mirror of
https://github.com/libretro/libretro-tyrquake.git
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model: use the shared sprite model code in GL
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
This commit is contained in:
parent
fcb46ae327
commit
c3bf4003f2
4
Makefile
4
Makefile
@ -473,6 +473,7 @@ CL_OBJS := \
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snd_dma.o \
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snd_mem.o \
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snd_mix.o \
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sprite_model.o \
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view.o \
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wad.o
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@ -534,8 +535,7 @@ SW_OBJS := \
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r_sprite.o \
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r_surf.o \
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r_vars.o \
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screen.o \
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sprite_model.o
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screen.o
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GL_OBJS := \
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drawhulls.o \
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@ -37,7 +37,6 @@ extern unsigned d_8to24table[];
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static model_t *loadmodel;
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static char loadname[MAX_QPATH]; /* for hunk tags */
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static void Mod_LoadSpriteModel(model_t *mod, void *buffer, const char *loadname);
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static void Mod_LoadBrushModel(model_t *mod, void *buffer, unsigned long size);
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static void Mod_LoadAliasModel(model_t *mod, void *buffer);
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static model_t *Mod_LoadModel(model_t *mod, qboolean crash);
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@ -1714,170 +1713,6 @@ Mod_LoadAliasModel(model_t *mod, void *buffer)
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//=============================================================================
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/*
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=================
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Mod_LoadSpriteFrame
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=================
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*/
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static void *
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Mod_LoadSpriteFrame(void *pin, mspriteframe_t **ppframe, const char *loadname,
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int framenum)
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{
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dspriteframe_t *pinframe;
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mspriteframe_t *pspriteframe;
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int width, height, numpixels, size, origin[2];
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pinframe = (dspriteframe_t *)pin;
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width = LittleLong(pinframe->width);
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height = LittleLong(pinframe->height);
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numpixels = width * height;
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size = sizeof(mspriteframe_t) + R_SpriteDataSize(numpixels);
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pspriteframe = Hunk_AllocName(size, loadname);
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memset(pspriteframe, 0, size);
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*ppframe = pspriteframe;
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pspriteframe->width = width;
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pspriteframe->height = height;
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origin[0] = LittleLong(pinframe->origin[0]);
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origin[1] = LittleLong(pinframe->origin[1]);
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pspriteframe->up = origin[1];
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pspriteframe->down = origin[1] - height;
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pspriteframe->left = origin[0];
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pspriteframe->right = width + origin[0];
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/* Let the renderer process the pixel data as needed */
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R_SpriteDataStore(pspriteframe, loadname, framenum, (byte *)(pinframe + 1));
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return (byte *)pinframe + sizeof(dspriteframe_t) + numpixels;
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}
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/*
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=================
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Mod_LoadSpriteGroup
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=================
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*/
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static void *
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Mod_LoadSpriteGroup(void *pin, mspriteframe_t **ppframe, const char *loadname,
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int framenum)
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{
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dspritegroup_t *pingroup;
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mspritegroup_t *pspritegroup;
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int i, numframes;
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dspriteinterval_t *pin_intervals;
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float *poutintervals;
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void *ptemp;
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pingroup = (dspritegroup_t *)pin;
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numframes = LittleLong(pingroup->numframes);
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pspritegroup = Hunk_AllocName(sizeof(mspritegroup_t) +
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(numframes -
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1) * sizeof(pspritegroup->frames[0]),
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loadname);
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pspritegroup->numframes = numframes;
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*ppframe = (mspriteframe_t *)pspritegroup;
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pin_intervals = (dspriteinterval_t *)(pingroup + 1);
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poutintervals = Hunk_AllocName(numframes * sizeof(float), loadname);
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pspritegroup->intervals = poutintervals;
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for (i = 0; i < numframes; i++) {
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*poutintervals = LittleFloat(pin_intervals->interval);
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if (*poutintervals <= 0.0)
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Sys_Error("%s: interval <= 0", __func__);
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poutintervals++;
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pin_intervals++;
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}
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ptemp = (void *)pin_intervals;
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for (i = 0; i < numframes; i++) {
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ptemp = Mod_LoadSpriteFrame(ptemp, &pspritegroup->frames[i], loadname,
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framenum * 100 + i);
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}
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return ptemp;
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}
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/*
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=================
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Mod_LoadSpriteModel
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=================
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*/
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static void
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Mod_LoadSpriteModel(model_t *mod, void *buffer, const char *loadname)
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{
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int i;
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int version;
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dsprite_t *pin;
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msprite_t *psprite;
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int numframes;
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int size;
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dspriteframetype_t *pframetype;
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pin = (dsprite_t *) buffer;
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version = LittleLong(pin->version);
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if (version != SPRITE_VERSION)
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Sys_Error("%s: %s has wrong version number (%i should be %i)",
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__func__, mod->name, version, SPRITE_VERSION);
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numframes = LittleLong(pin->numframes);
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size = sizeof(msprite_t) + (numframes - 1) * sizeof(psprite->frames);
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psprite = Hunk_AllocName(size, loadname);
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mod->cache.data = psprite;
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psprite->type = LittleLong(pin->type);
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psprite->maxwidth = LittleLong(pin->width);
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psprite->maxheight = LittleLong(pin->height);
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psprite->beamlength = LittleFloat(pin->beamlength);
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mod->synctype = LittleLong(pin->synctype);
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psprite->numframes = numframes;
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mod->mins[0] = mod->mins[1] = -psprite->maxwidth / 2;
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mod->maxs[0] = mod->maxs[1] = psprite->maxwidth / 2;
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mod->mins[2] = -psprite->maxheight / 2;
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mod->maxs[2] = psprite->maxheight / 2;
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//
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// load the frames
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//
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if (numframes < 1)
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Sys_Error("%s: Invalid # of frames: %d", __func__, numframes);
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mod->numframes = numframes;
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mod->flags = 0;
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pframetype = (dspriteframetype_t *) (pin + 1);
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for (i = 0; i < numframes; i++) {
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spriteframetype_t frametype;
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frametype = LittleLong(pframetype->type);
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psprite->frames[i].type = frametype;
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if (frametype == SPR_SINGLE) {
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pframetype = (dspriteframetype_t *)
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Mod_LoadSpriteFrame(pframetype + 1,
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&psprite->frames[i].frameptr, loadname, i);
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} else {
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pframetype = (dspriteframetype_t *)
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Mod_LoadSpriteGroup(pframetype + 1,
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&psprite->frames[i].frameptr, loadname, i);
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}
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}
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mod->type = mod_sprite;
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}
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//=============================================================================
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/*
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================
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Mod_Print
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@ -21,11 +21,16 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include <string.h>
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#include "common.h"
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#include "d_iface.h"
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#include "model.h"
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#include "sys.h"
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#include "zone.h"
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#ifdef GLQUAKE
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#include "gl_model.h"
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#else
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#include "d_iface.h"
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#include "model.h"
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#endif
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/*
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=================
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Mod_LoadSpriteFrame
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@ -428,4 +428,6 @@ byte *Mod_LeafPVS(mleaf_t *leaf, model_t *model);
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// FIXME - surely this doesn't belong here?
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texture_t *R_TextureAnimation(entity_t *e, texture_t *base);
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void Mod_LoadSpriteModel(model_t *mod, void *buffer, const char *loadname);
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#endif /* GL_MODEL_H */
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