model: zero spritemodel flags in gl too

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
This commit is contained in:
Kevin Shanahan 2012-11-14 08:49:02 +10:30
parent 5b34a72066
commit 948bb57f87

View File

@ -1856,6 +1856,7 @@ Mod_LoadSpriteModel(model_t *mod, void *buffer, const char *loadname)
Sys_Error("%s: Invalid # of frames: %d", __func__, numframes);
mod->numframes = numframes;
mod->flags = 0;
pframetype = (dspriteframetype_t *) (pin + 1);