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33 lines
1.4 KiB
Plaintext
33 lines
1.4 KiB
Plaintext
display_name = "Nintendo - Nintendo 64 (Mupen64Plus-Next GLES3)"
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authors = "m4xw|Hacktarux|gonetz|GLideN64 Contributors|Mupen64Plus Team"
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supported_extensions = "n64|v64|z64|bin|u1"
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corename = "Mupen64Plus-Next"
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license = "GPLv2"
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permissions = "dynarec_optional"
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display_version = "1.0"
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categories = "Emulator"
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# Hardware Information
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manufacturer = "Nintendo"
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systemname = "Nintendo 64"
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systemid = "nintendo_64"
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# Libretro Features
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supports_no_game = "false"
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database = "Nintendo - Nintendo 64"
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hw_render = "true"
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required_hw_api = "OpenGL ES >= 3.0"
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savestate = "true"
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savestate_features = "serialized"
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cheats = "true"
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input_descriptors = "true"
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memory_descriptors = "true"
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libretro_saves = "true"
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core_options = "true"
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load_subsystem = "true"
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needs_fullpath = "false"
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disk_control = "false"
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is_experimental = "false"
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description = "An up-to-date port of the Mupen64Plus N64 emulator, ported to libretro. It uses up-to-date GLideN64 plugin as its default graphics plug, though the high-accuracy Angrylion and ParaLLEl-RDP plugins are also available. This core is a good first choice for most users and should generally work better than the ParaLLEl-N64 core, which is mainly useful for its support for legacy graphics plugins that can run on older/low-power devices that are too weak for the modern plugins. This core is designed for devices that support OpenGL ES 3.0+ and will not function on other devices."
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