vid: get rid of the win32 window_rect in vid_sdl

Was for compatibility with vid_sdl + in_win, but not worth supporting that
configuration I think.

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
This commit is contained in:
Kevin Shanahan 2013-05-18 10:48:25 +09:30
parent fdfb4fbd9c
commit a38d0d4c68

View File

@ -78,7 +78,6 @@ viddef_t vid; /* global video state */
#ifdef _WIN32
static HICON hIcon;
RECT window_rect;
#endif
void VID_Shutdown(void)
@ -277,26 +276,6 @@ VID_IsFullScreen()
return !!vid_modenum;
}
/*
================
VID_UpdateWindowStatus
================
*/
static void
VID_UpdateWindowStatus(void)
{
#ifdef _WIN32
window_rect.left = window_x;
window_rect.top = window_y;
window_rect.right = window_x + window_width;
window_rect.bottom = window_y + window_height;
window_center_x = (window_rect.left + window_rect.right) / 2;
window_center_y = (window_rect.top + window_rect.bottom) / 2;
IN_UpdateClipCursor();
#endif
}
qboolean
VID_SetMode(const qvidmode_t *mode, const byte *palette)
{
@ -366,7 +345,6 @@ VID_SetMode(const qvidmode_t *mode, const byte *palette)
window_width = vid.width;
window_height = vid.height;
VID_UpdateWindowStatus();
vid_modenum = mode - modelist;
Cvar_SetValue("vid_mode", vid_modenum);