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Add build script for XDK1
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257
libretro-build-xdk1.sh
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257
libretro-build-xdk1.sh
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#!/bin/sh
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CORES_DIR=C:/local-repos
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ROOT_DIR=$CORES_DIR/libretro-super
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RARCH_DIR=$CORES_DIR/RetroArch
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RARCH_DIST_DIR=$RARCH_DIR/dist-scripts
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FORMAT=_xdk
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LIB_EXT=lib
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MSVC_NAME=msvc-2003-xbox1
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die()
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{
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echo $1
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#exit 1
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}
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MEDNAFEN_DIR_NAME=mednafen-libretro
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build_libretro_mednafen()
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{
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cd $CORES_DIR
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if [ -d "$MEDNAFEN_DIR_NAME" ]; then
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echo "=== Building Mednafen ==="
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cd $MEDNAFEN_DIR_NAME/msvc/pce-fast
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cmd.exe /k $MSVC_NAME.bat
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cp $MSVC_NAME/Release_LTCG/mednafen_pce_fast_libretro$FORMAT.lib $RARCH_DIST_DIR
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cd ../
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cd wswan
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cmd.exe /k $MSVC_NAME.bat
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cp $MSVC_NAME/Release_LTCG/mednafen_wswan_libretro$FORMAT.lib $RARCH_DIST_DIR
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cd ../
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cd ngp
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cmd.exe /k $MSVC_NAME.bat
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cp $MSVC_NAME/Release_LTCG/mednafen_ngp_libretro$FORMAT.lib $RARCH_DIST_DIR
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#msvc/vb/$MSVC_NAME.bat
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#cp msvc/vb/$MSVC_NAME/mednafen_vb_libretro$FORMAT.lib $RARCH_DIST_DIR
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else
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echo "Mednafen not fetched, skipping ..."
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fi
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}
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#build_libretro_s9x()
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#{
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#if [ -d "libretro-s9x" ]; then
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#echo "=== Building SNES9x ==="
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#cd libretro-s9x/libretro
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#make -j4 || die "Failed to build SNES9x"
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#cp libretro.so ../libretro-snes9x.so
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#cd ../..
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#else
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#echo "SNES9x not fetched, skipping ..."
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#fi
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#}
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S9X_NEXT_DIR_NAME=snes9x-next
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build_libretro_s9x_next()
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{
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cd $CORES_DIR
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if [ -d "$S9X_NEXT_DIR_NAME" ]; then
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echo "=== Building SNES9x-Next ==="
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cd $S9X_NEXT_DIR_NAME
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cd libretro/msvc
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cmd.exe /k $MSVC_NAME.bat
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cp $MSVC_NAME/Release_LTCG/snes9x_next_libretro$FORMAT.$LIB_EXT $RARCH_DIST_DIR
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else
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echo "SNES9x-Next not fetched, skipping ..."
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fi
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}
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GENPLUS_DIR_NAME=Genesis-Plus-GX
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build_libretro_genplus()
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{
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cd $CORES_DIR
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if [ -d "$GENPLUS_DIR_NAME" ]; then
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echo "=== Building Genplus GX ==="
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cd $GENPLUS_DIR_NAME
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cd libretro/msvc
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cmd.exe /k $MSVC_NAME.bat
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cp $MSVC_NAME/Release_LTCG/genesis_plus_gx_libretro$FORMAT.$LIB_EXT $RARCH_DIST_DIR
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else
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echo "Genplus GX not fetched, skipping ..."
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fi
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}
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FBA_DIR_NAME=fba-libretro
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build_libretro_fba()
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{
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cd $CORES_DIR
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if [ -d "$FBA_DIR_NAME" ]; then
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echo "=== Building Final Burn Alpha ==="
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cd $FBA_DIR_NAME/svn-current/trunk
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cd projectfiles/visualstudio-2003-libretro-xbox1
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cmd.exe /k $MSVC_NAME.bat
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cp Release_LTCG/fb_alpha_libretro$FORMAT.$LIB_EXT $RARCH_DIST_DIR
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else
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echo "Final Burn Alpha not fetched, skipping ..."
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fi
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}
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VBA_NEXT_DIR_NAME=vba-next
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build_libretro_vba()
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{
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cd $CORES_DIR
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if [ -d "$VBA_NEXT_DIR_NAME" ]; then
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echo "=== Building VBA-Next ==="
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cd $VBA_NEXT_DIR_NAME
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cd libretro/msvc
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cmd.exe /k $MSVC_NAME.bat
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cp $MSVC_NAME/Release/vba_next_libretro$FORMAT.$LIB_EXT $RARCH_DIST_DIR
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else
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echo "VBA-Next not fetched, skipping ..."
