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38 lines
1.6 KiB
Plaintext
38 lines
1.6 KiB
Plaintext
# Software Information
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display_name = "Nintendo - GameCube / Wii (Ishiiruka)"
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authors = "Team Ishiiruka"
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supported_extensions = "gcm|iso|wbfs|ciso|gcz|elf|dol|dff|tgc|wad"
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corename = "Ishiiruka"
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categories = "Emulator"
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license = "GPLv2+"
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permissions = ""
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display_version = "Git"
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# Hardware Information
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manufacturer = "Nintendo"
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systemname = "GameCube / Wii"
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systemid = "gamecube"
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# Libretro Features
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database = "Nintendo - GameCube|Nintendo - Wii|Nintendo - Wii (Digital)"
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supports_no_game = "false"
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savestate = "true"
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savestate_features = "basic"
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libretro_saves = "true"
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cheats = "false"
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input_descriptors = "true"
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memory_descriptors = "false"
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core_options = "true"
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core_options_version = "1.0"
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load_subsystem = "false"
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hw_render = "true"
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required_hw_api = "OpenGL >= 3.0 | OpenGL Core >= 3.3 | OpenGL ES >= 3.0 | Vulkan >= 1.0 | Direct3D >= 10.0"
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needs_fullpath = "true"
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disk_control = "false"
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is_experimental = "false"
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# BIOS / Firmware
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notes = "(!) You need to have Dolphin Sys folder in system/dolphin-emu/Sys.|(!) See: https://docs.libretro.com/library/dolphin/#setup"
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description = "A port of the Ishiiruka fork of the Dolphin Gamecube/Wii emulator to libretro. Ishiiruka is a performance-focused fork of the Dolphin emulator that makes some sacrifices for a faster/smoother experience, and is/was notable for including asynchronous shader compilation--to reduce stuttering--before mainline Dolphin released its 'ubershaders' solution. While the normal Dolphin core is probably a better option for most users, this core may be helpful for squeezing out a bit more performance or getting smoother scrolling in some cases."
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