mirror of
https://github.com/libretro/libretro-tyrquake.git
synced 2024-11-27 02:00:41 +00:00
mac: hack together a basic app bundle target
Import Kristian's Launcher.nib file, a basic info.plist and a png version of the icon to pull together the absolute basics needed for an OSX bundle. A better icon set would be nice... Signed-off-by: Kevin Shanahan <kmshanah@disenchant.net>
This commit is contained in:
parent
94121600ea
commit
ff16e95b38
66
Makefile
66
Makefile
@ -729,6 +729,12 @@ COMMON_CPPFLAGS += -DELF
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COMMON_OBJS += net_udp.o sys_unix.o
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COMMON_OBJS += net_udp.o sys_unix.o
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COMMON_LIBS += m
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COMMON_LIBS += m
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NQCL_OBJS += net_bsd.o
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NQCL_OBJS += net_bsd.o
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# FIXME - stupid hack
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ifeq ($(APP_BUNDLE),Y)
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COMMON_CPPFLAGS += -Dmain=SDL_main
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endif
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# If we are on OSX (Darwin) and this is not the GLX target, we will link with
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# If we are on OSX (Darwin) and this is not the GLX target, we will link with
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# "-framework OpenGL" instead. Otherwise, link with libGL as normal
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# "-framework OpenGL" instead. Otherwise, link with libGL as normal
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# => if ($TARGET_UNIX != darwin || $VID_TARGET == x11)...
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# => if ($TARGET_UNIX != darwin || $VID_TARGET == x11)...
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@ -932,14 +938,15 @@ clean:
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# ----------------------------------------------------------------------------
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# ----------------------------------------------------------------------------
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# OSX Launcher (not yet working...)
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# OSX Launcher (not yet working...)
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# - hacking about to see if I can get at least the glquake target running...
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# ----------------------------------------------------------------------------
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# ----------------------------------------------------------------------------
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LAUNCHER_DIR = $(BUILD_DIR)/launcher
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LAUNCHER_CPPFLAGS := $(COMMON_CPPFLAGS)
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LAUNCHER_CPPFLAGS := $(COMMON_CPPFLAGS)
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LAUNCHER_CPPFLAGS += $(shell sdl2-config --cflags)
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LAUNCHER_CPPFLAGS += $(shell sdl2-config --cflags)
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LAUNCHER_LFLAGS := -lobjc
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LAUNCHER_LFLAGS := $(ALL_NQGL_LFLAGS) -lobjc -framework Cocoa
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LAUNCHER_LFLAGS += $(shell sdl2-config --libs)
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LAUNCHER_DIR = $(BUILD_DIR)/launcher
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BUNDLE_CONTENTS = $(BIN_DIR)/tyr-glquake.app/Contents
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$(LAUNCHER_DIR)/%.o: CPPFLAGS = $(LAUNCHER_CPPFLAGS)
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$(LAUNCHER_DIR)/%.o: CPPFLAGS = $(LAUNCHER_CPPFLAGS)
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$(LAUNCHER_DIR)/%.o: launcher/osx/%.m ; $(do_cc_o_m)
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$(LAUNCHER_DIR)/%.o: launcher/osx/%.m ; $(do_cc_o_m)
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@ -952,6 +959,55 @@ LAUNCHER_OBJS = \
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SDLMain.o \
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SDLMain.o \
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ScreenInfo.o
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ScreenInfo.o
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$(BIN_DIR)/launcher: $(patsubst %,$(LAUNCHER_DIR)/%,$(LAUNCHER_OBJS))
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ALL_LAUNCHER_OBJS = \
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$(patsubst %,$(LAUNCHER_DIR)/%,$(LAUNCHER_OBJS)) \
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$(patsubst %,$(NQGLDIR)/%,$(ALL_NQGL_OBJS))
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PLIST=/usr/libexec/PlistBuddy
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$(BUNDLE_CONTENTS)/Info.plist: launcher/osx/Info.plist Makefile
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@$(do_mkdir)
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cp launcher/osx/Info.plist $(LAUNCHER_DIR)/.Info.plist.tmp
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$(PLIST) -c "Set :CFBundleName TyrQuake" $(LAUNCHER_DIR)/.Info.plist.tmp
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$(PLIST) -c "Set :CFBundleExecutable Launcher" $(LAUNCHER_DIR)/.Info.plist.tmp