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fi
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}
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FCEUMM_DIR_NAME=fceu-next
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build_libretro_fceu()
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{
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cd $CORES_DIR
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if [ -d "$FCEUMM_DIR_NAME" ]; then
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echo "=== Building FCEU ==="
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cd $FCEUMM_DIR_NAME
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cd fceumm-code/src/drivers/libretro/msvc
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cmd.exe /k $MSVC_NAME.bat
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cp $MSVC_NAME/Release_LTCG/fceumm_libretro$FORMAT.$LIB_EXT $RARCH_DIST_DIR
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else
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echo "FCEU not fetched, skipping ..."
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fi
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}
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GAMBATTE_DIR_NAME=gambatte-libretro
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build_libretro_gambatte()
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{
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cd $CORES_DIR
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if [ -d "$GAMBATTE_DIR_NAME" ]; then
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echo "=== Building Gambatte ==="
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cd $GAMBATTE_DIR_NAME/libgambatte
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cd libretro/msvc
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cmd.exe /k $MSVC_NAME.bat
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cp $MSVC_NAME/Release_LTCG/gambatte_libretro$FORMAT.$LIB_EXT $RARCH_DIST_DIR
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else
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echo "Gambatte not fetched, skipping ..."
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fi
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}
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NXENGINE_DIR_NAME=nxengine-libretro
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build_libretro_nx()
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{
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cd $CORES_DIR
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if [ -d "$NXENGINE_DIR_NAME" ]; then
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echo "=== Building NXEngine ==="
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cd $NXENGINE_DIR_NAME
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cd nxengine-1.0.0.4/libretro/msvc
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cmd.exe /k $MSVC_NAME.bat
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cp $MSVC_NAME/Release_LTCG/nxengine_libretro$FORMAT.$LIB_EXT $RARCH_DIST_DIR
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else
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echo "NXEngine not fetched, skipping ..."
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fi
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}
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PRBOOM_DIR_NAME=libretro-prboom
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build_libretro_prboom()
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{
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cd $CORES_DIR
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if [ -d "$PRBOOM_DIR_NAME" ]; then
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echo "=== Building PRBoom ==="
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cd $PRBOOM_DIR_NAME
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cd libretro/msvc
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cmd.exe /k $MSVC_NAME.bat
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cp $MSVC_NAME/Release_LTCG/prboom_libretro$FORMAT.$LIB_EXT $RARCH_DIST_DIR
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else
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echo "PRBoom not fetched, skipping ..."
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fi
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}
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#build_libretro_stella()
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#{
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#if [ -d "libretro-stella" ]; then
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#echo "=== Building Stella ==="
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#cd libretro-stella
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#make -j4 || die "Failed to build Stella"
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#cp libretro.so libretro-stella.so
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#cd ../
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#else
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#echo "Stella not fetched, skipping ..."
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#fi
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#}
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#build_libretro_desmume()
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#{
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#if [ -d "libretro-desmume" ]; then
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#echo "=== Building Desmume ==="
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#cd libretro-desmume
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#make -f Makefile.libretro -j4 || die "Failed to build Desmume"
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#cp libretro.so libretro-desmume.so
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#cd ../
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#else
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#echo "Desmume not fetched, skipping ..."
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#fi
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#}
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#build_libretro_quicknes()
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#{
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#if [ -d "libretro-quicknes" ]; then
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#echo "=== Building QuickNES ==="
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#cd libretro-quicknes/libretro
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#make -j4 || die "Failed to build QuickNES"
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#cp libretro.so ../libretro-quicknes.so
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#cd ../..
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#else
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#echo "QuickNES not fetched, skipping ..."
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#fi
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#}
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NESTOPIA_DIR_NAME=nestopia
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build_libretro_nestopia()
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{
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cd $CORES_DIR
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if [ -d "$NESTOPIA_DIR_NAME" ]; then
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echo "=== Building Nestopia ==="
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cd $NESTOPIA_DIR_NAME/libretro
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cd msvc
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cmd.exe /k $MSVC_NAME.bat
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cp $MSVC_NAME/Release_LTCG/nestopia_libretro$FORMAT.$LIB_EXT $RARCH_DIST_DIR
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else
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echo "Nestopia not fetched, skipping ..."
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fi
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}
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build_libretro_mednafen
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#build_libretro_s9x
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build_libretro_s9x_next
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build_libretro_genplus
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build_libretro_fba
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build_libretro_vba
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build_libretro_fceu
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build_libretro_gambatte
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build_libretro_nx
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build_libretro_prboom
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#build_libretro_stella
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#build_libretro_desmume
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#build_libretro_quicknes
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build_libretro_nestopia
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