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model: zero spritemodel flags in gl too
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
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@ -1856,6 +1856,7 @@ Mod_LoadSpriteModel(model_t *mod, void *buffer, const char *loadname)
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Sys_Error("%s: Invalid # of frames: %d", __func__, numframes);
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mod->numframes = numframes;
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mod->flags = 0;
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pframetype = (dspriteframetype_t *) (pin + 1);
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