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$(PLIST) -c "Set :CFBundleShortVersionString $(TYR_VERSION)" $(LAUNCHER_DIR)/.Info.plist.tmp
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$(PLIST) -c "Set :CFBundleIconFile TyrQuake" $(LAUNCHER_DIR)/.Info.plist.tmp
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$(PLIST) -c "Set :NSMainNibFile Launcher" $(LAUNCHER_DIR)/.Info.plist.tmp
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mv $(LAUNCHER_DIR)/.Info.plist.tmp $@
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$(BUNDLE_CONTENTS)/Resources/English.lproj/Launcher.nib: launcher/osx/English.lproj/Launcher.nib/designable.nib
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@$(do_mkdir)
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ibtool --compile $@ $(<D)
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$(BUNDLE_CONTENTS)/MacOS/Launcher: $(ALL_LAUNCHER_OBJS)
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@$(do_mkdir)
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$(call do_cc_link,$(LAUNCHER_LFLAGS))
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$(call do_cc_link,$(LAUNCHER_LFLAGS))
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$(call do_strip,$@)
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$(call do_strip,$@)
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$(BUNDLE_CONTENTS)/PkgInfo:
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@$(do_mkdir)
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echo "APPL????" > $@
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$(LAUNCHER_DIR)/TyrQuake.iconset/icon_%.png: icons/quake_%.png
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@$(do_mkdir)
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cp $< $@
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ICNS_FILES = $(LAUNCHER_DIR)/TyrQuake.iconset/icon_32x32.png
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$(BUNDLE_CONTENTS)/Resources/TyrQuake.icns: $(ICNS_FILES)
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@$(do_mkdir)
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iconutil -c icns -o $@ $(<D)
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BUNDLE_FILES = \
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$(BUNDLE_CONTENTS)/Info.plist \
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$(BUNDLE_CONTENTS)/Resources/English.lproj/Launcher.nib \
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$(BUNDLE_CONTENTS)/Resources/TyrQuake.icns \
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$(BUNDLE_CONTENTS)/MacOS/Launcher \
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$(BUNDLE_CONTENTS)/PkgInfo
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.PHONY: bundle
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#
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# To test, do 'make APP_BUNDLE=Y bundle'
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#
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bundle: $(BUNDLE_FILES)
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BIN
icons/quake_32x32.png
Normal file
BIN
icons/quake_32x32.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 597 B |
2705
launcher/osx/English.lproj/Launcher.nib/designable.nib
generated
Normal file
2705
launcher/osx/English.lproj/Launcher.nib/designable.nib
generated
Normal file
File diff suppressed because it is too large
Load Diff
37
launcher/osx/Info.plist
Normal file
37
launcher/osx/Info.plist
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@ -0,0 +1,37 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDevelopmentRegion</key>
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<string>English</string>
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<key>CFBundleExecutable</key>
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<string>${EXECUTABLE_NAME}</string>
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<key>CFBundleIconFile</key>
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<string>TyrQuake</string>
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<key>CFBundleIdentifier</key>
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<string>net.disenchant.TyrQuake</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>${PRODUCT_NAME}</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>${TYR_VERSION}</string>
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<key>CFBundleSignature</key>
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<string>????</string>
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<key>LSApplicationCategoryType</key>
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<string>public.app-category.action-games</string>
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<key>LSMinimumSystemVersionByArchitecture</key>
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<dict>
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<key>i386</key>
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<string>10.4.0</string>
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<key>x86_64</key>
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<string>10.6.0</string>
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</dict>
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<key>NSMainNibFile</key>
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<string>Launcher</string>
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<key>NSPrincipalClass</key>
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<string>SDLApplication</string>
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</dict>
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</plist>
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