model: use the shared sprite model code in GL

Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
This commit is contained in:
Kevin Shanahan 2012-11-14 09:25:30 +10:30
parent fcb46ae327
commit c3bf4003f2
4 changed files with 11 additions and 169 deletions

View File

@ -473,6 +473,7 @@ CL_OBJS := \
snd_dma.o \
snd_mem.o \
snd_mix.o \
sprite_model.o \
view.o \
wad.o
@ -534,8 +535,7 @@ SW_OBJS := \
r_sprite.o \
r_surf.o \
r_vars.o \
screen.o \
sprite_model.o
screen.o
GL_OBJS := \
drawhulls.o \

View File

@ -37,7 +37,6 @@ extern unsigned d_8to24table[];
static model_t *loadmodel;
static char loadname[MAX_QPATH]; /* for hunk tags */
static void Mod_LoadSpriteModel(model_t *mod, void *buffer, const char *loadname);
static void Mod_LoadBrushModel(model_t *mod, void *buffer, unsigned long size);
static void Mod_LoadAliasModel(model_t *mod, void *buffer);
static model_t *Mod_LoadModel(model_t *mod, qboolean crash);
@ -1714,170 +1713,6 @@ Mod_LoadAliasModel(model_t *mod, void *buffer)
//=============================================================================
/*
=================
Mod_LoadSpriteFrame
=================
*/
static void *
Mod_LoadSpriteFrame(void *pin, mspriteframe_t **ppframe, const char *loadname,
int framenum)
{
dspriteframe_t *pinframe;
mspriteframe_t *pspriteframe;
int width, height, numpixels, size, origin[2];
pinframe = (dspriteframe_t *)pin;
width = LittleLong(pinframe->width);
height = LittleLong(pinframe->height);
numpixels = width * height;
size = sizeof(mspriteframe_t) + R_SpriteDataSize(numpixels);
pspriteframe = Hunk_AllocName(size, loadname);
memset(pspriteframe, 0, size);
*ppframe = pspriteframe;
pspriteframe->width = width;
pspriteframe->height = height;
origin[0] = LittleLong(pinframe->origin[0]);
origin[1] = LittleLong(pinframe->origin[1]);
pspriteframe->up = origin[1];
pspriteframe->down = origin[1] - height;
pspriteframe->left = origin[0];
pspriteframe->right = width + origin[0];
/* Let the renderer process the pixel data as needed */
R_SpriteDataStore(pspriteframe, loadname, framenum, (byte *)(pinframe + 1));
return (byte *)pinframe + sizeof(dspriteframe_t) + numpixels;
}
/*
=================
Mod_LoadSpriteGroup
=================
*/
static void *
Mod_LoadSpriteGroup(void *pin, mspriteframe_t **ppframe, const char *loadname,
int framenum)
{
dspritegroup_t *pingroup;
mspritegroup_t *pspritegroup;
int i, numframes;
dspriteinterval_t *pin_intervals;
float *poutintervals;
void *ptemp;
pingroup = (dspritegroup_t *)pin;
numframes = LittleLong(pingroup->numframes);
pspritegroup = Hunk_AllocName(sizeof(mspritegroup_t) +
(numframes -
1) * sizeof(pspritegroup->frames[0]),
loadname);
pspritegroup->numframes = numframes;
*ppframe = (mspriteframe_t *)pspritegroup;
pin_intervals = (dspriteinterval_t *)(pingroup + 1);
poutintervals = Hunk_AllocName(numframes * sizeof(float), loadname);
pspritegroup->intervals = poutintervals;
for (i = 0; i < numframes; i++) {
*poutintervals = LittleFloat(pin_intervals->interval);
if (*poutintervals <= 0.0)
Sys_Error("%s: interval <= 0", __func__);
poutintervals++;
pin_intervals++;
}
ptemp = (void *)pin_intervals;
for (i = 0; i < numframes; i++) {
ptemp = Mod_LoadSpriteFrame(ptemp, &pspritegroup->frames[i], loadname,
framenum * 100 + i);
}
return ptemp;
}
/*
=================
Mod_LoadSpriteModel
=================
*/
static void
Mod_LoadSpriteModel(model_t *mod, void *buffer, const char *loadname)
{
int i;
int version;
dsprite_t *pin;
msprite_t *psprite;
int numframes;
int size;
dspriteframetype_t *pframetype;
pin = (dsprite_t *) buffer;
version = LittleLong(pin->version);
if (version != SPRITE_VERSION)
Sys_Error("%s: %s has wrong version number (%i should be %i)",
__func__, mod->name, version, SPRITE_VERSION);
numframes = LittleLong(pin->numframes);
size = sizeof(msprite_t) + (numframes - 1) * sizeof(psprite->frames);
psprite = Hunk_AllocName(size, loadname);
mod->cache.data = psprite;
psprite->type = LittleLong(pin->type);
psprite->maxwidth = LittleLong(pin->width);
psprite->maxheight = LittleLong(pin->height);
psprite->beamlength = LittleFloat(pin->beamlength);
mod->synctype = LittleLong(pin->synctype);
psprite->numframes = numframes;
mod->mins[0] = mod->mins[1] = -psprite->maxwidth / 2;
mod->maxs[0] = mod->maxs[1] = psprite->maxwidth / 2;
mod->mins[2] = -psprite->maxheight / 2;
mod->maxs[2] = psprite->maxheight / 2;
//
// load the frames
//
if (numframes < 1)
Sys_Error("%s: Invalid # of frames: %d", __func__, numframes);
mod->numframes = numframes;
mod->flags = 0;
pframetype = (dspriteframetype_t *) (pin + 1);
for (i = 0; i < numframes; i++) {
spriteframetype_t frametype;
frametype = LittleLong(pframetype->type);
psprite->frames[i].type = frametype;
if (frametype == SPR_SINGLE) {
pframetype = (dspriteframetype_t *)
Mod_LoadSpriteFrame(pframetype + 1,
&psprite->frames[i].frameptr, loadname, i);
} else {
pframetype = (dspriteframetype_t *)
Mod_LoadSpriteGroup(pframetype + 1,
&psprite->frames[i].frameptr, loadname, i);
}
}
mod->type = mod_sprite;
}
//=============================================================================
/*
================
Mod_Print

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@ -21,11 +21,16 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <string.h>
#include "common.h"
#include "d_iface.h"
#include "model.h"
#include "sys.h"
#include "zone.h"
#ifdef GLQUAKE
#include "gl_model.h"
#else
#include "d_iface.h"
#include "model.h"
#endif
/*
=================
Mod_LoadSpriteFrame

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@ -428,4 +428,6 @@ byte *Mod_LeafPVS(mleaf_t *leaf, model_t *model);
// FIXME - surely this doesn't belong here?
texture_t *R_TextureAnimation(entity_t *e, texture_t *base);
void Mod_LoadSpriteModel(model_t *mod, void *buffer, const char *loadname);
#endif /* GL_MODEL_H */