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https://github.com/libretro/libretro-tyrquake.git
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client: pmove not actually required for Cam_Track
There is still a reference to the global physent stack hidden in Cam_DoTrace, but at least we can get rid of all references to pmove. Renamed some local variables for better clarity and replaced the re-implementation of vector length vlen() with Length() from mathlib. Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
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@ -85,12 +85,6 @@ vectoangles(vec3_t vec, vec3_t ang)
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ang[2] = 0;
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}
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static float
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vlen(vec3_t v)
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{
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return sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
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}
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// returns true if weapon model should be drawn in camera mode
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qboolean
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Cam_DrawViewModel(void)
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@ -137,73 +131,68 @@ Cam_Lock(int playernum)
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}
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static void
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Cam_DoTrace(playermove_t *pmove, const vec3_t vec1, const vec3_t vec2,
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trace_t *trace)
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Cam_DoTrace(const vec3_t start, const vec3_t end, trace_t *trace)
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{
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VectorCopy(vec1, pmove->origin);
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PM_PlayerMove(pmove->origin, vec2, &pestack, trace);
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PM_PlayerMove(start, end, &pestack, trace);
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}
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// Returns distance or 9999 if invalid for some reason
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static float
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Cam_TryFlyby(playermove_t *pmove,
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const player_state_t *self, const player_state_t *player,
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vec3_t vec, qboolean checkvis)
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Cam_TryFlyby(const player_state_t *self, const player_state_t *player,
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const vec3_t viewvec, qboolean checkvis)
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{
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vec3_t v;
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vec3_t viewnormal, endpos, camvec;
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vec_t dist;
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trace_t trace;
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float len;
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vectoangles(vec, v);
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VectorCopy(v, pmove->angles);
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VectorNormalize(vec);
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VectorMA(player->origin, 800, vec, v);
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/* Set up a viewpoint 800 units away and see where it gets clipped */
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VectorCopy(viewvec, viewnormal);
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VectorNormalize(viewnormal);
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VectorMA(player->origin, 800, viewnormal, endpos);
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/*
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* v is endpos
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* fake a player move
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*/
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Cam_DoTrace(pmove, player->origin, v, &trace);
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/* fake a player move */
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Cam_DoTrace(player->origin, endpos, &trace);
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if ( /*trace.inopen || */ trace.inwater)
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return 9999;
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VectorCopy(trace.endpos, vec);
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VectorSubtract(trace.endpos, player->origin, v);
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len = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
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if (len < 32 || len > 800)
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return 9999;
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if (checkvis) {
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VectorSubtract(trace.endpos, self->origin, v);
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len = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
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Cam_DoTrace(pmove, self->origin, vec, &trace);
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VectorSubtract(trace.endpos, player->origin, camvec);
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dist = Length(camvec);
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if (dist < 32 || dist > 800)
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return 9999;
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if (checkvis) {
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VectorSubtract(trace.endpos, self->origin, endpos);
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Cam_DoTrace(self->origin, endpos, &trace);
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if (trace.fraction != 1 || trace.inwater)
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return 9999;
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}
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return len;
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return dist;
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}
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// Is player visible?
