mirror of
https://github.com/libretro/libretro-tyrquake.git
synced 2025-01-31 05:04:10 +00:00
vid: remove mgl and make import mh's GDI code
Re-write vid_win based on mh's version with all the mgl dependencies removed and purely using GDI. Seems to work really well - hopefully I didn't miss anything too glaring... http://forums.inside3d.com/viewtopic.php?f=3&t=2182&sid=fa84752fa03ad142663a8223dd825be2#p23868 Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
This commit is contained in:
parent
f94f9cbc78
commit
440b9a360c
7
Makefile
7
Makefile
@ -207,8 +207,6 @@ I386_GUESS := $(call cc-i386)
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# Special include/lib dirs
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# -------------------------
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DX_INC = $(TOPDIR)/wine-dx
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ST_INC = $(TOPDIR)/scitech/include
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ST_LIBDIR = scitech/lib/win32/vc
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# ---------------------------------------
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# Define some build variables
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@ -702,13 +700,10 @@ endif
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endif
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ifeq ($(VID_TARGET),win)
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CL_CPPFLAGS += -idirafter $(DX_INC)
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SW_CPPFLAGS += -idirafter $(ST_INC)
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SW_OBJS += vid_win.o
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GL_OBJS += vid_wgl.o
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SW_LIBS += mgllt gdi32 # gdi32 needs to come after mgllt
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GL_LIBS += gdi32
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CL_LIBS += gdi32
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GL_LIBS += comctl32
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SW_LFLAGS += $(call libdir-check,$(ST_LIBDIR))
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endif
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ifeq ($(VID_TARGET),sdl)
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SW_OBJS += vid_sdl.o sdl_common.o
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@ -95,9 +95,6 @@ Sys_FileTime(const char *path)
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FILE *f;
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int ret;
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#ifndef SERVERONLY
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int t = VID_ForceUnlockedAndReturnState();
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#endif
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f = fopen(path, "rb");
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if (f) {
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fclose(f);
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@ -105,9 +102,6 @@ Sys_FileTime(const char *path)
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} else {
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ret = -1;
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}
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#ifndef SERVERONLY
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VID_ForceLockState(t);
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#endif
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return ret;
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}
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@ -206,7 +200,6 @@ Sys_Error(const char *error, ...)
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if (!in_sys_error3) {
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in_sys_error3 = 1;
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VID_ForceUnlockedAndReturnState();
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}
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va_start(argptr, error);
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@ -311,7 +304,6 @@ void
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Sys_Quit(void)
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{
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#ifndef SERVERONLY
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VID_ForceUnlockedAndReturnState();
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Host_Shutdown();
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if (tevent)
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CloseHandle(tevent);
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1622
common/vid_win.c
1622
common/vid_win.c
File diff suppressed because it is too large
Load Diff
@ -1,292 +0,0 @@
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/****************************************************************************
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*
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* Copyright (C) 1996 SciTech Software
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* All rights reserved.
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*
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* Filename: $Workfile: debug.h $
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* Version: $Revision: 1.17 $
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*
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* Language: ANSI C
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* Environment: any
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*
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* Description: General header file for operating system portable code.
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*
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* $Date: 04 Mar 1997 11:34:08 $ $Author: KendallB $
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*
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****************************************************************************/
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#ifndef __DEBUG_H
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#define __DEBUG_H
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/* We have the following defines to identify the compilation environment:
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*
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* __16BIT__ Compiling for 16 bit code (any environment)
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* __32BIT__ Compiling for 32 bit code (any environment)
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* __MSDOS__ Compiling for MS-DOS (includes __WINDOWS16__, __WIN386__)
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* __REALDOS__ Compiling for MS-DOS (excludes __WINDOWS16__)
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* __MSDOS16__ Compiling for 16 bit MS-DOS
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* __MSDOS32__ Compiling for 32 bit MS-DOS
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* __WINDOWS__ Compiling for Windows
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* __WINDOWS16__ Compiling for 16 bit Windows (__MSDOS__ also defined)
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* __WINDOWS32__ Compiling for 32 bit Windows
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* __WIN386__ Compiling for Watcom C++ Win386 extended Windows
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* __OS2__ Compiling for OS/2
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* __OS2_16__ Compiling for 16 bit OS/2
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* __OS2_32__ Compiling for 32 bit OS/2
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* __UNIX__ Compiling for Unix
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*
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*/
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#ifdef __SC__
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#if __INTSIZE == 4
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#define __SC386__
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#endif
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#endif
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#ifdef __GNUC__
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#define __cdecl /* GCC doesn't know about __cdecl modifiers */
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#define __FLAT__ /* GCC is always 32 bit flat model */
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#define __HAS_BOOL__ /* Latest GNU C++ has bool type */
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#endif
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#ifdef __BORLANDC__
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#if (__BORLANDC__ >= 0x500) || defined(CLASSLIB_DEFS_H)
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#define __HAS_BOOL__ /* Borland C++ 5.0 and later define bool type */
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#endif
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#endif
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/* For the Metaware High C/C++ compiler, there is no _cdecl calling
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* convention. The conventions can be changed, but it is a complicated
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* process involving #pragmas, and all externally referenced functions
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* will use stack based calling conventions. We also need to change the
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* global aliasing conventions to use underscores for external function
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* and variables names, so that our assembler routines will link
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* correctly (except of course the main function - man what a PAIN!).
