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render: pass local instead of curententity in R_DrawWorld
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
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@ -1105,7 +1105,7 @@ R_DrawWorld(void)
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if (r_drawflat.value) {
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DrawFlatTextureChains();
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} else {
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DrawTextureChains(currententity);
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DrawTextureChains(&ent);
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R_BlendLightmaps();
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}
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}
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