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world: remove some #if 0'd debugging code
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
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@ -835,11 +835,6 @@ void
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SV_MoveBounds(vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end,
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vec3_t boxmins, vec3_t boxmaxs)
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{
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#if 0
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// debug to test against everything
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boxmins[0] = boxmins[1] = boxmins[2] = -FLT_MAX;
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boxmaxs[0] = boxmaxs[1] = boxmaxs[2] = FLT_MAX;
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#else
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int i;
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for (i = 0; i < 3; i++) {
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@ -851,7 +846,6 @@ SV_MoveBounds(vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end,
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boxmaxs[i] = start[i] + maxs[i] + 1;
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}
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}
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#endif
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}
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/*
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@ -898,11 +898,6 @@ void
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SV_MoveBounds(vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end,
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vec3_t boxmins, vec3_t boxmaxs)
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{
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#if 0
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// debug to test against everything
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boxmins[0] = boxmins[1] = boxmins[2] = -9999;
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boxmaxs[0] = boxmaxs[1] = boxmaxs[2] = 9999;
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#else
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int i;
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for (i = 0; i < 3; i++) {
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@ -914,7 +909,6 @@ SV_MoveBounds(vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end,
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boxmaxs[i] = start[i] + maxs[i] + 1;
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}
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}
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#endif
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}
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/*
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