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*/
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#ifdef __HIGHC__
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#define __cdecl
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#define __FLAT__ /* High C is always 32 bit flat model */
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#pragma Global_aliasing_convention("_%r")
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extern main();
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#pragma Alias(main,"main")
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#endif
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#if defined(__MSDOS__) || defined(__DOS__) || defined(__DPMI32__) || (defined(M_I86) && !defined(__SC386__))
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#ifndef __MSDOS__
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#define __MSDOS__
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#endif
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#if defined(__386__) || defined(__FLAT__) || defined(__NT__) || defined(__SC386__)
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#ifndef __MSDOS32__
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#define __MSDOS32__
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#endif
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#ifndef __32BIT__
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#define __32BIT__
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#endif
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#ifndef __REALDOS__
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#define __REALDOS__
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#endif
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#elif (defined(_Windows) || defined(_WINDOWS)) && !defined(__DPMI16__)
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#ifndef __16BIT__
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#define __16BIT__
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#endif
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#ifndef __WINDOWS16__
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#define __WINDOWS16__
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#endif
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#ifndef __WINDOWS__
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#define __WINDOWS__
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#endif
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#ifndef __MSDOS__
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#define __MSDOS__
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#endif
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#else
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#ifndef __16BIT__
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#define __16BIT__
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#endif
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#ifndef __MSDOS16__
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#define __MSDOS16__
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#endif
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#ifndef __REALDOS__
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#define __REALDOS__
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#endif
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#endif
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#elif defined(WIN32) || defined(_WIN32) || defined(__WIN32__) || defined(__NT__)
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#ifndef __32BIT__
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#define __32BIT__
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#endif
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#ifndef __WINDOWS32__
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#define __WINDOWS32__
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#endif
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#ifndef _WIN32
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#define _WIN32 /* Microsoft Win32 SDK headers use _WIN32 */
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#endif
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#ifndef WIN32
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#define WIN32 /* OpenGL headers use WIN32 */
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#endif
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#ifndef __WINDOWS__
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#define __WINDOWS__
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#endif
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#elif defined(__WINDOWS_386__)
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#ifndef __32BIT__
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#define __32BIT__
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#endif
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#ifndef __WIN386__
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#define __WIN386__
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#endif
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#ifndef __WINDOWS__
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#define __WINDOWS__
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#endif
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#ifndef __MSDOS__
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#define __MSDOS__
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#endif
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#elif defined(__OS2__)
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#ifndef __OS2__ /* TODO: to be completed */
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#define __OS2__
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#define __OS2_32__ /* Default to 32 bit OS/2 */
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#endif
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#else
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#define __UNIX__ /* TODO: to be completed */
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#endif
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/* We have the following defines to define the calling conventions for
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* publicly accesible functions:
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*
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* _PUBAPI - Compiler default calling conventions for all public 'C' functions
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* _ASMAPI - Calling conventions for all public assembler functions
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* _DLLAPI - Calling conventions for all DLL exported functions
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* _DLLVAR - Modifier to export/import globals in 32 bit DLL's
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* _EXPORT - Expands to _export when compiling a DLL
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* _VARAPI - Modifiers for variables; Watcom C++ mangles C++ globals
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*/
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#define _PUBAPI
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#define _ASMAPI __cdecl
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#if defined(_MSC_VER) && defined(_WIN32) && !defined(__SC__)
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#define __PASCAL __stdcall
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#define __export
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#define __import
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#else
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#define __PASCAL __pascal
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#endif
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#if defined(__WATCOMC__)
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#define _VARAPI __cdecl
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#else
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#define _VARAPI
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#endif
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#if defined(__WINDOWS__)
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#ifdef BUILD_DLL
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#define _DLLASM __export __cdecl
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#define _EXPORT __export
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#ifdef __WINDOWS32__
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#define _DLLAPI __export __PASCAL
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#define _DLLVAR __export
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#else
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#define _DLLAPI __export __far __pascal
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#define _DLLVAR
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#endif
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#else
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#define _DLLASM __cdecl
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#define _EXPORT
