mirror of
https://github.com/libretro/libretro-tyrquake.git
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screen: move some more shared code to screen_common.h
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
This commit is contained in:
parent
4a5095252a
commit
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@ -926,105 +926,6 @@ SCR_RSShot_f(void)
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//=============================================================================
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static const char *scr_notifystring;
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static qboolean scr_drawdialog;
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void
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SCR_DrawNotifyString(void)
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{
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const char *start;
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int l;
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int j;
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int x, y;
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start = scr_notifystring;
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y = vid.height * 0.35;
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do {
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// scan the width of the line
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for (l = 0; l < 40; l++)
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if (start[l] == '\n' || !start[l])
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break;
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x = (vid.width - l * 8) / 2;
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for (j = 0; j < l; j++, x += 8)
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Draw_Character(x, y, start[j]);
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y += 8;
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while (*start && *start != '\n')
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start++;
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if (!*start)
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break;
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start++; // skip the \n
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} while (1);
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}
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/*
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==================
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SCR_ModalMessage
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Displays a text string in the center of the screen and waits for a Y or N
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keypress.
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==================
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*/
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int
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SCR_ModalMessage(const char *text)
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{
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#ifdef NQ_HACK
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if (cls.state == ca_dedicated)
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return true;
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#endif
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scr_notifystring = text;
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// draw a fresh screen
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scr_fullupdate = 0;
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scr_drawdialog = true;
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SCR_UpdateScreen();
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scr_drawdialog = false;
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S_ClearBuffer(); // so dma doesn't loop current sound
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do {
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key_count = -1; // wait for a key down and up
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Sys_SendKeyEvents();
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} while (key_lastpress != 'y' && key_lastpress != 'n'
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&& key_lastpress != K_ESCAPE);
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scr_fullupdate = 0;
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SCR_UpdateScreen();
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return key_lastpress == 'y';
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}
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//=============================================================================
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/*
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===============
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SCR_BringDownConsole
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Brings the console down and fades the palettes back to normal
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================
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*/
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void
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SCR_BringDownConsole(void)
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{
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int i;
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scr_centertime_off = 0;
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for (i = 0; i < 20 && scr_conlines != scr_con_current; i++)
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SCR_UpdateScreen();
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cl.cshifts[0].percent = 0; // no area contents palette on next frame
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VID_SetPalette(host_basepal);
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}
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void
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SCR_TileClear(void)
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{
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@ -884,105 +884,6 @@ SCR_RSShot_f(void)
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//=============================================================================
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static const char *scr_notifystring;
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static qboolean scr_drawdialog;
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void
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SCR_DrawNotifyString(void)
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{
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const char *start;
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int l;
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int j;
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int x, y;
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start = scr_notifystring;
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y = vid.height * 0.35;
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do {
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// scan the width of the line
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for (l = 0; l < 40; l++)
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if (start[l] == '\n' || !start[l])
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break;
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x = (vid.width - l * 8) / 2;
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for (j = 0; j < l; j++, x += 8)
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Draw_Character(x, y, start[j]);
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y += 8;
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while (*start && *start != '\n')
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start++;
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if (!*start)
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break;
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start++; // skip the \n
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} while (1);
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}
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/*
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==================
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SCR_ModalMessage
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Displays a text string in the center of the screen and waits for a Y or N
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keypress.
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==================
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*/
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int
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SCR_ModalMessage(const char *text)
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{
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#ifdef NQ_HACK
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if (cls.state == ca_dedicated)
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return true;
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#endif
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scr_notifystring = text;
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// draw a fresh screen
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scr_fullupdate = 0;
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scr_drawdialog = true;
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SCR_UpdateScreen();
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scr_drawdialog = false;
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S_ClearBuffer(); // so dma doesn't loop current sound
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do {
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key_count = -1; // wait for a key down and up
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Sys_SendKeyEvents();
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} while (key_lastpress != 'y' && key_lastpress != 'n'
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&& key_lastpress != K_ESCAPE);
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scr_fullupdate = 0;
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SCR_UpdateScreen();
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return key_lastpress == 'y';
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}
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//=============================================================================
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/*
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===============
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SCR_BringDownConsole
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Brings the console down and fades the palettes back to normal
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================
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*/
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void
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SCR_BringDownConsole(void)
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{
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int i;
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scr_centertime_off = 0;
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for (i = 0; i < 20 && scr_conlines != scr_con_current; i++)
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SCR_UpdateScreen();
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cl.cshifts[0].percent = 0; // no area contents palette on next frame
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VID_SetPalette(host_basepal);
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}
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/*
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==================
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SCR_UpdateScreen
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@ -25,6 +25,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "keys.h"
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#include "quakedef.h"
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#include "screen.h"
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#include "sound.h"
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#include "sys.h"
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#ifdef NQ_HACK
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#include "host.h"
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@ -151,3 +153,102 @@ SCR_DrawCenterString(void)
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start++; // skip the \n
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} while (1);
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}
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//=============================================================================
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static const char *scr_notifystring;
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qboolean scr_drawdialog;
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void
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SCR_DrawNotifyString(void)
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{
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const char *start;
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int l;
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int j;
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int x, y;
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start = scr_notifystring;
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y = vid.height * 0.35;
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do {
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// scan the width of the line
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for (l = 0; l < 40; l++)
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if (start[l] == '\n' || !start[l])
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break;
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x = (vid.width - l * 8) / 2;
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for (j = 0; j < l; j++, x += 8)
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Draw_Character(x, y, start[j]);
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y += 8;
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while (*start && *start != '\n')
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start++;
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if (!*start)
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break;
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start++; // skip the \n
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} while (1);
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}
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/*
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==================
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SCR_ModalMessage
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Displays a text string in the center of the screen and waits for a Y or N
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keypress.
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==================
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*/
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int
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SCR_ModalMessage(const char *text)
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{
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#ifdef NQ_HACK
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if (cls.state == ca_dedicated)
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return true;
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#endif
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scr_notifystring = text;
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// draw a fresh screen
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scr_fullupdate = 0;
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scr_drawdialog = true;
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SCR_UpdateScreen();
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scr_drawdialog = false;
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S_ClearBuffer(); // so dma doesn't loop current sound
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do {
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key_count = -1; // wait for a key down and up
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Sys_SendKeyEvents();
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} while (key_lastpress != 'y' && key_lastpress != 'n'
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&& key_lastpress != K_ESCAPE);
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scr_fullupdate = 0;
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SCR_UpdateScreen();
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return key_lastpress == 'y';
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}
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//=============================================================================
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/*
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===============
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SCR_BringDownConsole
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Brings the console down and fades the palettes back to normal
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================
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*/
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void
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SCR_BringDownConsole(void)
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{
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int i;
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scr_centertime_off = 0;
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for (i = 0; i < 20 && scr_conlines != scr_con_current; i++)
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SCR_UpdateScreen();
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cl.cshifts[0].percent = 0; // no area contents palette on next frame
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VID_SetPalette(host_basepal);
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}
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@ -38,7 +38,9 @@ void SCR_BeginLoadingPlaque(void);
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void SCR_EndLoadingPlaque(void);
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int SCR_ModalMessage(const char *text);
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extern qboolean scr_drawdialog;
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void SCR_DrawCenterString(void);
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void SCR_DrawNotifyString(void);
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void SCR_EraseCenterString(void);
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extern float scr_con_current;
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