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pmove: make player_mins/maxs const
Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
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@ -84,8 +84,8 @@ extern playermove_t pmove;
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extern int onground;
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extern int waterlevel;
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extern int watertype;
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extern vec3_t player_mins;
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extern vec3_t player_maxs;
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extern const vec3_t player_mins;
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extern const vec3_t player_maxs;
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void PlayerMove(void);
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@ -35,8 +35,8 @@ int watertype;
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static float frametime;
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vec3_t player_mins = { -16, -16, -24 };
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vec3_t player_maxs = { 16, 16, 32 };
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const vec3_t player_mins = { -16, -16, -24 };
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const vec3_t player_maxs = { 16, 16, 32 };
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// #define PM_GRAVITY 800
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// #define PM_STOPSPEED 100
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