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libretro-super/dist/info/eduke32_libretro.info
Craig 774dedd930 boom3 - models for VR, remove experimental from uzdoom and eduke32 (#2174)
* Add boom3/pak399 note for missing hands in VR mode

* Remove expiremental for eduke32 and UZDoom
2026-11-03 18:22:26 +01:00

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# Software Information
display_name = "Duke Nukem 3D (EDuke32)"
authors = "EDuke32 Team"
supported_extensions = "grp|pk3|pk4|zip"
corename = "EDuke32"
license = "GPLv2, Ken Silverman"
permissions = ""
display_version = ""
categories = "Game"
# Hardware Information
manufacturer = "3D Realms"
systemname = "Build Engine"
systemid = "duke3d"
# Libretro Features
supports_no_game = "false"
database = "Duke Nukem 3D"
savestate = "false"
savestate_features = ""
cheats = "false"
input_descriptors = "true"
memory_descriptors = "false"
libretro_saves = "true"
core_options = "true"
load_subsystem = "false"
hw_render = "true"
needs_fullpath = "true"
disk_control = "false"
is_experimental = "false"
notes = "(!) EDuke32 requires compatible game data such as DUKE3D.GRP.|(!) Supports Duke Nukem 3D expansions, custom maps, CON scripts and community modifications.|(!) Hardware rendering requires a compatible graphics backend."
description = "A libretro port of EDuke32, an advanced open-source source port of the Build engine used by Duke Nukem 3D. EDuke32 provides enhanced compatibility with Duke Nukem 3D, its expansions and numerous community-created modifications. Features include high-resolution graphics, improved rendering, widescreen support, advanced scripting through CON, custom maps, enhanced audio, modern input handling and hardware-accelerated OpenGL rendering. BUILD engine technology originally created by Ken Silverman, non-GPL rendering and engine technology used in EDuke32 available under BUILDLIC."