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server: remove extra re-link in SV_Push
We already restore moved entities below, only we hadn't called SV_LinkEdict with touch_triggers set to true. However, this isn't needed since the entity was not moved from it's original position. Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
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@ -565,11 +565,6 @@ SV_Push(edict_t *pusher, const vec3_t move)
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#endif
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#endif
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continue;
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continue;
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}
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}
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#ifdef NQ_HACK
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VectorCopy(moved_from[num_moved - 1], check->v.origin);
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SV_LinkEdict(check, true);
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#endif
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VectorCopy(pushorig, pusher->v.origin);
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VectorCopy(pushorig, pusher->v.origin);
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SV_LinkEdict(pusher, false);
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SV_LinkEdict(pusher, false);
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