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server: relink moved corpses in SV_PushMove in NQ as well
Can't see a reason *not* to do this, and it doesn't *seem* to have had any negative effects... Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
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@ -560,9 +560,7 @@ SV_Push(edict_t *pusher, const vec3_t move)
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/* corpse */
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check->v.mins[0] = check->v.mins[1] = 0;
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VectorCopy(check->v.mins, check->v.maxs);
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#ifdef QW_HACK
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SV_LinkEdict(check, false);
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#endif
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continue;
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}
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VectorCopy(pushorig, pusher->v.origin);
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