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https://github.com/libretro/libretro-tyrquake.git
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trivial: reduce diff between NQ/QW Host_Frame functions
They are still quite different, but remove a few cosmetic points of difference so it's easier to see the real differences. NQ/host.c::_Host_Frame() vs. QW/client/cl_main.c::Host_Frame()
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@ -809,7 +809,7 @@ Host_Init(quakeparms_t *parms)
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host_parms = *parms;
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if (parms->memsize < minimum_memory)
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Sys_Error("Only %4.1f megs of memory available, can't execute game",
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Sys_Error("Only %4.1f megs of memory reported, can't execute game",
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parms->memsize / (float)0x100000);
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com_argc = parms->argc;
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@ -1330,8 +1330,9 @@ Host_Frame(float time)
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int pass1, pass2, pass3;
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float fps;
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/* something bad happened, or the server disconnected */
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if (setjmp(host_abort))
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return; // something bad happened, or the server disconnected
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return;
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// decide the simulation time
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realtime += time;
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@ -1354,10 +1355,10 @@ Host_Frame(float time)
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// get new key events
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Sys_SendKeyEvents();
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// allow mice or other external controllers to add commands
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/* allow mice or other external controllers to add commands */
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IN_Commands();
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// process console commands
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/* process console commands */
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Cbuf_Execute();
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// fetch results from server
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@ -1392,7 +1393,7 @@ Host_Frame(float time)
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if (host_speeds.value)
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time2 = Sys_DoubleTime();
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// update audio
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/* update audio */
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if (cls.state == ca_active) {
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S_Update(r_origin, vpn, vright, vup);
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CL_DecayLights();
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