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#ifdef __WINDOWS32__
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#define _DLLAPI __PASCAL
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#define _DLLVAR __import
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#else
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#define _DLLAPI __far __pascal
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#define _DLLVAR
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#endif
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#endif
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#else
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#define _EXPORT
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#define _DLLAPI
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#define _DLLVAR
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#endif
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/* Useful macros */
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#define PRIVATE static
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#define PUBLIC
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#ifdef DEBUG
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# define DBG(x) x
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#else
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# define DBG(x)
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#endif
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#ifndef NULL
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# define NULL 0L
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#endif
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#ifndef MAX
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# define MAX(a,b) ( ((a) > (b)) ? (a) : (b))
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#endif
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#ifndef MIN
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# define MIN(a,b) ( ((a) < (b)) ? (a) : (b))
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#endif
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#ifndef ABS
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# define ABS(a) ((a) >= 0 ? (a) : -(a))
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#endif
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#ifndef SIGN
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# define SIGN(a) ((a) > 0 ? 1 : -1)
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#endif
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/* General typedefs */
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#ifndef __GENDEFS
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#define __GENDEFS
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typedef unsigned char uchar;
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typedef unsigned short ushort;
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typedef unsigned int uint;
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typedef unsigned long ulong;
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typedef int ibool; /* Integer boolean type */
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#ifndef __cplusplus
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#define bool ibool /* Standard C */
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#else
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#ifndef __HAS_BOOL__
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#define bool ibool /* Older C++ compilers */
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#endif
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#endif /* __cplusplus */
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#endif /* __GENDEFS */
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/* Includes Windows headers, as they define TRUE and FALSE */
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#ifdef __WINDOWS__
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#ifndef _WINDOWS_ /* Dont include if already included */
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#ifndef __WIN386__
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#define STRICT
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#define WIN32_LEAN_AND_MEAN
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#endif
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#include <windows.h>
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#endif
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#endif
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/* Boolean truth values */
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#undef false
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#undef true
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#undef NO
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#undef YES
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#undef FALSE
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#undef TRUE
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#ifdef __cplusplus /* Cast to bool's for C++ code */
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#define false ((bool)0)
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#define true ((bool)1)
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#define NO ((bool)0)
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#define YES ((bool)1)
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#define FALSE ((bool)0)
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#define TRUE ((bool)1)
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#else /* Define to 0 and 1 for C code */
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#define false 0
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#define true 1
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#define NO 0
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#define YES 1
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#define FALSE 0
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#define TRUE 1
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#endif
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#endif /* __DEBUG_H */
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@ -1,84 +0,0 @@
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/****************************************************************************
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*
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* MegaGraph Graphics Library
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*
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* Copyright (C) 1996 SciTech Software.
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* All rights reserved.
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*
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* Filename: $Workfile: mgldos.h $
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* Version: $Revision: 1.9 $
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*
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* Language: ANSI C
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* Environment: IBM PC (MS DOS)
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*
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* Description: Header file for the MGLDOS binding for the MSDOS environment.
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*
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* $Date: 30 Jan 1997 17:31:58 $ $Author: KendallB $
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*
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****************************************************************************/
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#ifndef __MGLDOS_H
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#define __MGLDOS_H
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#ifndef MGLDOS
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#define MGLDOS
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#endif
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/*---------------------- Macros and type definitions ----------------------*/
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typedef void *MGL_HWND;
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/*------------------------- Function Prototypes ---------------------------*/
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#ifdef __cplusplus
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extern "C" { /* Use "C" linkage when in C++ mode */
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#endif
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/* Initialise the MGL for fullscreen output */
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bool MGLAPI MGL_init(m_int * driver, m_int * mode, const char *mglpath);
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/* Change the active display mode. You must destroy all display device
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* contexts before calling this function, and re-create them again with
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* the new display mode. Does not affect any event handling hooks.
