mirror of
https://github.com/libretro/libretro-super.git
synced 2026-11-07 11:16:03 -10:00
* Add boom3/pak399 note for missing hands in VR mode * Remove expiremental for eduke32 and UZDoom
34 lines
1.5 KiB
Plaintext
34 lines
1.5 KiB
Plaintext
# Software Information
|
|
display_name = "Duke Nukem 3D (EDuke32)"
|
|
authors = "EDuke32 Team"
|
|
supported_extensions = "grp|pk3|pk4|zip"
|
|
corename = "EDuke32"
|
|
license = "GPLv2, Ken Silverman"
|
|
permissions = ""
|
|
display_version = ""
|
|
categories = "Game"
|
|
|
|
# Hardware Information
|
|
manufacturer = "3D Realms"
|
|
systemname = "Build Engine"
|
|
systemid = "duke3d"
|
|
|
|
# Libretro Features
|
|
supports_no_game = "false"
|
|
database = "Duke Nukem 3D"
|
|
savestate = "false"
|
|
savestate_features = ""
|
|
cheats = "false"
|
|
input_descriptors = "true"
|
|
memory_descriptors = "false"
|
|
libretro_saves = "true"
|
|
core_options = "true"
|
|
load_subsystem = "false"
|
|
hw_render = "true"
|
|
needs_fullpath = "true"
|
|
disk_control = "false"
|
|
is_experimental = "false"
|
|
notes = "(!) EDuke32 requires compatible game data such as DUKE3D.GRP.|(!) Supports Duke Nukem 3D expansions, custom maps, CON scripts and community modifications.|(!) Hardware rendering requires a compatible graphics backend."
|
|
|
|
description = "A libretro port of EDuke32, an advanced open-source source port of the Build engine used by Duke Nukem 3D. EDuke32 provides enhanced compatibility with Duke Nukem 3D, its expansions and numerous community-created modifications. Features include high-resolution graphics, improved rendering, widescreen support, advanced scripting through CON, custom maps, enhanced audio, modern input handling and hardware-accelerated OpenGL rendering. BUILD engine technology originally created by Ken Silverman, non-GPL rendering and engine technology used in EDuke32 available under BUILDLIC."
|