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https://github.com/libretro/libretro-tyrquake.git
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106 lines
5.1 KiB
Plaintext
106 lines
5.1 KiB
Plaintext
QW 2.3 2do
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- don't broadcast name changes unless cs_connected
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fix up the name changes stuff. Right now second changes aren't broadcast. Make it count as floodprot (and
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don't change if flood prot succeeds)
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- winquake bug, keys bound to +/- aliases don't work when console is down
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- spectator name changes don't broadcast
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- cl_crosshaircolor
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- add gl_cshiftpercent (ala glq098)
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x- restore 2.1 movement code, but use new gravity application from 2.2, friction is still 4
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check the step near quad on e1m5
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stairs on ctf4
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x- look over stuffbuf again, possible clean up? extend stuffbuf to generic backbuffer for
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reliable data? change blocks to WriteClientMSG(client, byte, estimiatedsize), which will
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auto rotate buffers if needed? Change all reliable writes to WriteClientReliable_TYPE()?
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NO MORE OVERFLOWS
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x- delta compress usercmds (ala Q2?), reduces client to server bandwidth
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x- fix player drift in initialsnapposition
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x- localid works first shot, before server connection
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x- double size of eyes in gl
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x- new spectator camera. cl_chasecam 1 now gives a 'through the eyes' camera. This is broken in demo playback.
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- packet loss display for clients?
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- m_filter in linux qwcl?
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- some sort of fastforward on .qwds? host_framerate? "Press [ATTACK] to Fast Forward"?
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- don't draw crosshair while showing scores
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- skin of '.' is invalid (causes hang?)
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- fix it so that screenshots try to write to gamedir and if it doesn't
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exist go to qw dir
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- profile qwsv and see if it can be made less cpu intensive
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- client up the checksum crap, replace random table
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- r_lightmap 1?
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x- clamp topcolor/bottomcolor (crashes glqwcl with high bogus values)
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x- work on pmodel/emodel stuff, gl probs?
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x- heapsize b0rked in win32 qwsv
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x- server challenge
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x- internal port number (like john did to Q2)
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x- add rerecord
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x- increase edicts to 1024
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x- check that -zone is used
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x- change EF_DIMLIGHT to EF_BLUE for Quad effect in QWQC
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x- rewrite the server player cmd to remove double touch
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x- exec frontend.cfg after execing config.cfg during gamedir change
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x- add percentage loss on r_netgraph
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x- add r_netgraph to gl version
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x- stuff cl_warncmd before and after execing gamedir configs on gamedir change
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x- check to see that high fps doesn't overflow network and increase ping
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x- add a localinfo to server (complements serverinfo). Same as serverinfo,
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but is local to the server and can only be accessed by the QC and the
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console. 64K limit?
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Save localinfo automatically during map changes.
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sv_localfile specifics localinfo file name
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saves in current gamedir
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accessed as serverinfo, i.e. infokey(world, "blah")
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localinfo overrides serverinfo
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x- should water leafs pass sounds (i.e., fully hearable in PHS)
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x- allow 'password none' and 'spectator_password none' to clear passwords
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x- remove "password" field from userinfo data upon connect
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x- average ping for the team on +showteamscores, low/avg/high
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x- check that prediction of other players clips against self
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- early implementation works well, but causes movement jerk in close
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quarters due to prediction problems. try a few other things
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x- check that fixangle from the server is reliable (after teleporters)
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x- add new msg level, PRINT_SELF
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x- add kill-flood filters. Possible maxlines/time value setting.
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x- add /ignore for llamas
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x- move sound effects to reliable data stream
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x- check directinput support on qwcl
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x- model rendering is slow in gl, see if we can speed it up
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x- colored lighting in GL version
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- extend "style" key for lights
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- check demo playback timing in an attempt to make it smoother
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x- think about storing the current push value in the demo
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x- colored lighting for powerups (blue for quad, red for 666, etc.)
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x- ability to set 'password none' or 'spectator_password none' on a server
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x- do we want to look at adding real string support to QC?
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x- spectator QC calls: SpectatorConnect, SpectatorThink, SpectatorDisconnect
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x- change the lava effect when outside of map in spectator mode
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x- change autocam to fixed, not float
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- new art for console background/status bar? release a new pak file?
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qw/pak0.pak
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<morbid> And just fresher, a little bit brighter graphics.
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- Change status bar? some sort of heads up display
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the tools "float" independantly on the bottom.
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- McTaggart's "fun water" effect.
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- Update QPlug to provide more QSpy interaction.
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- skin master server which QSpy talks to in order to get skins
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client still retains the ability to d/l skins from current server, put
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QSpy do a precheck before game launch.
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Download of skins should probably be compressed
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- skins should expire both on the client and on the skin master.
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have qwcl touch (change modify date) on a skin every time its loaded
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QSpy can then just delete skins more than a month or so old
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- id will host the skin master
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x- check out ph00k's comments about jumping
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x- change hunk_alloc error msgs, to say "16384" instead of "1600"?
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x- remove console scaling in GL version
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- Dis would like to continue work on the progs (QC)
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191, g_light.mdl, 0x0171b2c8
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