server: relink moved corpses in SV_PushMove in NQ as well

Can't see a reason *not* to do this, and it doesn't *seem* to have had
any negative effects...

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
This commit is contained in:
Kevin Shanahan 2013-03-16 19:15:36 +10:30
parent 9961b8c34b
commit 34c3044748

@ -560,9 +560,7 @@ SV_Push(edict_t *pusher, const vec3_t move)
/* corpse */
check->v.mins[0] = check->v.mins[1] = 0;
VectorCopy(check->v.mins, check->v.maxs);
#ifdef QW_HACK
SV_LinkEdict(check, false);
#endif
continue;
}
VectorCopy(pushorig, pusher->v.origin);