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*/
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bool MGLAPI MGL_changeDisplayMode(m_int mode);
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/* Disable/enable event handling (call before calling MGL_init */
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void MGLAPI MGL_useEvents(bool use);
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/* Device context management */
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MGLDC *MGLAPI MGL_createDisplayDC(m_int numBuffers);
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MGLDC *MGLAPI MGL_createScrollingDC(m_int virtualX, m_int virtualY,
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m_int numBuffers);
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MGLDC *MGLAPI MGL_createOffscreenDC(void);
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MGLDC *MGLAPI MGL_createLinearOffscreenDC(void);
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MGLDC *MGLAPI MGL_createMemoryDC(m_int xSize, m_int ySize,
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m_int bitsPerPixel, pixel_format_t *pf);
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bool MGLAPI MGL_destroyDC(MGLDC *dc);
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/* Generic helper functions */
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ulong MGLAPI MGL_getTicks(void);
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ulong MGLAPI MGL_getTickResolution(void);
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void MGLAPI MGL_delay(m_int millseconds);
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void MGLAPI MGL_beep(m_int freq, m_int milliseconds);
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void MGLAPI MGL_suspend(void);
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void MGLAPI MGL_resume(void);
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/* Fullscreen specific routines */
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void MGLAPI MGL_setPaletteSnowLevel(MGLDC *dc, m_int level);
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m_int MGLAPI MGL_getPaletteSnowLevel(MGLDC *dc);
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/* Determine if a specific scancode'ed key is held down (PC specific) */
|
||||
|
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bool MGLAPI EVT_isKeyDown(uchar scanCode);
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||||
|
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#ifdef __cplusplus
|
||||
} /* End of "C" linkage for C++ */
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#endif
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||||
#endif /* __MGLDOS_H */
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@ -1,153 +0,0 @@
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/****************************************************************************
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||||
*
|
||||
* MegaGraph Graphics Library
|
||||
*
|
||||
* Copyright (C) 1996 SciTech Software.
|
||||
* All rights reserved.
|
||||
*
|
||||
* Filename: $Workfile: mglwin.h $
|
||||
* Version: $Revision: 1.14 $
|
||||
*
|
||||
* Language: ANSI C
|
||||
* Environment: IBM PC (MS DOS)
|
||||
*
|
||||
* Description: Header file for the MGLWIN bindings for MS Windows using
|
||||
* WinG in a window and WinDirect for full screen. The MGLWIN
|
||||
* binding only targets Win32 applications, so cannot be used
|
||||
* for 16 bit Windows development.
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||||
*
|
||||
* $Date: 14 Mar 1997 16:09:34 $ $Author: KendallB $
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*
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****************************************************************************/
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#ifndef __MGLWIN_H
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#define __MGLWIN_H
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#ifndef MGLWIN
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#define MGLWIN
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||||
#endif
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||||
|
||||
/*---------------------- Macros and type definitions ----------------------*/
|
||||
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typedef HWND MGL_HWND;
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||||
typedef HDC MGL_HDC;
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typedef HINSTANCE MGL_HINSTANCE;
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/*------------------------- Function Prototypes ---------------------------*/
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||||
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#ifdef __cplusplus
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||||
extern "C" { /* Use "C" linkage when in C++ mode */
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||||
#endif
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||||
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/* Initialise the MGL for fullscreen output */
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||||
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bool MGLAPI MGL_init(m_int * driver, m_int * mode, const char *mglpath);
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/* Initialise the MGL just for Windowed output, not full screen */
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bool MGLAPI MGL_initWindowed(const char *mglpath);
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||||
|
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/* Function to register a fullscreen window with the MGL. If you wish
|
||||
* for the MGL to use your own window for fullscreen modes, you can
|
||||
* register it with this function. Note that when the MGL goes into
|
||||
* fullscreen modes, the attributes, size and position of the window are
|
||||
* modified to make it into a fullscreen Window necessary to cover the
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||||
* entire desktop, and the state of the window will be restore to the original
|
||||
* format on return to normal GDI mode.
