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mathlib: make vector math macros more robust
Wrap the vector macros that don't return a value in do {} while (0) and fix a couple of missing semicolons detected in the process. Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
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@ -762,8 +762,8 @@ CL_AddFlagModels(entity_t *ent, int team)
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ent->origin[i] - f * v_forward[i] + 22 * v_right[i];
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newent->origin[2] -= 16;
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VectorCopy(ent->angles, newent->angles)
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newent->angles[2] -= 45;
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VectorCopy(ent->angles, newent->angles);
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newent->angles[2] -= 45;
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}
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/*
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@ -764,7 +764,7 @@ SpectatorMove(void)
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// friction
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speed = Length(pmove.velocity);
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if (speed < 1) {
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VectorCopy(vec3_origin, pmove.velocity)
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VectorCopy(vec3_origin, pmove.velocity);
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} else {
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drop = 0;
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@ -68,9 +68,9 @@ extern int nanmask;
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})
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#define DotProduct(x,y) (x[0]*y[0]+x[1]*y[1]+x[2]*y[2])
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#define VectorSubtract(a,b,c) {c[0]=a[0]-b[0];c[1]=a[1]-b[1];c[2]=a[2]-b[2];}
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#define VectorAdd(a,b,c) {c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];}
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#define VectorCopy(a,b) {b[0]=a[0];b[1]=a[1];b[2]=a[2];}
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#define VectorSubtract(a,b,c) do {c[0]=a[0]-b[0];c[1]=a[1]-b[1];c[2]=a[2]-b[2];} while (0)
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#define VectorAdd(a,b,c) do {c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];} while (0)
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#define VectorCopy(a,b) do {b[0]=a[0];b[1]=a[1];b[2]=a[2];} while (0)
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void VectorMA(const vec3_t veca, const float scale, const vec3_t vecb,
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vec3_t vecc);
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