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static qboolean
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Cam_IsVisible(playermove_t *pmove, const player_state_t *player, vec3_t vec)
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Cam_IsVisible(const player_state_t *player, const vec3_t viewpoint)
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{
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trace_t trace;
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vec3_t v;
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float d;
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vec3_t viewvec;
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float dist;
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Cam_DoTrace(pmove, player->origin, vec, &trace);
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Cam_DoTrace(player->origin, viewpoint, &trace);
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if (trace.fraction != 1 || /*trace.inopen || */ trace.inwater)
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return false;
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// check distance, don't let the player get too far away or too close
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VectorSubtract(player->origin, vec, v);
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d = vlen(v);
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if (d < 16)
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/* check distance, don't let the player get too far away or too close */
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VectorSubtract(player->origin, viewpoint, viewvec);
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dist = Length(viewvec);
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if (dist < 16)
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return false;
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return true;
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}
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static qboolean
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InitFlyby(playermove_t *pmove,
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const player_state_t *self, const player_state_t *player,
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InitFlyby(const player_state_t *self, const player_state_t *player,
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int checkvis)
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{
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int i;
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@ -221,7 +210,7 @@ InitFlyby(playermove_t *pmove,
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for (i = 0; i < 8; i++) {
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VectorAdd(forward, up, vec2);
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VectorAdd(vec2, right, vec2);
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flydist = Cam_TryFlyby(pmove, self, player, vec2, checkvis);
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flydist = Cam_TryFlyby(self, player, vec2, checkvis);
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if (flydist < max) {
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max = flydist;
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VectorCopy(vec2, vec);
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@ -230,13 +219,13 @@ InitFlyby(playermove_t *pmove,
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/* invert */
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VectorSubtract(vec3_origin, forward, vec2);
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flydist = Cam_TryFlyby(pmove, self, player, vec2, checkvis);
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flydist = Cam_TryFlyby(self, player, vec2, checkvis);
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if (flydist < max) {
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max = flydist;
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VectorCopy(vec2, vec);
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}
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VectorCopy(forward, vec2);
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flydist = Cam_TryFlyby(pmove, self, player, vec2, checkvis);
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flydist = Cam_TryFlyby(self, player, vec2, checkvis);
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if (flydist < max) {
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max = flydist;
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VectorCopy(vec2, vec);
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@ -244,13 +233,13 @@ InitFlyby(playermove_t *pmove,
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/* invert */
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VectorSubtract(vec3_origin, right, vec2);
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flydist = Cam_TryFlyby(pmove, self, player, vec2, checkvis);
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flydist = Cam_TryFlyby(self, player, vec2, checkvis);
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if (flydist < max) {
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max = flydist;
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VectorCopy(vec2, vec);
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}
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VectorCopy(right, vec2);
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flydist = Cam_TryFlyby(pmove, self, player, vec2, checkvis);
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flydist = Cam_TryFlyby(self, player, vec2, checkvis);
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if (flydist < max) {
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max = flydist;
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VectorCopy(vec2, vec);
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@ -287,12 +276,12 @@ Cam_CheckHighTarget(void)
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Cam_Unlock();
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}
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// ZOID
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//
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// Take over the user controls and track a player.
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// We find a nice position to watch the player and move there
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/*
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* Take over the user controls and track a player.
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* We find a nice position to watch the player and move there
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*/
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void
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Cam_Track(playermove_t *pmove, usercmd_t *cmd)
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Cam_Track(usercmd_t *cmd)
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{
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player_state_t *player, *self;
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frame_t *frame;
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@ -322,10 +311,10 @@ Cam_Track(playermove_t *pmove, usercmd_t *cmd)
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player = frame->playerstate + spec_track;
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self = frame->playerstate + cl.playernum;
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if (!locked || !Cam_IsVisible(pmove, player, desired_position)) {
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if (!locked || !Cam_IsVisible(player, desired_position)) {
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if (!locked || realtime - cam_lastviewtime > 0.1) {
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if (!InitFlyby(pmove, self, player, true))
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InitFlyby(pmove, self, player, false);
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if (!InitFlyby(self, player, true))
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InitFlyby(self, player, false);
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cam_lastviewtime = realtime;
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}
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} else
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@ -356,7 +345,7 @@ Cam_Track(playermove_t *pmove, usercmd_t *cmd)
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// Ok, move to our desired position and set our angles to view
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// the player
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VectorSubtract(desired_position, self->origin, vec);
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len = vlen(vec);
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len = Length(vec);
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cmd->forwardmove = cmd->sidemove = cmd->upmove = 0;
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if (len > 16) { // close enough?
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MSG_WriteByte(&cls.netchan.message, clc_tmove);
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@ -594,7 +594,7 @@ CL_SendCmd(void)
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// if we are spectator, try autocam
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if (cl.spectator)
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Cam_Track(&pmove, cmd);
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Cam_Track(cmd);
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CL_FinishMove(cmd);
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@ -485,7 +485,7 @@ extern int spec_track; // player# of who we are tracking
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qboolean Cam_DrawViewModel(void);
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qboolean Cam_DrawPlayer(int playernum);
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void Cam_Track(playermove_t *pmove, usercmd_t *cmd);
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void Cam_Track(usercmd_t *cmd);
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void Cam_FinishMove(usercmd_t *cmd);
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void Cam_Reset(void);
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void CL_InitCam(void);
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