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||||
*
|
||||
* Note that if you are using a common window for Windowed mode and fullscreen
|
||||
* modes of your application, you will need to ensure that certain messages
|
||||
* that you window normally handles in windowed modes are ignored when in
|
||||
* fullscreen modes.
|
||||
*/
|
||||
|
||||
void MGLAPI MGL_registerFullScreenWindow(HWND hwndFullScreen);
|
||||
|
||||
/* Function to register a fullscreen event handling window procedure.
|
||||
* If you wish to do your own event handling, you can register your window
|
||||
* procedure with the MGL using this function and it will be called
|
||||
* when there are messages to be handled. You can still call the MGL_event()
|
||||
* functions even if you have registered an event handling procedure.
|
||||
*/
|
||||
|
||||
void MGLAPI MGL_registerEventProc(WNDPROC userWndProc);
|
||||
|
||||
/* Change the active display mode. You must destroy all display device
|
||||
* contexts before calling this function, and re-create them again with
|
||||
* the new display mode. Does not affect any event handling hooks.
|
||||
*/
|
||||
|
||||
bool MGLAPI MGL_changeDisplayMode(m_int mode);
|
||||
|
||||
/* Obtain the handle to the MGL fullscreen window when in fullscreen modes */
|
||||
|
||||
MGL_HWND MGLAPI MGL_getFullScreenWindow(void);
|
||||
|
||||
/* Tell the MGL what your applications main window is */
|
||||
|
||||
void MGLAPI MGL_setMainWindow(MGL_HWND hwnd);
|
||||
|
||||
/* Tell the MGL your applications instance handle (call before all funcs!) */
|
||||
|
||||
void MGLAPI MGL_setAppInstance(MGL_HINSTANCE hInstApp);
|
||||
|
||||
/* Device context management */
|
||||
|
||||
MGLDC *MGLAPI MGL_createDisplayDC(m_int numBuffers);
|
||||
MGLDC *MGLAPI MGL_createSrollingDC(m_int virtualX, m_int virtualY,
|
||||
m_int numBuffers);
|
||||
MGLDC *MGLAPI MGL_createOffscreenDC(void);
|
||||
MGLDC *MGLAPI MGL_createLinearOffscreenDC(void);
|
||||
MGLDC *MGLAPI MGL_createWindowedDC(MGL_HWND hwnd);
|
||||
MGLDC *MGLAPI MGL_createMemoryDC(m_int xSize, m_int ySize,
|
||||
m_int bitsPerPixel, pixel_format_t *pf);
|
||||
bool MGLAPI MGL_destroyDC(MGLDC *dc);
|
||||
|
||||
/* Get a Windows HDC for the MGL device context. You can use this returned
|
||||
* HDC to get GDI to draw to the device context surface, such as rendering
|
||||
* and using TrueType fonts with the MGL. If a Windows compatible HDC is not
|
||||
* available, this function will return NULL.
|
||||
*/
|
||||
|
||||
HDC MGLAPI MGL_getWinDC(MGLDC *dc);
|
||||
|
||||
/* Associate a Window manager DC with the MGLDC for painting */
|
||||
|
||||
bool MGLAPI MGL_setWinDC(MGLDC *dc, MGL_HDC hdc);
|
||||
|
||||
/* Activate the WindowDC's palette */
|
||||
|
||||
bool MGLAPI MGL_activatePalette(MGLDC *dc, bool unrealize);
|
||||
|
||||
/* Let the MGL know when your application is being activated or deactivated.
|
||||
* This function only needs to be called when running in Windowed modes and
|
||||
* you have set the system palette to SYSPAL_NOSTATIC mode, to ensure
|
||||
* that the MGL can properly re-map your application palette when your
|
||||
* app is not active and allow Windows to re-map your bitmap colors on the
|
||||
* fly. This function should be passed a pointer to the currently active
|
||||
* MGL Windowed DC and a flag to indicate whether the app is in the background
|
||||
* or not.
|
||||
*/
|
||||
|
||||
void MGLAPI MGL_appActivate(MGLDC *winDC, bool active);
|
||||
|
||||
/* Generic helper functions */
|
||||
|
||||
ulong MGLAPI MGL_getTicks(void);
|
||||
ulong MGLAPI MGL_getTickResolution(void);
|
||||
void MGLAPI MGL_delay(m_int millseconds);
|
||||
void MGLAPI MGL_beep(m_int freq, m_int milliseconds);
|
||||
|
||||
/* Fullscreen specific routines */
|
||||
|
||||
void MGLAPI MGL_setPaletteSnowLevel(MGLDC *dc, m_int level);
|
||||
m_int MGLAPI MGL_getPaletteSnowLevel(MGLDC *dc);
|
||||
|
||||
/* Determine if a specific scancode'ed key is held down (PC specific) */
|
||||
|
||||
bool MGLAPI EVT_isKeyDown(uchar scanCode);
|
||||
|
||||
#ifdef __cplusplus
|
||||
} /* End of "C" linkage for C++ */
|
||||
#endif
|
||||
#endif /* __MGLWIN_H */
|
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Block a user