S9X_NEXT_DIR_NAME
cd libretro/msvc
cmd.exe /k $MSVC_NAME.bat
cp $MSVC_NAME/Release_LTCG/snes9x_next_libretro$FORMAT.$LIB_EXT $RARCH_DIST_DIR
else
echo "SNES9x-Next not fetched, skipping ..."
fi
}
GENPLUS_DIR_NAME=Genesis-Plus-GX
build_libretro_genplus()
{
cd $CORES_DIR
if [ -d "$GENPLUS_DIR_NAME" ]; then
echo "=== Building Genplus GX ==="
cd $GENPLUS_DIR_NAME
cd libretro/msvc
cmd.exe /k $MSVC_NAME.bat
cp $MSVC_NAME/Release_LTCG/genesis_plus_gx_libretro$FORMAT.$LIB_EXT $RARCH_DIST_DIR
else
echo "Genplus GX not fetched, skipping ..."
fi
}
FBA_DIR_NAME=fba-libretro
build_libretro_fba()
{
cd $CORES_DIR
if [ -d "$FBA_DIR_NAME" ]; then
echo "=== Building Final Burn Alpha ==="
cd $FBA_DIR_NAME/svn-current/trunk
cd projectfiles/visualstudio-2003-libretro-xbox1
cmd.exe /k $MSVC_NAME.bat
cp Release_LTCG/fb_alpha_libretro$FORMAT.$LIB_EXT $RARCH_DIST_DIR
else
echo "Final Burn Alpha not fetched, skipping ..."
fi
}
VBA_NEXT_DIR_NAME=vba-next
build_libretro_vba()
{
cd $CORES_DIR
if [ -d "$VBA_NEXT_DIR_NAME" ]; then
echo "=== Building VBA-Next ==="
cd $VBA_NEXT_DIR_NAME
cd libretro/msvc
cmd.exe /k $MSVC_NAME.bat
cp $MSVC_NAME/Release/vba_next_libretro$FORMAT.$LIB_EXT $RARCH_DIST_DIR
else
echo "VBA-Next not fetched, skipping ..."
fi
}
FCEUMM_DIR_NAME=fceu-next
build_libretro_fceu()
{
cd $CORES_DIR
if [ -d "$FCEUMM_DIR_NAME" ]; then
echo "=== Building FCEU ==="
cd $FCEUMM_DIR_NAME
cd fceumm-code/src/drivers/libretro/msvc
cmd.exe /k $MSVC_NAME.bat
cp $MSVC_NAME/Release_LTCG/fceumm_libretro$FORMAT.$LIB_EXT $RARCH_DIST_DIR
else
echo "FCEU not fetched, skipping ..."
fi
}
GAMBATTE_DIR_NAME=gambatte-libretro
build_libretro_gambatte()
{
cd $CORES_DIR
if [ -d "$GAMBATTE_DIR_NAME" ]; then
echo "=== Building Gambatte ==="
cd $GAMBATTE_DIR_NAME/libgambatte
cd libretro/msvc
cmd.exe /k $MSVC_NAME.bat
cp $MSVC_NAME/Release_LTCG/gambatte_libretro$FORMAT.$LIB_EXT $RARCH_DIST_DIR
else
echo "Gambatte not fetched, skipping ..."
fi
}
NXENGINE_DIR_NAME=nxengine-libretro
build_libretro_nx()
{
cd $CORES_DIR
if [ -d "$NXENGINE_DIR_NAME" ]; then
echo "=== Building NXEngine ==="
cd $NXENGINE_DIR_NAME
cd nxengine-1.0.0.4/libretro/msvc
cmd.exe /k $MSVC_NAME.bat
cp $MSVC_NAME/Release_LTCG/nxengine_libretro$FORMAT.$LIB_EXT $RARCH_DIST_DIR
else
echo "NXEngine not fetched, skipping ..."
fi
}
PRBOOM_DIR_NAME=libretro-prboom
build_libretro_prboom()
{
cd $CORES_DIR
if [ -d "$PRBOOM_DIR_NAME" ]; then
echo "=== Building PRBoom ==="
cd $PRBOOM_DIR_NAME
cd libretro/msvc
cmd.exe /k $MSVC_NAME.bat
cp $MSVC_NAME/Release_LTCG/prboom_libretro$FORMAT.$LIB_EXT $RARCH_DIST_DIR
else
echo "PRBoom not fetched, skipping ..."
fi
}
#build_libretro_stella()
#{
#if [ -d "libretro-stella" ]; then
#echo "=== Building Stella ==="
#cd libretro-stella
#make -j4 || die "Failed to build Stella"
#cp libretro.so libretro-stella.so
#cd ../
#else
#echo "Stella not fetched, skipping ..."
#fi
#}
#build_libretro_desmume()
#{
#if [ -d "libretro-desmume" ]; then
#echo "=== Building Desmume ==="
#cd libretro-desmume
#make -f Makefile.libretro -j4 || die "Failed to build Desmume"
#cp libretro.so libretro-desmume.so
#cd ../
#else
#echo "Desmume not fetched, skipping ..."
#fi
#}
#build_libretro_quicknes()
#{
#if [ -d "libretro-quicknes" ]; then
#echo "=== Building QuickNES ==="
#cd libretro-quicknes/libretro
#make -j4 || die "Failed to build QuickNES"
#cp libretro.so ../libretro-quicknes.so
#cd ../..
#else
#echo "QuickNES not fetched, skipping ..."
#fi
#}
NESTOPIA_DIR_NAME=nestopia
build_libretro_nestopia()
{
cd $CORES_DIR
if [ -d "$NESTOPIA_DIR_NAME" ]; then
echo "=== Building Nestopia ==="
cd $NESTOPIA_DIR_NAME/libretro
cd msvc
cmd.exe /k $MSVC_NAME.bat
cp $MSVC_NAME/Release_LTCG/nestopia_libretro$FORMAT.$LIB_EXT $RARCH_DIST_DIR
else
echo "Nestopia not fetched, skipping ..."
fi
}
build_libretro_mednafen
#build_libretro_s9x
build_libretro_s9x_next
build_libretro_genplus
build_libretro_fba
build_libretro_vba
build_libretro_fceu
build_libretro_gambatte
build_libretro_nx
build_libretro_prboom
#build_libretro_stella
#build_libretro_desmume
#build_libretro_quicknes
build_libretro_nestopia