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https://github.com/libretro/libretro-tyrquake.git
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draw: remove unused zpoint interface
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
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parent
0e6d968d82
commit
11ca153c54
1
Makefile
1
Makefile
@ -522,7 +522,6 @@ SW_OBJS := \
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d_sprite.o \
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d_surf.o \
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d_vars.o \
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d_zpoint.o \
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draw.o \
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model.o \
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r_aclip.o \
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@ -1,46 +0,0 @@
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/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// d_zpoint.c: software driver module for drawing z-buffered points
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#include "quakedef.h"
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#include "d_local.h"
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/*
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=====================
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D_DrawZPoint
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=====================
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*/
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void
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D_DrawZPoint(void)
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{
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byte *pdest;
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short *pz;
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int izi;
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pz = d_pzbuffer + (d_zwidth * r_zpointdesc.v) + r_zpointdesc.u;
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pdest = d_viewbuffer + d_scantable[r_zpointdesc.v] + r_zpointdesc.u;
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izi = (int)(r_zpointdesc.zi * 0x8000);
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if (*pz <= izi) {
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*pz = izi;
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*pdest = r_zpointdesc.color;
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}
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}
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@ -33,9 +33,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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unsigned int cacheoffset;
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int c_faceclip; // number of faces clipped
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zpointdesc_t r_zpointdesc;
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polydesc_t r_polydesc;
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@ -111,12 +111,6 @@ typedef struct {
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float nearzi;
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} spritedesc_t;
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typedef struct {
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int u, v;
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float zi;
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int color;
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} zpointdesc_t;
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extern cvar_t r_drawflat;
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extern int r_framecount; // sequence # of current frame since Quake started
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extern qboolean r_drawpolys; // 1 if driver wants clipped polygons
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@ -146,7 +140,6 @@ extern qboolean r_dowarp;
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extern affinetridesc_t r_affinetridesc;
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extern spritedesc_t r_spritedesc;
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extern zpointdesc_t r_zpointdesc;
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extern polydesc_t r_polydesc;
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extern int d_con_indirect; // if 0, Quake will draw console directly
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@ -168,7 +161,6 @@ void D_DrawParticle(particle_t *pparticle);
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void D_DrawPoly(void);
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void D_DrawSprite(void);
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void D_DrawSurfaces(void);
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void D_DrawZPoint(void);
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void D_EnableBackBufferAccess(void);
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void D_EndParticles(void);
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void D_Init(void);
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