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https://github.com/libretro/libretro-tyrquake.git
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model: pass loadname into gl version of Mod_LoadSpriteModel
Same as the software renderer's version, remove dependence on the global loadname variable in the file. Note this also changes the use of loadmodel->name to loadname; doesn't really make much difference - just the name given the the hunk allocation for the GL texture. Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
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@ -37,7 +37,7 @@ extern unsigned d_8to24table[];
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static model_t *loadmodel;
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static char loadname[MAX_QPATH]; /* for hunk tags */
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static void Mod_LoadSpriteModel(model_t *mod, void *buffer);
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static void Mod_LoadSpriteModel(model_t *mod, void *buffer, const char *loadname);
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static void Mod_LoadBrushModel(model_t *mod, void *buffer, unsigned long size);
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static void Mod_LoadAliasModel(model_t *mod, void *buffer);
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static model_t *Mod_LoadModel(model_t *mod, qboolean crash);
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@ -297,7 +297,7 @@ Mod_LoadModel(model_t *mod, qboolean crash)
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break;
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case IDSPRITEHEADER:
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Mod_LoadSpriteModel(mod, buf);
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Mod_LoadSpriteModel(mod, buf, loadname);
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break;
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default:
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@ -1720,7 +1720,8 @@ Mod_LoadSpriteFrame
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=================
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*/
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static void *
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Mod_LoadSpriteFrame(void *pin, mspriteframe_t **ppframe, int framenum)
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Mod_LoadSpriteFrame(void *pin, mspriteframe_t **ppframe, const char *loadname,
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int framenum)
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{
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dspriteframe_t *pinframe;
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mspriteframe_t *pspriteframe;
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@ -1749,7 +1750,7 @@ Mod_LoadSpriteFrame(void *pin, mspriteframe_t **ppframe, int framenum)
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pspriteframe->left = origin[0];
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pspriteframe->right = width + origin[0];
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snprintf(name, sizeof(name), "%s_%i", loadmodel->name, framenum);
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snprintf(name, sizeof(name), "%s_%i", loadname, framenum);
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pspriteframe->gl_texturenum =
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GL_LoadTexture(name, width, height, (byte *)(pinframe + 1), true,
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true);
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@ -1764,7 +1765,8 @@ Mod_LoadSpriteGroup
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=================
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*/
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static void *
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Mod_LoadSpriteGroup(void *pin, mspriteframe_t **ppframe, int framenum)
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Mod_LoadSpriteGroup(void *pin, mspriteframe_t **ppframe, const char *loadname,
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int framenum)
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{
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dspritegroup_t *pingroup;
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mspritegroup_t *pspritegroup;
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@ -1799,9 +1801,8 @@ Mod_LoadSpriteGroup(void *pin, mspriteframe_t **ppframe, int framenum)
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ptemp = (void *)pin_intervals;
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for (i = 0; i < numframes; i++) {
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ptemp =
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Mod_LoadSpriteFrame(ptemp, &pspritegroup->frames[i],
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framenum * 100 + i);
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ptemp = Mod_LoadSpriteFrame(ptemp, &pspritegroup->frames[i], loadname,
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framenum * 100 + i);
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}
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return ptemp;
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@ -1814,7 +1815,7 @@ Mod_LoadSpriteModel
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=================
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*/
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static void
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Mod_LoadSpriteModel(model_t *mod, void *buffer)
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Mod_LoadSpriteModel(model_t *mod, void *buffer, const char *loadname)
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{
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int i;
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int version;
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@ -1867,11 +1868,11 @@ Mod_LoadSpriteModel(model_t *mod, void *buffer)
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if (frametype == SPR_SINGLE) {
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pframetype = (dspriteframetype_t *)
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Mod_LoadSpriteFrame(pframetype + 1,
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&psprite->frames[i].frameptr, i);
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&psprite->frames[i].frameptr, loadname, i);
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} else {
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pframetype = (dspriteframetype_t *)
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Mod_LoadSpriteGroup(pframetype + 1,
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&psprite->frames[i].frameptr, i);
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&psprite->frames[i].frameptr, loadname, i);
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}
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}
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